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Caboose666 posted on May 11, 2014 2:28:36 PM - Report post
I'm not asking for tips, I just want to mod with say coalesced bin editor the targeting laser to be quicker that what it is. So far I know that you can find the specific gun under: bioweapon.ini -> sfxgamecontent -> sfxweapon -> heavy -> geth02lasertarget I know because I verified by looking with Gibbed Save editor what weapon Shepard is carrying in my autosave right infront of the Reaper with my targeting laser in hand. Tried editing accfireinterpspeed to something like 9999. No result. Tried editing rateoffire to something like 999. No result. Tried editing beaminterpspeed first to 0, then 9999. No result. Tracerange, something low only results in odd Shepard animation, so probably irrelevant to the specific issue. Tried adding value maxchargetime and setting it to 1. No result. The value beaminterptime is also probably nonfunctioning, set it to 9999 and later to 0.1 with no result on both tests. I tried looking elsewhere. What caught my eye was: bioinput.ini -> sfxgame -> sfxgamemodemultiland The value reticledegreespersecond, set it to 999, but still had no effect. So I suggest no one alter the above in case they might have adverse effects in other areas of the game. But does anyone have a clue as to how to make the laser target faster on the Reaper? Is there perhaps a value I could copy from another gun or the base heavyweapon and alter to affect the targeting laser? Or is it completely scripted? No way to edit the reaper?
AUTHOR
ServiusTheBear posted on May 11, 2014 5:34:46 PM - Report post
I believe its scripted. Also the timing is not very long at all.
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