This makes me moist.
On a serious note though, I do like this. One of my gripes with ME is the limitation of weapons with the classes. I like assault and sniper rifles, neither of which can be (normally) used by my Sentinel. Editing ME2's coalesced let me do that, so I'm glad I can (hopefully) do the same in ME3.
As far as I know you can use all weapons in ME3, no matter your class.
Aye, I believe so. But I'm pretty sure you're limited as to how many weapons you can carry based on your class.
I can find weapon stats in the file to edit, and they seem to work, but what about armor? Is the data for armor sets, and specifically the health/damage/power bonuses from armor found in the Coalesced file somewhere?
I found a section for the descriptions of armor, and edited it successfully to list different bonuses when I'm viewing the armor's info in game, but it doesn't seem to actually change the armor's effects on the character.
I highly doubt just changing the description will do anything to it.
I can find weapon stats in the file to edit, and they seem to work, but what about armor? Is the data for armor sets, and specifically the health/damage/power bonuses from armor found in the Coalesced file somewhere?
I found a section for the descriptions of armor, and edited it successfully to list different bonuses when I'm viewing the armor's info in game, but it doesn't seem to actually change the armor's effects on the character.
I highly doubt just changing the description will do anything to it.
Exactly. It changes the description, but not the behavior of the armor. But the armor data has to be stored somewhere, right?
Editing weapons is fairly easy. I just want to know how to find the armor data to edit it too.