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Cheats?
  • Tier 7
    Send a message to Junker
    TIER 7
    Junker posted on Aug 17, 2013 12:27:29 PM - Report post
     
    Okay..the province ID's are found in the History folder under provinces. The numeric number in front of the province name is it's ID. EXAMPLE: "own 62" will give you Leipzig.

    The static modifiers I'm having some issues with. I can get it work for a couple turns then recruitment speed will jump to the original several days time??

    viscountvics: I change static modifiers load game, select your scenario and nation. Then go to your options (lower left) select bonus Human. Once you start you should see the reduction in recruitment time. The rest of the modifiers not sure if they are working...at least they don't seem to be. Refer to my above problem after a few turns. I still believe the best fix is to build an event to fire these. However, this game requires the cheat event to also be in the localization folder. That language is difficult to figure what it wants....any help??
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to FrostyAK
    SAGE
    FrostyAK posted on Aug 18, 2013 2:11:50 AM - Report post
     
    You can always modify existing event for example 6015 in events\RandomEvents.txt , modify trigger so it can only go off if you start it and then just add whatever to results.

    #########################################################
    #Festivities#
    #########################################################
    country_event = {
    id = 6015
    title = "EVTNAME6015"
    desc = "EVTDESC6015"
    picture = COURT_eventPicture

    is_triggered_only = yes

    trigger = {
    is_at_war = no
    NOT = { overextension_percentage = 0.01 }
    adm = 25
    }

    mean_time_to_happen = {
    days = 1

    modifier = {
    factor = 2.0
    adm = 5
    }
    modifier = {
    factor = 2.0
    luck = yes
    }
    modifier = {
    factor = 0.66
    NOT = { production_efficiency = 0.5 }
    }
    }

    option = {
    name = "EVTOPTA6015" # Arrange festivities
    ai_chance = { factor = 30 }
    add_stability = 3
    add_war_exhaustion = -50
    add_inflation = -5
    add_prestige = 10
    add_adm_power = 250
    add_dip_power = 250
    add_mil_power = 250
    add_papal_influence = 5
    add_army_tradition = 250
    add_navy_tradition = 250
    add_manpower = 1
    add_legitimacy = 10
    create_conquistador = 100
    create_explorer = 100
    create_general = 100
    create_admiral = 100
    add_treasury = 1000
    add_mercantilism = 0.1
    add_republican_tradition = 0.1


    }
    option = {
    name = "EVTOPTB6015" # Such nonsense, wasting money like that!
    ai_chance = { factor = 70 }
    create_general = 100
    create_admiral = 100
    random_owned_province = {
    limit = { has_port = yes }
    heavy_ship = ROOT
    add_base_tax = 1
    add_province_manpower = 2

    }

    }

    }
    ---------------
    you can also modify permanent triggers/modifiers (in common\event_modifiers folder for ex) and then add them in event so you can apply them to whatever country your playing.


  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to fatarion
    SAGE
    fatarion posted on Aug 18, 2013 6:38:26 AM - Report post
     
    Anyone knows how to add diplomats/merchants/missionaries etc. with cheats? tried EU3's "diplomat" cheat but it says "unknown command"...
    All is fair in love and war.
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to geos
    ELITE
    geos posted on Aug 18, 2013 2:31:14 PM - Report post
     
    vonBraun

    I think you confused sites or pressed a wrong a link. It doesn't require any "downloaders" and just offers straightforward link. Its one of the few sites that still does it. I've just tested it myself on IE.

    Try just copy/pasting it into your browser address line or change your browser:

    www.mediafire.com/download/gg3l57l20b4iwdt/Cheats_EU_IV.zip

    As to province id's - you should check this folder:

    \Europa Universalis IV\history

    It contains folder with country tags and province ID's.


    [Edited by geos, 8/18/2013 2:45:20 PM]
  • Tier 7
    Send a message to Junker
    TIER 7
    Junker posted on Aug 18, 2013 7:53:06 PM - Report post
     
    GEOS:

    Thanks I've downloaded and placed/replaced these files in my game directory. Do I have to do anything to launch these cheats?
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to geos
    ELITE
    geos posted on Aug 19, 2013 2:03:06 PM - Report post
     
    quote:
    originally posted by vonBraun

    GEOS:

    Thanks I've downloaded and placed/replaced these files in my game directory. Do I have to do anything to launch these cheats?

    No, just open decisions panel inside game.

  • Tier 7
    Send a message to Junker
    TIER 7
    Junker posted on Aug 19, 2013 5:26:03 PM - Report post
     
    It works! Thanks for the help.

  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to Slvrbuu
    OL SILVARIAN
    Slvrbuu posted on Aug 19, 2013 5:54:49 PM - Report post
     
    Make two new .txt, one in:
    'SteamApps\common\Europa Universalis IV\common\event_modifiers'

    the other in:
    'SteamApps\common\Europa Universalis IV\events'

    No particular name is needed for either one, I called mine 'cheats.txt' for the both of them.

    quote:
    originally posted by Cheats.txt in events


    ###################
    # Cheat Events #
    ###################

    namespace = cheats

    country_event = {
    id = cheats.1
    title = "cheats.EVTNAME1"
    desc = "cheats.EVTDESC1"
    picture = THEATRE_eventPicture

    is_triggered_only = yes

    option = {
    name = "cheats.EVTOPTA1"
    trigger = {
    NOT = { has_country_modifier = cheat_country_adm }
    }
    add_country_modifier = {
    name = "cheat_country_adm"
    duration = -1
    }
    }
    option = {
    name = "cheats.EVTOPTA1"
    trigger = {
    has_country_modifier = cheat_country_adm
    }
    remove_country_modifier = cheat_country_adm
    }
    option = {
    name = "cheats.EVTOPTB1"
    trigger = {
    NOT = { has_country_modifier = cheat_country_econ }
    }
    add_country_modifier = {
    name = "cheat_country_econ"
    duration = -1
    }
    }
    option = {
    name = "cheats.EVTOPTB1"
    trigger = {
    has_country_modifier = cheat_country_econ
    }
    remove_country_modifier = cheat_country_econ
    }
    option = {
    name = "cheats.EVTOPTC1"
    trigger = {
    NOT = { has_country_modifier = cheat_country_mil }
    }
    add_country_modifier = {
    name = "cheat_country_mil"
    duration = -1
    }
    }
    option = {
    name = "cheats.EVTOPTC1"
    trigger = {
    has_country_modifier = cheat_country_mil
    }
    remove_country_modifier = cheat_country_mil
    }
    option = {
    name = "cheats.EVTOPTD1"

    any_country = {
    limit = {
    AND = {
    ai = yes
    OR = {
    has_country_modifier = cheat_country_adm
    has_country_modifier = cheat_country_econ
    has_country_modifier = cheat_country_mil
    }
    }
    }
    remove_country_modifier = cheat_country_adm
    remove_country_modifier = cheat_country_econ
    remove_country_modifier = cheat_country_mil
    }
    }
    }



    quote:
    originally posted by cheats.txt in event_modifiers


    cheat_country_adm = {
    global_revolt_risk = -1000
    global_missionary_strength = 10
    global_colonial_growth = 1000
    global_spy_defence = 10
    stability_cost_modifier = -1000
    #missionaries = 10
    #diplomats = 10
    #merchants = 30
    advisor_pool = 15
    advisor_cost = -0.95
    heir_chance = 5
    prestige = 100
    prestige_decay = -10
    fabricate_claims_time = -1000
    core_creation = -10
    #diplomatic_upkeep = 100
    #diplomatic_reputation = 100
    unjustified_demands = -1000
    #idea_cost = -1
    #dip_tech_cost_modifier = -1
    #mil_tech_cost_modifier = -1
    #adm_tech_cost_modifier = -1
    #technology_cost = -0.99
    temples_influence = 100
    religious_unity = 100
    tolerance_own = 100
    tolerance_heretic = 100
    tolerance_heathen = 100
    range = 100
    colonist_placement_chance = 1
    colonist_time = -0.99
    spy_offence = 100
    discovered_relations_impact = -100
    rebel_support_efficiency = 10
    #papal_influence = 1000
    }
    cheat_country_econ = {
    global_tax_modifier = 0.5
    global_trade_income_modifier = 0.95
    global_tariffs = 0.5
    global_trade_power = 5
    global_prov_trade_power_modifier = 10
    global_foreign_trade_power = 5
    global_prov_trade_power_modifier = 10
    interest = -10
    trade_efficiency = 5
    production_efficiency = 5
    build_cost = -0.80
    overseas_income = 0.5
    republican_tradition = 100
    trade_steering = 10
    trade_range_modifier = 10
    }
    cheat_country_mil ={
    global_regiment_cost = -0.99
    #global_manpower = 10
    global_ship_cost = -0.95
    #global_manpower_modifier = 5
    global_regiment_recruit_speed = -100
    global_ship_recruit_speed = -100
    army_tradition_decay = -100
    navy_tradition_decay = -100
    army_tradition = 100
    navy_tradition = 100
    #land_forcelimit = 100
    #naval_forcelimit = 100
    naval_morale = 100
    land_morale = 100
    embargo_efficiency = 5
    manpower_recovery_speed = 100
    recover_army_morale_speed = 100
    #land_maintenance_modifier = -1
    #naval_maintenance_modifier = -1
    #merc_maintenance_modifier = -1
    mercenary_cost = -1
    defensiveness = 100
    discipline = 100
    blockade_efficiency = 10
    war_exhaustion = -100
    war_exhaustion_cost = -1
    leader_siege = 100
    leader_fire = 100
    leader_shock = 100
    leader_naval_manuever = 100
    }



    now make a .yml in the localisation folder. If you don't know how just copy one of the other ones and rename it to 'cheat_events_l_english.yml'. Open it with Notepad++ or your favorite txt editor. Clear everything in it and paste the following:

    quote:
    originally posted by cheats.yml in Localisation


    l_english:
    cheats.EVTNAME1: "Manage Country Buffs"
    cheats.EVTDESC1: "Select a buff to add to your country"
    cheats.EVTOPTA1: "Add or remove Administrative Buff"
    cheats.EVTOPTB1: "Add or remove Economic Buff"
    cheats.EVTOPTC1: "Add or remove Military Buff"
    cheats.EVTOPTD1: "Remove all buffs from any AI"
    cheat_country_adm: "Improved Country Administration!"
    desc_cheat_country_adm: "Your country has been enhanced!"
    cheat_country_econ: "Improved Country Economy!"
    desc_cheat_country_econ: "Your country has been enhanced!"
    cheat_country_mil: "Improved Country Military!"
    desc_cheat_country_mil: "Your country has been enhanced!"



    Adjust the values of the modifiers to whatever you deem necessary. Add or remove the hashtags(#) before any of the lines to disable that line and therefore disable that effect as displayed above.

    If you don't want to do all this you can use my mod here: Link where I've made it a mod for ease of enabling and disabling.

    Enjoy!

    "The tools may be more effective than those who battled before you but make no mistake, you are no less a barbarian than your ancestors with their clubs and rocks. The only difference now is you do it without honor; cowering behind your guns, your bombs. You don't use tactic, just force..."
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