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ea/bw sound issues...?
  • Send a message to Mijinion
    INACTIVE
    Mijinion posted on Mar 18, 2012 4:15:21 PM - Report post
     
    every EA/bioware game ive played has messed up sound

    main screen and cutscenes have thier own volume
    dialogue cuts in and out
    (quiet spots, and its hard to hear in the first place)

    is there a program thatl fix that or something

    or are we stuck needing a third arm to constantly adjust the volume knob?
     
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    Send a message to NoireWidow
    ELITE
    NoireWidow posted on Mar 18, 2012 4:21:27 PM - Report post
     
    I've noticed this in DA 2, ME 2 and Me3

    I don't know what it is, but I also find it extremely annoying.
    An investment in knowledge always pays the best interest.
    I know that you believe you understand what you think I said, but I'm not sure you realize that what you heard is not what I meant.
  • Send a message to FalllenAng3l07
    INACTIVE
    FalllenAng3l07 posted on Mar 18, 2012 8:33:22 PM - Report post
     
    Dito to that, I never noticed it in my first play through of Mass Effect 3 but now that I'm on my third Ive been noticing alot more problems with volume and dialogue. There have been several times where text will come up for dailogue on screen and no one will be talking or i can barely hear them. I noticed this in Dragon age as well. I'm not saying that EA or bioware are bad companies but if they are going to stand by there products you think they would do a better job the first time around catching bugs like this. Just doesnt seem like very proud work to me...but then again I'm not a game editer so I dont know what all goes into it. I just buy the damn things and play them.
     
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    Send a message to ServiusTheBear
    AUTHOR
    ServiusTheBear posted on Mar 19, 2012 1:49:10 AM - Report post
     
    I have not seen this issue. Just a few glitches.
    CH Moderator From 16.12.2018 to 24.12.2021
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  • Send a message to Mijinion
    INACTIVE
    Mijinion posted on Mar 19, 2012 11:58:59 AM - Report post
     
    THX studio codec or whatever it is
    helps a bit, but its still there

    it could be a matter of just not having the best
    sound controllers (ie;3d sound, EAX 5.0 hd... the softwares that come with higher end cards))

    but while easily passed over its still , a sizable detriment to the initial and continued quality of the games,
    since they havent done anything about it since DA:O
    (actually wasnt too bad if i recall)

    i woulda not released these games with such a quality breaker
    ...i blame EA (dang sports nazis)
     
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    Send a message to ServiusTheBear
    AUTHOR
    ServiusTheBear posted on Mar 19, 2012 2:49:28 PM - Report post
     
    quote:
    originally posted by Mijinion

    THX studio codec or whatever it is
    helps a bit, but its still there

    it could be a matter of just not having the best
    sound controllers (ie;3d sound, EAX 5.0 hd... the softwares that come with higher end cards))

    but while easily passed over its still , a sizable detriment to the initial and continued quality of the games,
    since they havent done anything about it since DA:O
    (actually wasnt too bad if i recall)

    i woulda not released these games with such a quality breaker
    ...i blame EA (dang sports nazis)

    I never noticed sound issues in DAO. I updated my Real Drivers form my On board sound and its working fine now

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    Send a message to Skyheart
    ELDER
    Skyheart posted on Mar 19, 2012 3:30:58 PM - Report post
     
    I've experienced the problem in ME3, but not DA:O. For me it only occurs when I get dialogue over comms, where moving Shepard will cut the dialogue off, but then resumes from the next line.

    Quick fix: don't move when comm dialogue starts, and keep the mouse where it is- sometimes even changing the view can cause the same problem.
    "Remember the good old days when you could just slap Omni-Gel on everything?" - Shepard, ME2

    "Not right now. Trying to determine how Scale Itch got aboard. Sexually transmitted disease carried only by Varren..... Implications unpleasant." - Mordin, ME2
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    Send a message to Sarcastic_225
    ELITE
    Sarcastic_225 posted on Mar 19, 2012 4:28:57 PM - Report post
     
    quote:
    originally posted by Skyheart

    I've experienced the problem in ME3, but not DA:O. For me it only occurs when I get dialogue over comms, where moving Shepard will cut the dialogue off, but then resumes from the next line.

    Quick fix: don't move when comm dialogue starts, and keep the mouse where it is- sometimes even changing the view can cause the same problem.

    Yeah, I have this exact problem, it occured in ME2 as well. Had a X-FI sound card for both, my guess is the positional audio does not function correctly in all situations. Kinda frustrating because positional audio is not exactly new, I remember positional audio in Half Life 1 back in the day.

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