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A little more
  • Current rank: 1 Star. Next Rank at 100 Posts.
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    ose85 posted on May 21, 2014 6:12:24 PM - Report post
     
    Good Day Everyone,

    I will not go into details here but..

    I found really neat things you can do by modifying a few game files.. Most of the scripted ones are easily editable with any
    text editor..

    Look for a file called >> PlayerWeapons.xml <<

    In >> ..\Transistor\Content\Game\Weapons <<

    there you simply find a skill you wanna modify and accordingly change the values..

    EX.:

    <-- Slam a.k.a. Crash() -->

    -this is the skill's name
    to find the actual name of skill ingame - just look at skill info at the access point in the game when playing - like above it was called "Crash()" ingame..


    Look up for values you wanna change yourself as they are self explanatory,... As for values - a skill consists of its base info, then goes information about upgraded versions of that skill and then the effects they cause..

    My recommendation would be to change:

    DisableOwnerForDuration="0.1" (player waits after casting)
    Cooldown="0.01" (skill reuse time)
    ChargeTime="0.1" (skill preparation time)

    and ofcourse some multipliers and functions that add damage

    like this one>>

    "Upgrade Name="Jumper" HelpTextId="Jumper_Slam_Upgrade"
    "Rank"
    "Change ValueChangeType="ADD" NumJumps="10" /" (how many times projectile bounces between enemies)
    "Change ValueChangeType="ADD" JumpRange="1000" /" (bounce distance)
    "Change ValueChangeType="ADD" JumpDamageMultiplier="1.2" /" (damage multiplier after bouce)
    ...
    ...
    and so on..

    those are jus examples..,
    do not use them for editing..

    Hope this gets you pumped up a little guys

    C ya!
  • Current rank: 3 Stars. Next Rank at 4000 Posts.
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    Jaks posted on May 21, 2014 6:51:19 PM - Report post
     
    Whatta you think we are, a bunch of cheaters?
    Keep your Fighting clean and your Sex dirty.
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    ose85 posted on May 21, 2014 8:34:40 PM - Report post
     
    nope.., just put here some info for those who'd wanna know
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    Fixonic posted on May 21, 2014 8:50:31 PM - Report post
     
    Awesome, thanks for posting that!

    What's the value to change if I want to adjust the base weapon damage without any add-ons attached?
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    ose85 posted on May 22, 2014 1:18:50 AM - Report post
     
    ..,hi

    well i'm not sure myself if i will answer your question rightly,..

    since i didn't look for weapon itself, i don't know, but HOWEVER,
    i am pretty sure that you STILL USE SOME SKILLS as even in sandbox you still HAVE TO CHOOSE with witch skills you are gonnna play..,

    so instead of looking for a weapons base damage, just modify several skills you might need; like: --- crash(the first skill you had), jaunt(or blink - let's you teleport),Breach (blue arrow projectile second skill you had)

    like i mentioned earlier.. skill consists of its basic info, then goes it's upgraded versions, than go the effects it may get
    upon upgrading it,

    AND

    if you continue going down you will FIND Section of the skill::
    (do not use this code as it's modified - simply scroll down untill you find that section)

    < /Weapon>
    < Projectile
    Name="Slam"
    InheritFrom="1_BasePlayerSmallProjectile"
    ....
    DamageLow="300" (skill's actual low damage)
    DamageHigh="600" (skill's actual high damage)
    ....
    Range="600.0" (skill's range)
    Speed="2000" (projectile's speed)

    there bunch of values to modify for a skill..

    JUST REMEMBER that THE SKILL's CODE is between names:

    EX.:

    Slam a.k.a. Crash()
    ..... (this defines that codes segment)
    ..... (other skill begins from other name)
    Snipe a.k.a. Breach()

    and don't forget to check if your modified section has

    Name="Snipe" (it's example don't use)
    InheritFrom="1_BasePlayerWeapon" (this one - sometimes you may find it say "BaseEnemyWeapon" - simply not modify that section - and you don't add any code lines yourself either)

    hope this helps in some way
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    ose85 posted on May 22, 2014 1:28:40 AM - Report post
     
    just a reminder,,

    codes i used are from some skills, do not search with my code as you may find not the things you are looking for..,

    simply have in mind that an actual skill's name ingame is
    shown in the skill details when you enter access points.

    When you know the skill's name, open that file i mentioned earlier, than just look for skill names - they are easy to find
    by searching -->> a.k.a. << as this word is near those names.
    and edit what you need..

    make a backup of original files before editing and
    to see any changes - game has to be reloaded.

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    ose85 posted on May 22, 2014 9:39:49 AM - Report post
     
    NOTE !!!!!!!..

    Just finished the game and found out that AT THE END
    at FINAL BATTLE.. Your modified skills apply to your opponent
    aswell., so in order to win try to add larger "StaminaCost"
    and on one skill make it negative like -200
    (negative value adds stamina) or other,
    this way opponent won't be able to use many skills. I added
    negative stamina costs to blink-jaunt skill as opponent
    didn't seem to use this skill..

    defeating with modified skills was tricky but you always
    can change only few skills or replace the saved original
    "playerweapons" file back and make delicate adjustments to win the game..

    [Edited by ose85, 5/22/2014 9:41:16 AM]
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    ybother123 posted on Jun 28, 2014 2:27:02 PM - Report post
     
    the game crashes on startup if i modify the file.
    Windows 7 64 bit
    gtx 760
    i5 4670k
    16gb ram
    not that it has anything to do with it...
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