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Mod Sarship Troopers: Terran Ascendancy
  • Current rank: 1 Star. Next Rank at 100 Posts.
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    gere posted on Feb 24, 2013 3:35:09 AM - Report post
     
    Hey Guys,

    Just founds this at [link removed by moderator] and have used it before myself. Can be quite fun!


    If someone playing the game was ever frustrated with a small number of opposing bugs, here's the tip:

    1. Go to the Missions directory, inside you'll find a lot of sub-directories named like "c2m4". These are mission packs, where "C" represents Chapter and "M" - a Mission within that chapter.
    2. Inside each sub-directory are several *.txt files. Those named "bh_***.txt" contain the settings for bug holes.
    3. Now go into the "bh_***.txt" of your choice. Inside you'll find the following text:

    // c1m2
    // bughole #5 setting file
    //
    bug_type = warrior 100

    What you need now is to add the following:
    startmode = 2
    special = 12 1000
    totalbugs = -1

    put the new lines just below "bug_type".
    startmode = 2 will make the bugs spawn like crazies.
    special = 12 1000 means (as far as I can understand) there are 12 bugs per respawn with 1000 max out of the hole at any given time.
    totalbugs = -1 removes the max cap from the bug_hole.

    Once you'll customize a number of bug_holes in this way, you'll notice the difference in gameplay

    Now, what you probably should not change in bug_hole settings:
    1. don't touch any "ID" or "status" lines; program often needs those for correct in-game events. tweak them at your own peril.
    2. "tanker_hole" - the hole is hidden at the game start and will spawn a tanker upon activation.
    3. "wall_hole" (or some such) - the hole is positioned at the wall.

    About the bug types.
    You can actually choose the types of bugs to emerge from the holes. Look for the "bug_type" line and write in the bug type you want. Like that:
    bug_type = warrior 100
    If you want several types of bugs, the line should be:
    bug_type = cherrybomber 60
    bug_type = warrior 20
    bug_type = spitbug 20
    where numbers represent the percentages reserved for any given type of bugs.

    The list of bug types (the ones I remember anyway):
    warrior - your classic bug
    spitbug - like ****-sack spitting acid
    cherrybomber - small blue-colored kamikadze
    rhino - massive heavily armoured charger
    chameleon - stealth bug
    hopper - flying bug
    brain - well, the brain
    royalwarrior - jumping & deadly version of warrior bug

    Personally, I would recommend to abstain from mass-spawning brains, for it's just silly.
    Hoppers would not always spawn correctly in narrow tunnels (well, they will spawn, but will not be able to fly).
    And fighting large numbers of spitbugs and cherrybombers is a rare and peculiar form of masochism, but that's down to individual taste.

    Oh, and don't forget to stock up on ammo; actually, you'll probably need to guns per marine as well.
    Go into the "interface.txt" and look at the:
    line8=ST_UNIT_TYPE_TECH_COMBAT_HARNESS
    Change the number at the end of that line to 30 and you'll get that many combat harnesses, which will allow you to give second gun to any marine equipped with it.

    You can also think about removing some lines from EXCLUDED section.

    [Edited by moderator dstates, 2/24/2013 3:50:49 AM]
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    dBegowich posted on Feb 24, 2013 12:00:53 PM - Report post
     
    Thx m8! I use:

    dormant
    bug_type = warrior 100
    startmode = 2
    special = 10 2000
    totalbugs = -1


    Do u have mission editor (my is corrupt)?
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    gere posted on Feb 24, 2013 8:30:44 PM - Report post
     
    quote:
    originally posted by dBegowich

    Thx m8! I use:

    dormant
    bug_type = warrior 100
    startmode = 2
    special = 10 2000
    totalbugs = -1


    Do u have mission editor (my is corrupt)?

    Do you mean the save editor you suggested downloading from that site?

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    gere posted on Feb 25, 2013 5:39:14 AM - Report post
     
    quote:
    originally posted by dBegowich

    hi guys! Use save editor to edit your save files! You can download here www.geocities.ws/mykuss/

    Look like this:

    [Info]
    l0="//+---------------------------------------------------------------------------------------+"
    l1="// Blue Tongue Software (c) 2000"
    l2="// Auto-Generated on Fri Feb 22 22:37:47 2013
    "
    l3="//+---------------------------------------------------------------------------------------+"
    Name="NoName"
    [GUID]
    guid=b7d192be-d3ee-4126-a5f1-5e0045ff9897
    [Platoon]
    LtName="YourLtNamem"
    PlatoonName="YourPlatoonName"
    Profile=2
    Insignia=5
    CurrentLevel="c1m2"
    UP=0 (O=UPGRADE POINTS VALUE)
    Unit0="Joey Marconi" 0 34.799999 34.799999 94.199997 69.500000 29.699999 34.799999 0.000000 2 (2=RANK VALUE)0 1800 0 22 ST_UNIT_TYPE_TERRAN_MI_0 NULL NULL ST_UNIT_TYPE_WEAPON_SMARTRIFLE_0 NULL NULL NULL 0 0 0 0 0 0 0 0


    Rank system is as follows:
    0 = Private
    1 = Lance Corpral
    2 = Corpral
    3 = Seargeant
    4 = 3:rd Leautenant
    5 = 2:nd Leautenant
    6 = 1:st Leautenant
    And the GOOD Part is You can make how many you want of each.....

    Hey guys,

    Just thought I would follow up on this post, the savegame editor works on that site (and quite well - happily surprised), but the runtime editor or whatever it is has been corrupted (or never worked). YOu can change the rank and apparently have as many as you like of each.. Can't change how many troops you can take with you in the first couple of campaigns though which is a bummer.

    Enjoy it.

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    waddup posted on Mar 02, 2013 5:25:06 AM - Report post
     
    oh snap
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    gere posted on Mar 14, 2013 7:35:29 PM - Report post
     
    Hey Guys,

    Has anyone made any headway with anything yet or anything they'd like explored in terms of how they would mod the game? I've been having a little fun with the save game editor one of the posts eluded to, which has been pretty fun. Nothing quite like a major and a colonel on your squad.

    I'd still love to find a way we can change the amount of troops we can take with us on each mission. Particularly in the first couple of missions where we can only take a max of 12 instead of the allowed 18 +3 specials.

    I've found a few more details in the attributes (st_attr_.. whatever its called file). A few to mention would be if you ever get sick of bishop being vulnerable or would like to change some of the stats of sergeant nixon when he joins your squad, I have the things you could change to do so and which numbers refer to what attribute etc.

    Let me know if anyone wants it.


    Kind Regards,

    Gere
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    gere posted on Mar 14, 2013 7:37:01 PM - Report post
     
    quote:
    originally posted by Bahcormee

    Hi Gere,

    How do you change the number of troops you can occupy each rank and increase the number of upgrade points?

    Hey man do you still want this? Cause I can give you the answer to it now if you like. - @Bahcormee

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    Jagdragoon posted on Mar 25, 2013 6:09:20 AM - Report post
     
    I'm not the original poster, obviously, but I would like to second their request.

    Heh, and here I thought I was the only one who still played this game.

    A similar modding question,though, would it be possible to replace the in-mission player models with those we see in the pre-mission screens? That would be amazing.

    Thank you either way.
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