Incredible Adventures of Van Helsing Message Board
Our Incredible Adventures of Van Helsing Trainer is now available and supports STEAM.
Our Incredible Adventures of Van Helsing message board is available to provide feedback on our trainers or cheats.
schoolofmonkey posted on Jan 24, 2014 2:17:04 AM - Report post
This is what happens when I activate the trainer when I launch it from the x64 exe without the trainer launcher.
See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text ************** System.ComponentModel.Win32Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed at System.Diagnostics.NtProcessManager.GetModuleInfos(Int32 processId, Boolean firstModuleOnly) at System.Diagnostics.ProcessManager.GetModuleInfos(Int32 processId) at System.Diagnostics.Process.get_Modules() at VanHelsing_x64_CH.MemoryEditor.Memory.xQDpdxdJXuOAmXWV8kK(Object ) at VanHelsing_x64_CH.MemoryEditor.Memory.leF8EgBEx2(String ) at VanHelsing_x64_CH.MemoryEditor.Memory.DLtl6WdYtdHYnfoJJCh(Object , Object ) at VanHelsing_x64_CH.MemoryEditor.Memory.BaseAddress(String sModuleName) at VanHelsing_x64_CH.Form1.xK8lhCOoGoekf5wo4E8(Object , Object ) at VanHelsing_x64_CH.Form1.ActivateTrainer() at VanHelsing_x64_CH.Form1.VrG3PvCfg2DSYvrJrU9(Object ) at VanHelsing_x64_CH.Form1.r7PYpjwwWx(Object , EventArgs ) at System.Windows.Forms.Timer.OnTick(EventArgs e) at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled.
For example:
When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
When using the trainer launcher and activating at the main menu (I hear "activated" then click resume the game crashes out.
STAFF
0x90 posted on Jan 24, 2014 3:15:22 AM - Report post
Ignore the launcher and start the game directly from Steam. You may also verify your game cache before to see if there is anything wrong.
@Supersize: The error occurs when trying to access from a 64 bit process to a 32 bit process or vice versa. So either the trainer isn't running as 64 bit (which I doubt) or the game is still running in 32 bit.
TIER 7
aliceandcat posted on Jan 24, 2014 4:37:09 AM - Report post
I have the same problem similar to supersize.
I also run the game in 64-bit with and without launcher. And I also run the game through steam. And I also run the game using the 32-bit and still not working.
[Edited by aliceandcat, 1/24/2014 4:38:49 AM]
Using the launcher, the trainer will activate pressing F1 but that is where the error happen for me. It doesn't shut the game down though. No options works. Without launcher, the trainer will not activate.
[Edited by aliceandcat, 1/24/2014 4:42:20 AM]
[Edited by aliceandcat, 1/24/2014 4:43:15 AM]
TIER 7
schoolofmonkey posted on Jan 24, 2014 4:40:53 AM - Report post
Done everything suggested, I get a trainer crash launching through STEAM and the x64 exe. Verified files twice and all is fine.
Here's the crash while running the x64 exe.
See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text ************** System.ComponentModel.Win32Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed at System.Diagnostics.NtProcessManager.GetModuleInfos(Int32 processId, Boolean firstModuleOnly) at System.Diagnostics.ProcessManager.GetModuleInfos(Int32 processId) at System.Diagnostics.Process.get_Modules() at VanHelsing_x64_CH.MemoryEditor.Memory.xQDpdxdJXuOAmXWV8kK(Object ) at VanHelsing_x64_CH.MemoryEditor.Memory.leF8EgBEx2(String ) at VanHelsing_x64_CH.MemoryEditor.Memory.DLtl6WdYtdHYnfoJJCh(Object , Object ) at VanHelsing_x64_CH.MemoryEditor.Memory.BaseAddress(String sModuleName) at VanHelsing_x64_CH.Form1.xK8lhCOoGoekf5wo4E8(Object , Object ) at VanHelsing_x64_CH.Form1.ActivateTrainer() at VanHelsing_x64_CH.Form1.VrG3PvCfg2DSYvrJrU9(Object ) at VanHelsing_x64_CH.Form1.r7PYpjwwWx(Object , EventArgs ) at System.Windows.Forms.Timer.OnTick(EventArgs e) at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled.
For example:
When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
Here is a copy of my x64 exe: www.filedropper.com/vanhelsingx64
[Edited by Supersize, 1/24/2014 4:46:19 AM]
STAFF
0x90 posted on Jan 24, 2014 5:02:44 AM - Report post
Thanks for the copy, I've added some checks and sent a new version to PWiz. Although it's my last try of this game. Caliber did wisely to drop it and I'm close to follow him.
Let's hope the new version works on your computers. It's even annoying enough that I cannot reproduce the issues.
TIER 7
schoolofmonkey posted on Jan 24, 2014 5:21:07 AM - Report post
Nah that's fine, don't take it like I'm complaining, far from it.
I don't blame you guys for dropping this game, too many updates with to many issues.
ELITE
Hohei posted on Jan 24, 2014 9:51:30 AM - Report post
New version did it. Don't know how, but you did it. You are both a saint and a scholar. Thank you for your work.
STAFF
0x90 posted on Jan 24, 2014 10:11:51 AM - Report post