LinkIMPORTANT
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You probably need Microsoft .NET Framework 3.5 or above, otherwise the trainer will crash.
You can download it here: www.microsoft.com/download/en/details.aspx?id=21
(You'll only need to install it once)
Using this Trainer
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Launch the trainer first, then launch the Game and then Press F1 at the Main Menu.
Listen for "Trainer Activated".
Press desired hotkey (trainer) and/or double click on a value (editor) to change it.
Options (Editor)
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Arkail(Orc)
Edit: Health
Edit: Rage
Edit: EXP
Edit: Spent Skillpoints
Edit: Strength (Current)
Edit: Agility (Current)
Edit: Stamina (Current)
Edit: Mind (Current)
Edit: Strength (Issued Attribute Points)
Edit: Agility (Issued Attribute Points)
Edit: Stamina (Issued Attribute Points)
Edit: Mind (Issued Attribute Points)
Edit: Strength (Issuing Attribute Points)
Edit: Agility (Issuing Attribute Points)
Edit: Stamina (Issuing Attribute Points)
Edit: Mind (Issuing Attribute Points)
Edit: Damage Reduction %
Edit: Critical Hit %
Edit: Bonus Damage
Edit: Bonus Stability
Styx (Goblin)
Edit: Health
Edit: Mana
Edit: EXP
Edit: Spent Skillpoints
Edit: Strength (Current)
Edit: Agility (Current)
Edit: Stamina (Current)
Edit: Mind (Current)
Edit: Strength (Issued Attribute Points)
Edit: Agility (Issued Attribute Points)
Edit: Stamina (Issued Attribute Points)
Edit: Mind (Issued Attribute Points)
Edit: Strength (Issuing Attribute Points)
Edit: Agility (Issuing Attribute Points)
Edit: Stamina (Issuing Attribute Points)
Edit: Mind (Issuing Attribute Points)
Edit: Damage Reduction %
Edit: Critical Hit %
Edit: Bonus Damage
Edit: Bonus Stability
Notes
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- General:
First of all, this game calculates most of the values. That means of what you see ingame is different of what you see on the
trainer (mostly). But that doesn't mean it doesn't work or it's bugged. For example Strength (Current) will mostly stay at
zero at the beginning. That means that no bonus was added and the game displays your BASE strength. If you change Strength
(Current) to 10, you'll notice that your strength is increased by 10 no matter of what it was before. And this is valid for
other values as well. Moreover all of the bonuses will be reset on level change/loading save.
- Editor:
Double click on value to change it.
- Edit Rage/Mana:
You need at least 1 mana/rage otherwise change will not take effect.
- Attributes (Current/Issued/Issuing) Explanation:
Current is your BASE + value gained by leveling/skilling/items. I suggest to modify this. Issued is based on your attribute
points you spent on this. For example Strength (Issued) is 1 on the trainer. If you set it back to zero, you'll get +1
attribute points. If you change it to 2, one of your attribute points will be removed (if you have zero, you'll get -1).
Issuing is a little trick. The game thinks you'd have spent a point on the attribute and if you leave your screen it asks
you whether to save the changes. I wasn't sure about all this calculation inside of the memory function, so you maybe need
to try out on your own of what is the best to change.
- Edit Bonuses (Damage Reduction)
Features marked with a "%" symbol are float values which means that a value of 1 will be 100% ingame. If you edit this use a
comma "," like "0,5" to set it to 50%.
Troubleshooting
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- Make sure you have the right version
- Press F1 key to activate the trainer. You'll hear a "trainer activated" sound.
- Disable your AV (Antivirus), download the trainer again and add an exception to the trainer executable.
- Make sure you have bought the game from a distribution the trainer supports