I apologize if this has already been discussed, but has anyone found a solution to the problem of skill points "resetting" after entering a new area?
Check the first post. It includes an alternative to giving squad points.
I had the same problem, but it stopped after the the first Citadel visit.
I would suggest binding a negative (i.e.-60) number to clear your squad points first. Once you do that, save, then edit the coalesced again and bind a positive number of your choice. Using this method should clear these "ghost" points you're having trouble with, then enabling you to set more "permanent" points.
And since you're having problems with this, I would stay away from activating the trainer squad points again.
You can change the reapers's speed on the galaxy map modding this value:
biogame/sfxgamecontent/sfxgalaxymapreaper/maxspeed
Heh, nice find. Haven't modded it yet but I just might on the next pt... constantly loading game for 1 asset which turns out to be a small pile of fuel is getting old and irritating.
You can change the reapers's speed on the galaxy map modding this value:
biogame/sfxgamecontent/sfxgalaxymapreaper/maxspeed
Heh, nice find. Haven't modded it yet but I just might on the next pt... constantly loading game for 1 asset which turns out to be a small pile of fuel is getting old and irritating.
Wait... the Reaper progress is determined by speed? I thought they advanced a little after a major mission was complete... but they move even while you're sitting around having a conversation?