Well I have to ask this question was STEAMS intentions to kill CHU? would be great if someone had the answer to this one..
"Curiosity killed the cat" guess I am that Cat..lol.
valve said that it was not intentional that their coding caused problems for mods and trainers. for now I will be inclined to believe them, since they actually said it themselves and corrected the problem within 24 hours.
best,
Cal
I can't disclose how I know this, but if you'll accept my word as a trustworthy source, I can confirm that in fact the issue was very much unintentional and basically a major goof on their part. The kind of goof you'd usually make on a Friday afternoon.
Knowing what I know, I can say with 100% confidence that their intention absolutely was not to interfere with CH trainers or anything else. I regret the hysteria yesterday, I said some stuff that I'd like to take back.
Remember, here's a list of things Valve doesn't care about:
1. Steam Achievement Manager - the only time they ever, -ever- cracked down on this was during the 2011 Winter Sale, when there were Santa-themed achievements that unlocked rewards later on, and people were using SAM to get them without actually playing the games. This got widespread enough that Valve took action! ... They just reset those specific achievements for the people with a discrepancy in time played or last played vs. the achievement, since most people were grabbing the super cheap games and just immediately unlocking them with SAM this affected nobody who hadn't tried to get a free lunch.
2. Idling for cards - cards might not be worth much, but they are worth something, and you can literally just have the game sit around in the background and idle to get them, turn them into free money, and buy other games. This is something Valve has a monetary stake in, and they don't care.
3. They have never in the past interfered in the least with cheating in single-player. In fact, they're just extremely hands-off in general in the way they conduct their business. While you don't own the games because of the EULA, they more or less treat you like you do. Go to GoG if it's a matter of principle (or preference; when possible I nab a game on GoG over Steam because it is neat to own a thing!), but Steam has not, ever, in the past punished people for cheating in single-player games. They have VAC and it does what it does; they have a process for reporting multi-player cheaters in the rare instances where a CH trainer works in both single and multiplayer (the only example I was given when I asked about this yesterday was the Transformers games, and that's because they trust the client completely).
And finally
4. Valve has a large financial stake in not screwing their customers. If they lose good faith, that's a huge loss. They responded officially, and behind the scenes worked quickly, to fix the seriously goofy bug that caused all this. While the "Gameover.dll" sounds kind of scary, it's actually just truncated "Gameoverlay" - they weren't doing anything malicious at all, and they wouldn't want to, because there are competing services and they would strongly prefer you go with theirs.
TL;DR version: No, this wasn't at all targeted at CH, and affected a lot of other people for weird reasons, sometimes not even related to trainers or cheating at all. This was a high-priority fix from the moment they realized what had happened. We got sideswiped by an accident, not targeted by Valve.
Well whoever your source is to me it is irrelevant,the bottom line is thank you for taking the time out and giving the ppl an idea of that blunder from STEAM.
I am 66 in a couple of months I would have had to work hard to find non-Steam games to use cheats, the most IMPORTANT thing of all is that CHU and their staff have got around this implosion and Steam have done their part as well to correct the problem.
At last for however long CHU (Thank Goodness) can breath easy life would not be the same for all the members of CHU and all the Staff if it were to fade away.
So Good Luck for the future CHU may the sun always shine on you.
I can't disclose how I know this, but if you'll accept my word as a trustworthy source, I can confirm that in fact the issue was very much unintentional and basically a major goof on their part. The kind of goof you'd usually make on a Friday afternoon.
Knowing what I know, I can say with 100% confidence that their intention absolutely was not to interfere with CH trainers or anything else. I regret the hysteria yesterday, I said some stuff that I'd like to take back.
Remember, here's a list of things Valve doesn't care about:
1. Steam Achievement Manager - the only time they ever, -ever- cracked down on this was during the 2011 Winter Sale, when there were Santa-themed achievements that unlocked rewards later on, and people were using SAM to get them without actually playing the games. This got widespread enough that Valve took action! ... They just reset those specific achievements for the people with a discrepancy in time played or last played vs. the achievement, since most people were grabbing the super cheap games and just immediately unlocking them with SAM this affected nobody who hadn't tried to get a free lunch.
2. Idling for cards - cards might not be worth much, but they are worth something, and you can literally just have the game sit around in the background and idle to get them, turn them into free money, and buy other games. This is something Valve has a monetary stake in, and they don't care.
3. They have never in the past interfered in the least with cheating in single-player. In fact, they're just extremely hands-off in general in the way they conduct their business. While you don't own the games because of the EULA, they more or less treat you like you do. Go to GoG if it's a matter of principle (or preference; when possible I nab a game on GoG over Steam because it is neat to own a thing!), but Steam has not, ever, in the past punished people for cheating in single-player games. They have VAC and it does what it does; they have a process for reporting multi-player cheaters in the rare instances where a CH trainer works in both single and multiplayer (the only example I was given when I asked about this yesterday was the Transformers games, and that's because they trust the client completely).
And finally
4. Valve has a large financial stake in not screwing their customers. If they lose good faith, that's a huge loss. They responded officially, and behind the scenes worked quickly, to fix the seriously goofy bug that caused all this. While the "Gameover.dll" sounds kind of scary, it's actually just truncated "Gameoverlay" - they weren't doing anything malicious at all, and they wouldn't want to, because there are competing services and they would strongly prefer you go with theirs.
TL;DR version: No, this wasn't at all targeted at CH, and affected a lot of other people for weird reasons, sometimes not even related to trainers or cheating at all. This was a high-priority fix from the moment they realized what had happened. We got sideswiped by an accident, not targeted by Valve.
well its good to know it wasnt on purpose but in regard to reporting cheaters in transformers its doing squat go to the forums and youll see over 50 listed cheaters by other members
with scrernshots and videos and i know of only one being banned "mojong" and now he's back so i have to admit i actually thought the idea if a global anticheat measure was a good one if trainers work in multiplayer