Mass Effect 3 Message Board  STATUS: ACTIVE - Trainers are still being considered and updated for this title as patches are released. There is no guarantee that a trainer can be made or updated but it will be reviewed by our staff.

Our Mass Effect 3 Trainer is now available for version 06.28.2020 and supports STEAM, ORIGIN. Our Mass Effect 3 message board is available to provide feedback on our trainers or cheats.
Mass Effect 3 Trainer
REQUEST MORE OPTIONS
0 option(s) for voting
FILE UPDATE REQUEST
0 report(s) filed
BOOST UPDATE PRIORITY
Boost currently not available
Message Board for PC version
Page 1 of 1
Signup or Login to Post
edit to unlock bp's at cc
  • Send a message to Mijinion
    INACTIVE
    Mijinion posted on Jul 15, 2012 11:13:13 AM - Report post
     
    ive been looking for awhile now and cant seem to find a way to add
    bonus powers in a way to unlock them for new games
    (only manage to add extra bonus power, which is not what i want)

    i tried using the bool edit and set the condition(s) to true
    (using setting listed in a pastebin somewhere)
    but it dint work

    i just REALLY dont want to reinstall me1 and replay everything for the 5th time, jus for the powers, (and not have the ashley/kaidan swap be buggy)

    also, so i dont have to beat me3 once again, to access
    ng+ benifits, can i just drop a ng+ and/or legend .pcsav into the folder? (or is that not what it is(cause lived to fight dont mark a me3 save available for import)
    i know i have to add my guns/armour another way
     
  • Send a message to ArchDuke
    INACTIVE
    ArchDuke posted on Jul 15, 2012 4:09:12 PM - Report post
     
    What powers are you talking about?
     
  • Send a message to Mijinion
    INACTIVE
    Mijinion posted on Jul 15, 2012 8:37:17 PM - Report post
     
    i only need reave and barrier
    (cause i let kaidan die always)
    but i wanted to leave it at bonus powers in general
    just in case there were other who wanted other unlocks

    Bonus powers

    BonusPowerID = 1 Carnage, PlotConditionalID=1282, PlotStateID=22113
    BonusPowerID = 2 Marksman, PlotConditionalID=1278, PlotStateID=22109
    BonusPowerID = 4 ProximityMine, PlotConditionalID=1274, PlotStateID=22105
    BonusPowerID = 8 Decoy, PlotConditionalID=1272, PlotStateID=22103
    BonusPowerID = 16 ProtectorDrone, PlotConditionalID=1270, PlotStateID=22101
    BonusPowerID = 32 EnergyDrain, PlotConditionalID=1269, PlotStateID=22100
    BonusPowerID = 64 InfernoGrenade, PlotConditionalID=1277, PlotStateID=22108
    BonusPowerID = 128 Reave, PlotConditionalID=1276, PlotStateID=22107
    BonusPowerID = 256 Stasis, PlotConditionalID=1280, PlotStateID=22111
    BonusPowerID = 512 WarpAmmo, PlotConditionalID=1279, PlotStateID=22110
    BonusPowerID = 1024 Barrier, PlotConditionalID=1275, PlotStateID=22106
    BonusPowerID = 2048 GethShieldBoost, PlotConditionalID=1271, PlotStateID=22102
    BonusPowerID = 4096 Fortification, PlotConditionalID=1281, PlotStateID=22112
    BonusPowerID = 8192 ArmorPiercingAmmo, PlotConditionalID=1273, PlotStateID=22104
    BonusPowerID = 16384 Slam, PlotConditionalID=1283, PlotStateID=22114
    BonusPowerID = 32768 DarkChannel, PlotConditionalID=1284, PlotStateID=22115

    from the non descript threads and such on other sites,
    i assumed i go to raw-plot (tag down) bool variables
    and find the numbers that match up with the plot condition and plot state, and set them as true

    but apperantly thats not how it goes
     
  • Send a message to Shotgunmaniac
    INACTIVE
    Shotgunmaniac posted on Jul 15, 2012 8:55:07 PM - Report post
     
    quote:
    originally posted by Mijinion

    i only need reave and barrier
    (cause i let kaidan die always)
    but i wanted to leave it at bonus powers in general
    just in case there were other who wanted other unlocks

    Bonus powers

    BonusPowerID = 1 Carnage, PlotConditionalID=1282, PlotStateID=22113
    BonusPowerID = 2 Marksman, PlotConditionalID=1278, PlotStateID=22109
    BonusPowerID = 4 ProximityMine, PlotConditionalID=1274, PlotStateID=22105
    BonusPowerID = 8 Decoy, PlotConditionalID=1272, PlotStateID=22103
    BonusPowerID = 16 ProtectorDrone, PlotConditionalID=1270, PlotStateID=22101
    BonusPowerID = 32 EnergyDrain, PlotConditionalID=1269, PlotStateID=22100
    BonusPowerID = 64 InfernoGrenade, PlotConditionalID=1277, PlotStateID=22108
    BonusPowerID = 128 Reave, PlotConditionalID=1276, PlotStateID=22107
    BonusPowerID = 256 Stasis, PlotConditionalID=1280, PlotStateID=22111
    BonusPowerID = 512 WarpAmmo, PlotConditionalID=1279, PlotStateID=22110
    BonusPowerID = 1024 Barrier, PlotConditionalID=1275, PlotStateID=22106
    BonusPowerID = 2048 GethShieldBoost, PlotConditionalID=1271, PlotStateID=22102
    BonusPowerID = 4096 Fortification, PlotConditionalID=1281, PlotStateID=22112
    BonusPowerID = 8192 ArmorPiercingAmmo, PlotConditionalID=1273, PlotStateID=22104
    BonusPowerID = 16384 Slam, PlotConditionalID=1283, PlotStateID=22114
    BonusPowerID = 32768 DarkChannel, PlotConditionalID=1284, PlotStateID=22115

    from the non descript threads and such on other sites,
    i assumed i go to raw-plot (tag down) bool variables
    and find the numbers that match up with the plot condition and plot state, and set them as true

    but apperantly thats not how it goes

    Set all of the PlotConditional tags to one you have unlocked, and it'll give you all of 'em. I deleted the game so I can't say for sure, but I believe leaving the tag open at = will also work.

    [Edited by Shotgunmaniac, 7/15/2012 8:55:20 PM]

     
  • Send a message to Mijinion
    INACTIVE
    Mijinion posted on Jul 16, 2012 10:06:19 PM - Report post
     
    i dont think im using the right tools, or something

    cause in gibbed, there is no plot this or that, jus generic bool
    values, and if it was right then it shouldve worked,

    but the threads that talk about modding this stuff
    have no instructions at all

    ok found section in coalesced
    biogameini- sfxgame -sxfprofilesettings- bonuspowerunlockdataarray

    changed the 2 i need to unlock with carnage
    (unlocks with first normandy conversation w/ vega) dint work
    but i was passed that so it has to be set prior to meeting condition in current playthrough,

    so iv set it to unlock with powers you get from javik
    i dint know what power unlocks first so i put one with each,
    then if one unlocks ill reload change to same and try that

    was no in game notice so i dont know when or what triggerd,
    but once i realized that i was still using the char
    that i was trying to replace (cause it had dead crew cause of wrong conversation choice)
    i made a new char and both skills i was trying to unlock were available despite not being available in the other

    [Edited by Mijinion, 7/17/2012 9:38:47 PM]

    **still cant choose reave or barrier from the med-bay menu
    only thing i can think of is that the powers unlocked by
    ashley and kaidan are only available if the respective person is still alive
    idk maybe this is a defacto part of the game i just dint catch
    cause my always having set kaidan to die

    otherwise i have no clue what the games issue is

    [Edited by Mijinion, 7/18/2012 3:49:37 PM]
     
Page 1 of 1
Signup or Login to Post
All times are (GMT -06:00) Central Time (US & Canada). Current time is 11:00:43 AM