Do you also plan to add a "Freeze Reaper Awareness" option? This would make excessive scanning much easier.
no idea what this is or if i can mess with it (or if it is even in the game).
stuff like this we might need people to make savegames with instructions for us to look at these sorts of things-
best,
Cal
Basically when you scan a planet/system, it'll alert the Reapers to your location, after which you need to make like the morning after a seriously hot curry or be destroyed.
Sounds like something you probably won't be able to mess with, though that's why you're the experts and I try to sound like one.
I do not think you can mess with that one tho. I think it might be needed part to the game. Although I have not looked into it with great detail.
Do you also plan to add a "Freeze Reaper Awareness" option? This would make excessive scanning much easier.
no idea what this is or if i can mess with it (or if it is even in the game).
stuff like this we might need people to make savegames with instructions for us to look at these sorts of things-
best,
Cal
Basically when you scan a planet/system, it'll alert the Reapers to your location, after which you need to make like the morning after a seriously hot curry or be destroyed.
Sounds like something you probably won't be able to mess with, though that's why you're the experts and I try to sound like one.
I do not think you can mess with that one tho. I think it might be needed part to the game. Although I have not looked into it with great detail.
When you enter a system you can still scan without alerting the reapers. However, if you use your scan too many times the reapers will be alerted. There is a bar on the bottom of the screen that shows how much the reapers are alert to your presence. When the bar fills up they enter the system.
Do you also plan to add a "Freeze Reaper Awareness" option? This would make excessive scanning much easier.
no idea what this is or if i can mess with it (or if it is even in the game).
stuff like this we might need people to make savegames with instructions for us to look at these sorts of things-
best,
Cal
Basically when you scan a planet/system, it'll alert the Reapers to your location, after which you need to make like the morning after a seriously hot curry or be destroyed.
Sounds like something you probably won't be able to mess with, though that's why you're the experts and I try to sound like one.
I do not think you can mess with that one tho. I think it might be needed part to the game. Although I have not looked into it with great detail.
When you enter a system you can still scan without alerting the reapers. However, if you use your scan too many times the reapers will be alerted. There is a bar on the bottom of the screen that shows how much the reapers are alert to your presence. When the bar fills up they enter the system.
If there's a physical display as to how much attention you're drawing, that would seem to indicate there's a value behind it which can be manipulated.
The problem will be whether or not that value is attached to the actual amount or just purely visual. I remember trying to create a trainer using values on screen, but it never worked because, for example, the health displayed on screen wasn't actually attached to the health value.
>Value is attached to the actual amount or just purely visual.
Isn't that why you search for all unknown values and then constantly select "Changed values" until you have a small number left? CoSMOS had a lot of useful scanning options and always finds what I need, in the rare case that I use it. Also, when you have like 20-30 values left you usually can just dump them all , change them all at once, and go back in-game. So long as you don't freeze them the game should turn most needed things back to normal so it won't crash 90% of the time. Hope I'm easy enough to understand. :P
Yes, normally that's correct, but on some occasions I've been unable to find the value even using that method.
Of course, Cal uses far more advanced techniques of finding values than searching for them like beginners such as myself.