THX studio codec or whatever it is
helps a bit, but its still there
it could be a matter of just not having the best
sound controllers (ie;3d sound, EAX 5.0 hd... the softwares that come with higher end cards))
but while easily passed over its still , a sizable detriment to the initial and continued quality of the games,
since they havent done anything about it since DA:O
(actually wasnt too bad if i recall)
i woulda not released these games with such a quality breaker
...i blame EA (dang sports nazis)
I never noticed sound issues in DAO. I updated my Real Drivers form my On board sound and its working fine now
I've experienced the problem in ME3, but not DA:O. For me it only occurs when I get dialogue over comms, where moving Shepard will cut the dialogue off, but then resumes from the next line.
Quick fix: don't move when comm dialogue starts, and keep the mouse where it is- sometimes even changing the view can cause the same problem.
Yeah, I have this exact problem, it occured in ME2 as well. Had a X-FI sound card for both, my guess is the positional audio does not function correctly in all situations. Kinda frustrating because positional audio is not exactly new, I remember positional audio in Half Life 1 back in the day.