Apparently the MatrixConfig.ini file can hold more commands than it shows by default. I found on some obscure site looking for commands these lines.
;framerate limiter, 0=free_run, 1=monitor_refresh, 2=60Hz
FRAMERATE_BEHAVIOR =1
;multisample = anti-aliasing levels, 2 or 4 are common
MULTISAMPLE =0
;filtering textures/mips, 0=none, 1=point, 2=bilinear, 3=anisotropic
FILTERING =3
;filtersamples for further aniso control, 1=standard, 2 or 4 are common
FILTERSAMPLES =4
;force lower LODs on objects by this additional step when available, 0=none, 1=+1
LODBIAS =0
;far clip plane modifier, range 1..100..N, 100=normal
FARCLIPBIAS =100
;only create N percent of all sc_ripted particles, range 0..100..N, 100=normal
PARTICLEDENSITY =100
;if density forces particles below this number then clamp it to N
PARTICLEMINIMUM =3
;on-off control for color ramp override
ALLOW_GAMMA =0
ALLOW_WINDOW_GAMMA =0
Now I noticed a dramatic difference with the farclipbias: 1 makes almost every object disappear, it removes stuff on screen, so higher values, like 999 should allow even more stuff to stay on screen.
The reason I was looking for commands was because I noticed annoying bugs with shaders flashing, especially on faces. This might be an unfixable problem, perhaps the game simply is so buggy, but I was hoping to find out if I could tweak something to make the shaders be turned on continuously, so I can enjoy the in game cinematics without seeing closeups ruined by flickering shading on their faces.
But does anyone know of more "hidden" lines one could add to the matrixconfig.ini file?
What does the compile_shaders line do?
EDIT: And those go under the [Rendering] section.
[Edited by Caboose666, 4/21/2014 3:52:06 AM]