Note from the start: sorry for the double post, but this is too long for one.
Okay, so I got bored and decided to do my own little list based on the one Drakonis' copied from somewhere (I won't quote, or the post'll be annoyingly long). I'll start with saying that these are my own opinions and conclusions I've based on what I've seen myself. So by no means am I saying that Drakonis, or the original author is wrong, I just disagree with a lot of it. The original post is on this page, about half way down (hint: it's the really long one ).
Link.
1. This one no one can contradict; theories are fine. In a game like this, theories are more opinionated, but that's neither here nor there.
2. That's probably the initial report. Until Shepard checks in, there's no way to know if anyone survived the blast.
3. No different than a Paragon/Renegade choice, where someone lives with Paragon or dies with Renegade. We know things changed based on EMS. You never actually see your squad running towards the Conduit either.
4. There's also a lot of bodies, most of which are completely clean and unscathed. It's probably just an oversight in the modelling/texture department.
5. It would probably take more time to incorporate the ammo system into that sequence than to just give you a gun with no ammo count, since, like you said, there's nothing but a few enemies to shoot at.
6. Shepard's gun = probably the first weapon he found on the ground. First thing I'd do after that situation, especially smack-bang in the middle of enemy controlled territory, would be to find a weapon.
7. Same reason Shepard didn't report to Coats. Once they were up at the Citadel, outside communications would probably be blocked. As for how Anderson got to the console quicker, he appears to be far less injured than Shepard. Plus he probably got onto his feet and moving earlier.
8. Again, easier to create a body pile of the same character model with different clothing, than to work hard making individual looking corpses which none but a few will actually pay attention to.
9. Actually, he says the wall in front of him reconfigured itself, i.e. the door opened. He says it looks like Shep's description of the Collector base because there are piles of discarded and bloody corpses everywhere, just like the Collector's ship.
10. Either a coincidence, or re-used models to save time. That method is used all over the games industry.
11. Didn't notice that text, but unless you can say there's a meaning behind "1M1" then it's no more meaningful than text on a wall that says you're in the bathroom. The fact it's mirrored just means the texture has been mirrored for an opposite wall. Maybe purposeful, maybe a lazy oversight.
12. A lot of characters seem to appear out of nowhere. It's just they come into the scene, and there's no point in wasting time showing him walking through the door - it kinda kills the surprise.
13. The oily black lines are indeed either TIM or one of the Reapers trying to control Shepard, but they only occur once you're on the Citadel and in the presence of TIM, right at the heart of the Reapers power centre. It makes sense for them to try and control him at that point. Shepard could turn the tide of the battle in either direction.
14. I think that's just the re-use of prior textures from ME2/other parts of ME3. Again, quicker to re-use those than spend time making new textures very few are going to pay attention to, when they could spend that time on more important things.
15. I don't see how this is relevant. We know TIM is indoctrinated, just like Saren, but just like Saren you can force your way through the indictrination and make him realise what he's doing is wrong. The only way to stop it is to take his own life. This doesn't have anything to do with Shepard dreaming or being indoctrinated, unless the battle with Saren was the same.
16. The Citadel's arms opened, meaning someone got through to the control centre. It's easy to assume it was Shepard. Also, when the arms opened, whatever was blocking communications was disabled also.
17. It's just a type of hologram I think, or the Guardian is sending a signal into Shepards mind in order to speak with him, appearing as the child from his dreams.
18. Again, plenty of things are altered by your EMS. I don't understand what this has to do with Shepard being indoctrinated/dreaming. Actually, I don't see what the EMS has to do with dreaming or indoctrination at all.
19. And sometimes I'm sure I can hear my mum calling for me to go downstairs, but it turns out I'm just hearing things.
20. He puts emphesis on why the Destroy option would be bad because he himself is synthetic life (or he seems like he is to me), not to mention the Reapers are his too. It's obvious that he wouldn't want you to take that option, and uses the fact that Shepard would die, along with all of the Geth (also insinuating EDI would also die, as she's synthetic) hoping that would put him off.
21. Again, he controls the Reapers, so if Shepard were to take the Control option, the Guardian would lose everything, maybe even be killed in the process. 20 and 21 are all about self preservation.
22. The Reapers were designed and built to destroy advanced civilisations before they could destroy themselves along with the entire Galaxy. That is the Reapers only purpose. Nothing to do with Synthesis.
23. By choosing Synthesis or Control, Shepard gives his life to save the Galaxy. And by killing himself, he does indeed save everyone. I don't see how that's Shepard losing. That's what his goal has been all along.
[Edited by Skyheart, 3/14/2012 9:40:10 AM]