XCOM: Enemy Unknown Message Board  STATUS: ACTIVE - Trainers are still being considered and updated for this title as patches are released. There is no guarantee that a trainer can be made or updated but it will be reviewed by our staff.

Our XCOM: Enemy Unknown Trainer is now available and supports STEAM. Our XCOM: Enemy Unknown message board is available to provide feedback on our trainers or cheats.
XCOM: Enemy Unknown Trainer
REQUEST MORE OPTIONS
0 option(s) for voting
FILE UPDATE REQUEST
0 report(s) filed
BOOST UPDATE PRIORITY
Boost currently not available
Message Board for PC version
Page 5 of 38   •  First Page  •  Previous Page  •   Next Page  •   Last Page
Signup or Login to Post
  XCom: Enemy Unknown Editor
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Euregos
    CHEATMASTER
    Euregos posted on Oct 10, 2012 9:14:11 AM - Report post
     
    -Changing the maximum number of satellites that can be sent into orbit
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to SirJacek
    ELITE
    SirJacek posted on Oct 10, 2012 9:14:19 AM - Report post
     
    Yes taht generally a true

    and solution for that is adding all reasources for your own risk all just add reasources - like you said- that you have already collected...

    the simplest would be just changing the numbers of reasources that you have already"collected" simply as that

  • Trainer Maker
    Send a message to 0x90
    STAFF
    0x90 posted on Oct 10, 2012 9:15:29 AM - Report post
     
    @Whisperer:

    The unlimited resource feature will only work for the resources you already got, don't worry.

    About scientists and engineers im not sure because i don't find a way to increase/decrease them while being at the base.
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to SirJacek
    ELITE
    SirJacek posted on Oct 10, 2012 9:21:16 AM - Report post
     
    0x90

    You Rule man !!!!

    But changing scientis and eng. count must be possible beacouse this is just a in game numbers and there has to be a way to find correct adress

    And is it possible to make faster reasarch and construcion , buildin time in the future


  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Euregos
    CHEATMASTER
    Euregos posted on Oct 10, 2012 9:26:15 AM - Report post
     
    speed up researching and constructing facilities?

    [Edited by Euregos, 10/10/2012 9:26:49 AM]
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to SirJacek
    ELITE
    SirJacek posted on Oct 10, 2012 9:29:56 AM - Report post
     
    yes speed up everything..
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to SirJacek
    ELITE
    SirJacek posted on Oct 10, 2012 9:31:53 AM - Report post
     
    for now reasources and scientist , eng. and power , when you find time try to speed up project , and reaserching as wel las base building ....

  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to SirJacek
    ELITE
    SirJacek posted on Oct 10, 2012 9:42:38 AM - Report post
     
    as for the engineers, some dude on forum find its valuve using CCoSMOS and says that is possible ti see also scientists

    he says "(CH, easiest way is to complete first mission (tutorial off), you can then launch an extra satellite to a nation that offers instant scientists or engineers) and hero you will have some unmbers 0x90 o mighty one

Page 5 of 38   •  First Page  •  Previous Page  •   Next Page  •   Last Page
Signup or Login to Post
All times are (GMT -06:00) Central Time (US & Canada). Current time is 6:59:08 AM