Based on what I've seen in CoSMOS, there are indeed multiple values for money. it seems to change after very mission, though if you set it high enough then save it doesn't really matter.
Thank you so much for the trainer, my speed story run was managed in one day thanks to it and I can now go and play the game truly (aka 5K+ casualty mode).
As for future additions, I'd recommend an option to increase scientists and engineers (nothing is worse then waiting 2 weeks for a freaking weapon unlock, etc, etc.) and options to increase Elerium, Weap. Frags, and alloys. these three are easily findable in CoSMOS if the trainer proper cant accommodate them, though having it as an option would be nice.
I'd also 2nd the earlier requests for an option to add "time units" (or whatever they're called in this version now )to your soldiers, so you can move move move and shoot shoot shoot repeatedly.
Just my 2 cents, again thank you so damn much for the trainer, you guys are the shizzelest nizzelest gangstas out there.
What you mean by Time Units is AP (Action Points like the old UFO and Xcom games used), but this time around it doesn't work like that. You move twice within range, move first time and you can shoot a gun (depending on class of course, snipers can't move then shoot), move twice to get into position.