What about the other options, do they work?
All options are working just fine for me.
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Since this mod changes the code in "Assembly-CSharp.dll"
0x90, I have some info you might interest.
There is a guy who made mutants not spawning and result in peaceful mode. No need to worry about those cannibals anymore.
What he did was..
- Go to DefaultNamespace::spawnMutants::invokeSpawn()
- Delete all opcodes except "ret"
..in "Assembly-CSharp.dll"
Since it is the same file, do you think you can implement that into your mod?