Edit character startup and game crashes when I choose new game, any clues on how to fix this?
can be you made some editing errors
in above example i gave those ; quotes as a reminder what every change does , those ; quotes cant be placed at every spot.
for example: name: jacks hammer ;custom name, only works with specialmodifiertemplate 0-59 60 and higher numbers overrides this name
if you did something like in my example the game crashes, so only edit it like name: jacks hammer ,in this case
I am not referring to the jack hammer edit I am referring to editing the characters start values.
Changes to players starting stats crashes game, yet when I edit Shines it doesn't crash
Next thing is where in the character save do you put the additem command
I want all the runestones.
Edit character startup and game crashes when I choose new game, any clues on how to fix this?
can be you made some editing errors
in above example i gave those ; quotes as a reminder what every change does , those ; quotes cant be placed at every spot.
for example: name: jacks hammer ;custom name, only works with specialmodifiertemplate 0-59 60 and higher numbers overrides this name
if you did something like in my example the game crashes, so only edit it like name: jacks hammer ,in this case
I am not referring to the jack hammer edit I am referring to editing the characters start values.
Changes to players starting stats crashes game, yet when I edit Shines it doesn't crash
Next thing is where in the character save do you put the additem command
I want all the runestones.
i just showed in the post above , thats in case of where to put additem
the way i did it i made a new char, exited game and edited values
didnt gave me any problems with crashing
the stats you speak off are in top of the file
adduser:
{
account: jacko
password:
addcharacter:
{
addcharacterconfig:
{
}
addcreaturedata:
{
setname: jacko
setlevel: 1
setexperience: 2000
setexperiencewhenkilled: 1000
setrace: human
setgender: male
sethead: 1
setheadcolor: 0.749020 0.498039 0.407843
sethair: 5
sethaircolor: 0.082353 0.254902 0.203922
settype: -1
setsize: -1
setscale: 1.000000
setstrength: 24
setdexterity: 24
setvitality: 24
setintelligence: 24
setcharisma: 24
setabilitypoints: 30
sethealth: 44 44
setmana: 44 44
sethealthupdatetime: 0.000001
setmanaupdatetime: 0.000001
skill_1handedswords: 12
skill_1handedmaces: 12
skill_1handedaxes: 12
skill_2handedswords: 12
skill_2handedmaces: 12
skill_2handedaxes: 12
skill_knives: 12
skill_polearms: 12
skill_spears: 12
skill_staves: 12
skill_bows: 12
skill_animallore: 12
skill_elementallore: 12
skill_reptilelore: 12
skill_humanoidlore: 12
skill_arachnidlore: 12
skill_ancientbeastlore: 12
skill_insectlore: 12
skill_undeadlore: 12
skill_armorsmithing: 12
skill_brewing: 12
skill_cooking: 12
skill_herbalism: 12
skill_jewelcrafting: 12
skill_leatherworking: 12
skill_metalworking: 12
skill_mining: 12
skill_weaponsmithing: 12
skill_lumbering: 12
skill_tolerancetocold: 12
skill_tolerancetofire: 12
skill_tolerancetoelectricity: 12
skill_tolerancetoacid: 12
skill_tolerancetopoison: 12
skill_tolerancetodisease: 12
skill_tolerancetomagic: 12
skill_devotion: 12
skillpoints: 0
setcoldresistance: 99
setfireresistance: 99
setelectricresistance: 99
setacidresistance: 99
setpoisonresistance: 99
setdiseaseresistance: 99
setmagicsistance: 99
additionalawareness: 0.000000
activeitemslots: 224
addactiveitem: 5
"Template 33 Runestone 0-64 0 to 8 GOD 9 to 17 GOD 18 to 26 GOD Rest magical Effects"
0-26 are +5
What are the numbers for the lockpicking runes?
27-64?
what i saw is there are 3 different colored "god" runes
each having 9 runes 0-8 9-17 18-26 and are used for unlocking crates etc.
templatevariation 0-8 is lightblue
templatevariation 9-17 is red
templatevariation 18-26 is green
templatevariation 27-36 is lightpurple, which are the special unlock ones for lowering "bridges"
templatevariation 36-64 is different colored ones for making magics
also you only have to edit them like this
example:
additem: 1
{
level: 1
itemtemplate: 33 ;runes always template 33
itemtemplatevariation: 0 ; 0 thru 64
racematerialtemplate: 65535
specialmodifiertemplate: 65535
}
additem: 2
{
level: 1
itemtemplate: 33
itemtemplatevariation: 1
racematerialtemplate: 65535
specialmodifiertemplate: 65535
}
additem: 3
{
level: 1
itemtemplate: 33
itemtemplatevariation: 2
racematerialtemplate: 65535
specialmodifiertemplate: 65535
}
additem: 4
{
level: 1
itemtemplate: 33
itemtemplatevariation: 3
racematerialtemplate: 65535
specialmodifiertemplate: 65535
}
additem: 5
{
level: 1
itemtemplate: 33
itemtemplatevariation: 4
racematerialtemplate: 65535
specialmodifiertemplate: 65535
}
additem: 6
{
level: 1
itemtemplate: 33
itemtemplatevariation: 5
racematerialtemplate: 65535
specialmodifiertemplate: 65535
}
additem: 7
{
level: 1
itemtemplate: 33
itemtemplatevariation: 6
racematerialtemplate: 65535
specialmodifiertemplate: 65535
}
additem: 8
{
level: 1
itemtemplate: 33
itemtemplatevariation: 7
racematerialtemplate: 65535
specialmodifiertemplate: 65535
}
additem: 9
{
level: 1
itemtemplate: 33
itemtemplatevariation: 8
racematerialtemplate: 65535
specialmodifiertemplate: 65535
}
additem: 10
{
level: 1
itemtemplate: 33
itemtemplatevariation: 9
racematerialtemplate: 65535
specialmodifiertemplate: 65535
}
additem: 11
{
level: 1
itemtemplate: 33
itemtemplatevariation: 10
racematerialtemplate: 65535
specialmodifiertemplate: 65535
}
additem: 12
{
level: 1
itemtemplate: 33
itemtemplatevariation: 11
racematerialtemplate: 65535
specialmodifiertemplate: 65535
}
additem: 13
etcetera
so if you want to add them all, thats 1-65 additems and 0-64 templatevariations.
some pics:
Link
Link
Link
[Edited by jackbig, 7/5/2013 3:33:28 AM]
Purple for lowering bridges?
Which bridges?
there are some places in game which have chests on some hill peaks, which you cant reach till there is a "bridge" it has a little pedestal on those spots in which you place the purple runes, and a bridge appears