I have not seen any outside of here for Mac's. You could put the suggestion in the suggestion page. It might be implomented in the future. But that would be up to Wiz n the others.
I saw this, but is something like CoSMOS for mac:
www.macupdate.com/app/mac/13632/the-cheat/
but you know is not the same thing.
Apple has removed important API's on their latest OS: Maverick to improve the security. These api's are necessary to enumerate processes and returning their ID but also attach your software to it.
I was interested in taking a look on it in my free time but it's not worth it, especially after I've seen them removing the API's. It would just take a single dumb update decision of Apple and all trainers would stop working and I/we/someone else would have spent all work for nothing.
The OS is not designed for games nor manipulating software. My personally opinion: I would rather spend the time looking on linux especially when Valve is pushing linux with their steam machines and AMD may push it as well with giving Mantle linux support.
But you really should keep one thing in your mind: It's pretty easy to port software to other platforms but it's a completely different step to port a trainer.
In fact as you mention, I have ported Windows games on OSX with wine and even within the Trainer of that game and everything works beautifully and smoothly. My wondered goes to the ported games that are "native" OSX, they "fit" the environment App game to run on OSX, I think it would have to be a totally different way to create a Trainer to the conventional in Windows, i found this "native port" of the CoSMOS for OS X -->Link. But in the end are just my speculation. I thank you guys for your guidance.
[Edited by bachito, 3/30/2015 7:14:27 PM]