Do you want it to be pretty or do you want it to work? Geez, people will find anything and everything to complain about. Can't catch a ****ing break for anything.
Yeah, the trainer worked...
But the visual and the sounds I did not like it.
Before we opened the trainer and we could see all the keys. Now we have to press a button and scroll down to see it. Not usable at all.
And the sound, we don't know when it's on or off.
That's very bad.
This new trainer format lost a lot of usability. That's my biggest problem with it
[Edited by saulob, 4/10/2014 10:58:25 PM]
Do you want it to be pretty or do you want it to work? Geez, people will find anything and everything to complain about. Can't catch a ****ing break for anything.
Yeah, the trainer worked...
But the visual and the sounds I did not like it.
Before we opened the trainer and we could see all the keys. Now we have to press a button and scroll down to see it. Not usable at all.
And the sound, we don't know when it's on or off.
That's very bad.
This new trainer format lost a lot of usability. That's my biggest problem with it
[Edited by saulob, 4/10/2014 10:58:25 PM]
How do you expect me to show 17 or more options without resizing the trainer to ridiculous dimensions ?. You are supposed to read the options notes and any game specific activation notes so this is convenient way of forcing the user to read them.
Don't know what you mean by sound ?. When you activate the trainer, it says on and when you enable the options in game, it beeps.
Do you want it to be pretty or do you want it to work? Geez, people will find anything and everything to complain about. Can't catch a ****ing break for anything.
Yeah, the trainer worked...
But the visual and the sounds I did not like it.
Before we opened the trainer and we could see all the keys. Now we have to press a button and scroll down to see it. Not usable at all.
And the sound, we don't know when it's on or off.
That's very bad.
This new trainer format lost a lot of usability. That's my biggest problem with it
[Edited by saulob, 4/10/2014 10:58:25 PM]
How do you expect me to show 17 or more options without resizing the trainer to ridiculous dimensions ?. You are supposed to read the options notes and any game specific activation notes so this is convenient way of forcing the user to read them.
Don't know what you mean by sound ?. When you activate the trainer, it says on and when you enable the options in game, it beeps.
Stinger thanks for the reply.
Let me try to explain
New trainer format:
Open, you see no options at all, only requesting the user to read the options. You need to every time press options,
and search for the keys.
Old trainer format:
You open and it shows what you need to do
Numpad 1: That
Numpad 2: This
Numpad 3: Another
Run game and press F1 at main menu. Numlock is on.
It's right there, you can read the readme the same way, but you got the options right there. No need for more information
New trainer format:
You click F1 and there's "ON" voice, nice there.
When you click to activate a option (numpad x) it only beeps. You have no difference sound when it's activated or deactivated.
Old trainer format:
You click F1 and there's a "Trainer activaded" voice we all know that voice and sound.
When you click to activate a function it says loud and clear: activated.
When you click again it says: deactivated.
Do you see the usability? The difference?
Again, I'm not saying that your trainer does not work. I'm just saying, like others said, it's kind different from the older format and "hard" to use.
I recommend you to check some old year trainers from here. See how they worked. The design, the visual, the basic structure.
Thanks
Do you want it to be pretty or do you want it to work? Geez, people will find anything and everything to complain about. Can't catch a ****ing break for anything.
Yeah, the trainer worked...
But the visual and the sounds I did not like it.
Before we opened the trainer and we could see all the keys. Now we have to press a button and scroll down to see it. Not usable at all.
And the sound, we don't know when it's on or off.
That's very bad.
This new trainer format lost a lot of usability. That's my biggest problem with it
[Edited by saulob, 4/10/2014 10:58:25 PM]
How do you expect me to show 17 or more options without resizing the trainer to ridiculous dimensions ?. You are supposed to read the options notes and any game specific activation notes so this is convenient way of forcing the user to read them.
Don't know what you mean by sound ?. When you activate the trainer, it says on and when you enable the options in game, it beeps.
I'm sure something like this exists for your design tools:
.trainer-options {overflow: scroll;}
Link
It should not be a problem with horizontal size. Vertical sizing is the only issue when scroll can fix. You can use a tab within the main window to contain it. Should only need the option names and keynumbers they correspond to for the main window (the other button that calls the NFO content is fine as its own function).
[Edited by Neo7, 4/11/2014 7:17:50 AM]