Well, that colony editing thing on the trainer is just for the homeworld and that does work fine, sadly, i am using the test branch, which makes this trainer not work at all.
This isn't a post asking for a trainer for the test branch version, i can wait for it to go to the main version, but the race customization is so uber cool...i wish they didn't remove the editable files, bloody devs. lol
I know what you mean, locking the trait files so we cannot edit them, and then to get a modded template to work you have to put it in as a mod, which of course are not supported just yet. Whenever the trainer makers at Cheathappens make a new version of the trainer, it would be nice if it included an option for unlimited trait points or something like that.
Well, it depends...i would prefer a button to press to add 10 more points or 25 more points.
I mean, i have found the location of the trait points, but it refuses to allow any modification, i can set it to 500, it kinda changes ingame, but it just refuses to allow 500 points to register and sticks to its legit amount.
Its located under strings on CoSMOS and under text on artmoney.
Unfortunately the game crashes whenever I attempt to attach the debugger to the process to find out what writes to that address. Oh well, just have to wait for a new trainer, or until someone with a lot more experience figures it out.
[Edited by ZZGashi, 12/8/2013 11:50:00 PM]
Well, that colony editing thing on the trainer is just for the homeworld and that does work fine, sadly, i am using the test branch, which makes this trainer not work at all.
This isn't a post asking for a trainer for the test branch version, i can wait for it to go to the main version, but the race customization is so uber cool...i wish they didn't remove the editable files, bloody devs. lol
I know what you mean, locking the trait files so we cannot edit them, and then to get a modded template to work you have to put it in as a mod, which of course are not supported just yet. Whenever the trainer makers at Cheathappens make a new version of the trainer, it would be nice if it included an option for unlimited trait points or something like that.
Well, it depends...i would prefer a button to press to add 10 more points or 25 more points.
I mean, i have found the location of the trait points, but it refuses to allow any modification, i can set it to 500, it kinda changes ingame, but it just refuses to allow 500 points to register and sticks to its legit amount.
Its located under strings on CoSMOS and under text on artmoney.
Unfortunately the game crashes whenever I attempt to attach the debugger to the process to find out what writes to that address. Oh well, just have to wait for a new trainer, or until someone with a lot more experience figures it out.
[Edited by ZZGashi, 12/8/2013 11:50:00 PM]
Yeah sadly.
Well, the trainers tend to work and are very well done....just have to wait for the test branch to go become the main version.
Well, that colony editing thing on the trainer is just for the homeworld and that does work fine, sadly, i am using the test branch, which makes this trainer not work at all.
This isn't a post asking for a trainer for the test branch version, i can wait for it to go to the main version, but the race customization is so uber cool...i wish they didn't remove the editable files, bloody devs. lol
I know what you mean, locking the trait files so we cannot edit them, and then to get a modded template to work you have to put it in as a mod, which of course are not supported just yet. Whenever the trainer makers at Cheathappens make a new version of the trainer, it would be nice if it included an option for unlimited trait points or something like that.
Well, it depends...i would prefer a button to press to add 10 more points or 25 more points.
I mean, i have found the location of the trait points, but it refuses to allow any modification, i can set it to 500, it kinda changes ingame, but it just refuses to allow 500 points to register and sticks to its legit amount.
Its located under strings on CoSMOS and under text on artmoney.
Unfortunately the game crashes whenever I attempt to attach the debugger to the process to find out what writes to that address. Oh well, just have to wait for a new trainer, or until someone with a lot more experience figures it out.
[Edited by ZZGashi, 12/8/2013 11:50:00 PM]
Yeah sadly.
Well, the trainers tend to work and are very well done....just have to wait for the test branch to go become the main version.
Plenty of other games to play until then.
Well, its not that i can't play without the trainer, i know where the credits are located, though they can be tricky to find, since having 10.67BC is not 1067, its likely between 10670 - 10679.
Thats how i find it and it finds 3-4 address, 2 with a similar location (close to each other), those are always the same until they patch the game, then it moves to another location, the 3 one you need to find everytime, but once you find the exact amount you have via the via the other two addresses, its easy.
Its a pity that the trait points are not that easy.
Do you have any easy way to find the amount of scientists on a planet?
Not really, you need to search for the percentage, but sometimes, it felt like it didn't work right, having 99,999,999% would work alot better then 50%, but it doesn't. lol
I figured as much, I usually ended up setting it to something like 1000% finding the address with the help of the cheathappens trainer.
Not really, you need to search for the percentage, but sometimes, it felt like it didn't work right, having 99,999,999% would work alot better then 50%, but it doesn't. lol
I figured as much, I usually ended up setting it to something like 1000% finding the address with the help of the cheathappens trainer.
Yeah, thats the easiest way to find it, i just hope the developers of the game hurry up and get it to the live version, so we can get a new version trainer. :-)