omg, another patch v1.08 now, thats 8 version changes since release, thats gotta be some sorta of record?
Wow, at the bottom of the new patch notes it reads 'We'll have another patch in a few hours from now. '
My God!
[Edited by Ashar, 4/3/2015 3:48:57 PM]
Yeah. They rolled back to a development version for the time being because they ****ed up multiplayer and skirmish, which are huge. They still don't know when everything is going to be fixed.
Pretty serious FPS drops during certain announcements and enemy rally flag placement. Workers sometimes bug out near enemy traps and doors, or default to idle when there's clearly work to be done. Rollover tips are still bareboned and look like the info they provide is more so meant for devs and not players. Movies and out of game cutscenes have massive memory leaks. Picking up gold piles and placing them in your Vault puts them as a pick-up prop and doesn't count those amounts until a worker places them.
Etc...
Game feels very much like what I would expect of an Early Access Beta. Lots of performance problems (Which doesn't make any sense with the level of detail in the models and textures.) But it does sort of work. I just don't expect the company to continue to exist for much longer. Things like this are why GTA5 PC was postponed so often. And there's noone to blame but the company itself.
Is there anyway to get a auto win option? On level 4 I am stuck after defeating everything. I think it's bugged.
Yup. I am stuck at level 4 after defeating all.
IgnorePayDay:
Is a boolean (value of 0 or 1). If it is set to 1 it will disable the need of gold of the AI units.
Ignore Mood:
Is a boolean (value of 0 or 1). If it is s et to 1 it will disable the mood of the AI units by for example before/after/during a fight.
Hapiness Override:
Is used on unit creation.
There is not much explanation for each feature because they are taken from the game variables. Some are useless because they are used before game start and others are useless because changes are visible for you.
Thanks for letting us know.
omg, another patch v1.08 now, thats 8 version changes since release, thats gotta be some sorta of record?
Wow, at the bottom of the new patch notes it reads 'We'll have another patch in a few hours from now. '
My God!
[Edited by Ashar, 4/3/2015 3:48:57 PM]
Yeah. They rolled back to a development version for the time being because they ****ed up multiplayer and skirmish, which are huge. They still don't know when everything is going to be fixed.
Pretty serious FPS drops during certain announcements and enemy rally flag placement. Workers sometimes bug out near enemy traps and doors, or default to idle when there's clearly work to be done. Rollover tips are still bareboned and look like the info they provide is more so meant for devs and not players. Movies and out of game cutscenes have massive memory leaks. Picking up gold piles and placing them in your Vault puts them as a pick-up prop and doesn't count those amounts until a worker places them.
Etc...
Game feels very much like what I would expect of an Early Access Beta. Lots of performance problems (Which doesn't make any sense with the level of detail in the models and textures.) But it does sort of work. I just don't expect the company to continue to exist for much longer. Things like this are why GTA5 PC was postponed so often. And there's noone to blame but the company itself.
Just because they failed a bit doesn't mean they will fail and will "not exist for much longer." It is devs like these that we need more. So give them support in anyway you can. Sometimes that can help them more than you know.
Would you rather have dev like these guys or a new dev branch under EA? Food for thought...
Updated trainer will a couple of more options will be posted soon.
Thank you guys so much for your continued hard work.