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    VatticX posted on Mar 06, 2012 2:14:44 AM - Report post
     
    Has anyone found any way to change what abilities a class can user with the Coalesced editor yet? I have tried some things but nothing successful so far. Anyone found any good edits to this yet?
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    VatticX posted on Mar 06, 2012 2:47:58 AM - Report post
     
    Found one edit so far that I like. I played sentinel in ME1 and ME2 and I hate the change they made to Tech Armor. I was able to find the variable that makes it slow power cooldown and changed it to 0. Confirmed it is working in game as well. Biogame/sfxpowercustomaction/techarmor. Set Encumbrancepenalty to basevalue 0.0f.
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    ZZGashi posted on Mar 06, 2012 3:25:23 AM - Report post
     
    quote:
    originally posted by VatticX

    Has anyone found any way to change what abilities a class can user with the Coalesced editor yet? I have tried some things but nothing successful so far. Anyone found any good edits to this yet?

    It might end up working in the manner I used in ME2, by using a save editor and adding powers to my character's power wheel.

    Since editing the Coalesced.ini file did not produce any results in ME2. I am getting my game in the mail later this morning, so I do not know yet whether they can be changed like that, or if it is the same as ME2 and you cannot add new powers to classes through Coalesced.ini editing.

    “Believe those who seek the truth, doubt those who find it; doubt all, but do not doubt yourself.”

    - André Gide
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    VatticX posted on Mar 06, 2012 11:30:30 PM - Report post
     
    I have tried various edits so far, but not with much success. Anyone found any way to edit skill configuration or change bonus powers?
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