The trainer has been tested and works with version 2.10 (latest). Please reinstall .NET framework 4.5 or install to make sure the game creates the same code. Otherwise it creates different code and the trainer will not work properly.
Yes it works, but when you have more than 200MP or HP the trainer actually drops the MP/HP DOWN to 200... It also doesn't allow for more than 200XP to be entered.
After reinstalling .NET, it even starts treating my guys as the enemies when it goes to do the 1-hit-kills.
The trainer has been tested and works with version 2.10 (latest). Please reinstall .NET framework 4.5 or install to make sure the game creates the same code. Otherwise it creates different code and the trainer will not work properly.
Yes it works, but when you have more than 200MP or HP the trainer actually drops the MP/HP DOWN to 200... It also doesn't allow for more than 200XP to be entered.
After reinstalling .NET, it even starts treating my guys as the enemies when it goes to do the 1-hit-kills.
I've noticed the trainer treating players as enemies, for all options, *only* when you're using the 5 dev characters. I believe this is because they are initially *are* enemies. This could be because the game is coded in such a way that the enemy dev characters inhabit the same memory location as the playable dev characters, but that is assumption on my part. Best way around it is to not use those toons, I've had no problems with any other character.