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Trainer Question
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Lockhead
    ELITE
    Lockhead posted on Dec 18, 2013 3:07:48 PM - Report post
     
    To find scientists and the other 3 is easy with CE, set the search to "grouped" and select 3 x 4 byte integer, and then fill in the values for farmer, industry and science for a planet, at start you normally findn 2 or 3, then changne a building and you will see which found is the right one, the value is signed so maximum for each is, ca. 2billion.
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Lockhead
    ELITE
    Lockhead posted on Dec 18, 2013 6:27:18 PM - Report post
     
    sorry no code block here for a monotyped font:

    1. Start New Game with your preffered settings
    2. Goto Planet Screen and get the values for "Workforce", "Farmers", "Industry Workers" and "Scientists" in this order
    3. Modify this CoSMOS Group Search String to your values:

    These are the values I found for example:
    "4p:* w:64 4p:* w:8 4p:* w:8 4p:31 4p:77 4p:11 4p:12 4p:* w:20 4p:* 4p:* 4p:* 4p:* 4p:* 4p:* w:16 4p:* "
    ^^ ^^ ^^ ^^
    || || || |= 12% Scientists
    || || |= 11% Industry Workers
    || |= 77% Farmers
    |= 31% Workforce

    4. Select "Grouped" as "Value Type" in CoSMOS
    5. Copy'n'Paste the String (without any quotes)
    6. Press "First Scan"
    7. It takes a while but it should only find one Result (if not goto step 7.1, else goto step 8.)
    7.1 Build Something
    7.2 Goto the next turn and now repeat from step 3.
    8. Add the Resulting "Value" to your addresslist
    9. Now you have 15 new Valus for the planet "Earth" you can do this for every planet.
    9.1 Here is a list what these values mean (ordered by address)

    1. Planet Size (Range: 1 (small) -> 4 (huge))
    2. Planet Type (Range: 0 (gas giant), 1 (terran), 2 (oceanic), ...)
    3. Planet Population (max. 2'000'000'000) (freeze the value)
    4. Workforce (freeze the value)
    5. Farmers (freeze the value)
    6. Industry Workers (freeze the value)
    7. Scientists (freeze the value)
    8. Planet Resources (max. 4 (Rich))
    9.
    10.
    11.
    12.
    13.
    14.
    15. Human Soldiers on your Planet
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to ZZGashi
    VETERAN
    ZZGashi posted on Dec 19, 2013 7:55:01 PM - Report post
     
    quote:
    originally posted by Lockhead

    sorry no code block here for a monotyped font:

    1. Start New Game with your preffered settings
    2. Goto Planet Screen and get the values for "Workforce", "Farmers", "Industry Workers" and "Scientists" in this order
    3. Modify this CoSMOS Group Search String to your values:

    These are the values I found for example:
    "4p:* w:64 4p:* w:8 4p:* w:8 4p:31 4p:77 4p:11 4p:12 4p:* w:20 4p:* 4p:* 4p:* 4p:* 4p:* 4p:* w:16 4p:* "
    ^^ ^^ ^^ ^^
    || || || |= 12% Scientists
    || || |= 11% Industry Workers
    || |= 77% Farmers
    |= 31% Workforce

    4. Select "Grouped" as "Value Type" in CoSMOS
    5. Copy'n'Paste the String (without any quotes)
    6. Press "First Scan"
    7. It takes a while but it should only find one Result (if not goto step 7.1, else goto step 8.)
    7.1 Build Something
    7.2 Goto the next turn and now repeat from step 3.
    8. Add the Resulting "Value" to your addresslist
    9. Now you have 15 new Valus for the planet "Earth" you can do this for every planet.
    9.1 Here is a list what these values mean (ordered by address)

    1. Planet Size (Range: 1 (small) -> 4 (huge))
    2. Planet Type (Range: 0 (gas giant), 1 (terran), 2 (oceanic), ...)
    3. Planet Population (max. 2'000'000'000) (freeze the value)
    4. Workforce (freeze the value)
    5. Farmers (freeze the value)
    6. Industry Workers (freeze the value)
    7. Scientists (freeze the value)
    8. Planet Resources (max. 4 (Rich))
    9.
    10.
    11.
    12.
    13.
    14.
    15. Human Soldiers on your Planet

    Thank-you this is valuable, even though I had figured out the scientists already, this should make it a bit easier.

    “Believe those who seek the truth, doubt those who find it; doubt all, but do not doubt yourself.”

    - André Gide
  • Current rank: 2 Stars. Next Rank at 1000 Posts.
    Send a message to JamieK
    ELITE
    JamieK posted on Dec 23, 2013 1:19:37 AM - Report post
     
    Ever since 4.61, i haven't been able to even remotely find the credits location.

    I mean, i can find the trait points with ease, you just can't change the value.

  • Premium Plus
    Send a message to starfuryzeta
    ELITE
    starfuryzeta posted on Jan 26, 2014 2:51:55 PM - Report post
     
    Thank you for this. Although I couldn't find planet size, I was able to make a few refinements. Offsets below based on finding workforce/farmers/workers/scientists grouping.

    Byte
    Offset Attribute
    -24 Planet Type
    -20 World Owner Original (0 Barbeck, 1 Barsig, etc.)
    -16 World Owner Invasion (0 Barbeck, 1 Barsig, etc.)
    -12 Planet Population (current in million)
    -08 Planet Population (max in millions)
    -04 Planet Population Offspring (+xxx K pop per turn)
    +00 Workforce (freeze the value)
    +04 Farmers (freeze the value)
    +08 Industry Workers (freeze the value)
    +12 Scientists (freeze the value)
    +16 Planet Resources (3 Rich)
    +20 Polution (in k units)
    +24 Ecology Control (0 neglect, 1 maintain, 2 Clean, 3 Terraform)
    +28 Morale (100 = Content, > 100 = Fanatical)
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