Seems that the ennemy (in skirmish) has the same number of deployment points when using the cheat. I tried a game with only this cheat and the AI does nothing. Worst, it stays at the deployment point with a HUGE amount of units on it. On another game, the AI attacks but uses only helicopters...
Someone else have experienced the same thing?
the trainer saves ONE address. when you press the key the trainer writes to that ONE address. how are you confirming what the enemy AI deployment points are? is there some place in the game that displays this?
i doubt the trainer is writing to the enemy mainly because the way the trainer works. it saves a single address and then writes to it ONLY when you press the key.
address saved
user presses key
trainer writes at that instant to the ONE address
the value goes up in display
i created the trainer mostly using skirmish, fyi-
fyi,
Cal
Seems that the ennemy (in skirmish) has the same number of deployment points when using the cheat. I tried a game with only this cheat and the AI does nothing. Worst, it stays at the deployment point with a HUGE amount of units on it. On another game, the AI attacks but uses only helicopters...
Someone else have experienced the same thing?
the trainer saves ONE address. when you press the key the trainer writes to that ONE address. how are you confirming what the enemy AI deployment points are? is there some place in the game that displays this?
i doubt the trainer is writing to the enemy mainly because the way the trainer works. it saves a single address and then writes to it ONLY when you press the key.
address saved
user presses key
trainer writes at that instant to the ONE address
the value goes up in display
i created the trainer mostly using skirmish, fyi-
fyi,
Cal
I retried in another game : this happens when using development points cheat on the preparation phase. I think the number of development points at this step is shared between the two sides.
When used in battle, I have no problem.
By the way, thank you for your great job.
[Edited by debnet, 2/26/2012 3:45:58 PM]