They need to change their approach if they want it to be a great product. A showstopper defect like that should have never made it to production and they have inconvenienced others with a version rollback. It tells me that there is no product testing going on at all other than unit testing. You desperately need a layer of regression testing which can be a simple code freeze everyday after a certain time (or one day per week) where they do nothing but play their own game to stop stuff like this.
It sounds to me like they fix one defect or implement a feature then immediately push to production. That's a very bad way to develop as it's essentially developing directly in production and most likely the source of why there are a stupid amount of patches. A dot release should have a small and very specific scope and plan of attack if they really need to push something out. Even then, dot releases should address emergency and major defects so the version can be stable enough to let them work on a major release instead (new features, lots of minor bug fixes). Having 8 dot releases within 2-3 days is a huge sign that the process behind the scenes is either non-existent or really bad.
As much **** as EA gets for it's own image, they do have a better handle on processes that these indie developers desperately need to learn and learn fast.
[Edited by Neo7, 4/4/2015 12:57:37 AM]
I would still give them chances though. While EA has a better handle, you have to realize that EA has been doing this for a very long time. Along the way they learned to mess things up more than they did otherwise. Whichever way you see it, they had time and above all else, MONEY. These indie dev can't afford that.
While it is true that they made a HUGE mistake, I will let it slide simply because, if it was made by EA, we would've had to face worse things than a mistake.
1. Charge for DLC.
2. Overprice base game
3. Have to use ORIGIN
Also EA has better handle on processes, but does that count toward their f-ed up BF4 launch or the copy-paste BF Hardline? Don't think so.
They are getting away with a lot too. Considering the money, face value and other things they have, and still manage to f things up in terms of games and developers, this indie devs did nothing wrong!
On a side note: ton of indie games are coming out, yet very few managed to be amazing. Most notable recent one would be Divinity Original Sin. I would take this game--successor to DKII, and be patient till they fix it.
As for the trainer, I don't mind waiting until major updates are done with it and then you guys release a trainer, instead of constantly updating it.
Thanks for the trainer nevertheless.
Just throwing out my two cents here: given the number of bugs still in the game and the frequency with which it has been updating since the official launch (often more than once per day!), would it be better to pause updating the trainer until a more stable build is released (so as to avoid WFTO joining games such as Skullgirls on the list of trainers retired due to excessive patches)?
The updates don't actually break the trainer though. Even the old one still works on v1.0.12, not to mention the trainer vor v1.0.9. I wouldn't worry about it too much as CH. Unless they start breaking the trainer I guess.
Just throwing out my two cents here: given the number of bugs still in the game and the frequency with which it has been updating since the official launch (often more than once per day!), would it be better to pause updating the trainer until a more stable build is released (so as to avoid WFTO joining games such as Skullgirls on the list of trainers retired due to excessive patches)?
The updates don't actually break the trainer though. Even the old one still works on v1.0.12, not to mention the trainer vor v1.0.9. I wouldn't worry about it too much as CH. Unless they start breaking the trainer I guess.
Oh. Nevermind then.
I was just worried that a game with as much potential as this one might, so to speak, "burn out early".