Modding discussion in official JABiA forums, which turns into a "how to" at page 10 or 11 :
LinkQuote from "Connor_MacManus" :
"How to install: create a 'configs' folder like this ...\Steam\steamapps\common\jabia\bin_win32\configs\"Quote from "DaniDE" (
Link) :
"Grab all configs here (.zip, 53 KB): Link"(KEEP THE ORIGINALS INTACT ! MAKE SAVES & VERSIONS)
Getting the "right" weapon :
In "weapons.txt"Any weapon you modify in there is available to all, including enemies, unless that weapon is specific to you :
The 2x "SCAR-L" & 2x "CAR-15" in the "DLC WEAPONS" category (I have no idea how the "weapons.txt" file looks like if you don't have the DLC - perhaps they're just commented out with "//" ?)
// SCAR-L Urban
Weapon (70, Rifle)
{
Weight 400
Price 400
ResourceId 6071
ShotEffectId 538
// logic:
Damage 98
BestRange 125.0
StanceFactor 0 2.1
StanceFactor 1 2.9
StanceFactor 2 2.65
StanceFactor 3 2.8
Burst 3
Auto 30
RPM 9625
ClipSize 30
GunType AssaultRifle
Ammunition 50cal
Quality 9850
Icon 0 448 800 112 40
Picture 8 3 4 3
AnchorPoint 0.0 1.1 0.25
Deliverable
}
Weight, Price, Damage, BestRange are self-explanatory.
StanceFactor = how much more PRECISE is your aiming in this particular Stance (0=Prone, 1= Crouch, etc..)
Ammunition 50cal ? Oh no ! The best armor-piercing round ? On a burst-capable gun ? The horror !
RPM= SPEED OF AIMING/SHOOTING !! Very important !
Quality = how many rounds fired before it's totally broken
Deliverable = Bobby Ray's can sell it. His inventory is random though, but not the Shopkeepers in Arulco... (More on that below)
Getting the "right" Armor/Camo :
AFAIK the "fur hats" are one of the only pieces of clothing that no one in a country like Arulco would wear, so let's mod one :
(search for "1226" in "clothing.txt" )
// furcap - black
Clothing (1226, Cap 226)
{
Property 0
Armor 9700
CamoUrban 500
CamoDesert 500
CamoWoods 500
CamoNight 500
Weight 95
Price 200
Icon 1 448 280 56 40
Picture 2 8 9 1
Deliverable
}
Property 0 = Nightvision enabled (1 = gasmask)
Armor 9700 = needs a lot of hits before it's destroyed
CamoXXXX 500 = 500% Camo effect - you're practically invisible !
Note : you can modify "Cap 226", "Icon" & "Picture" from another hat to make it look like something else. A green beret, a pink fedora, a white hat, whatever...
Modifying the CHaracters :
In "characters.txt" :
Super mercs ! :
Agility 200
Dexterity 200
Strength 200
Wisdom 200
Perception 500
Marksmanship 500
Mechanics 200
Explosives 200
Medical 200
Sneak 500
Level 1
HiringFee 400
HiringDeathRate 50
HiringReputation 0
Cheap
Can be hired right at the start
You can change Level to "10" if you prefer, but I modded the XP enemy gives to about 15000-50000 per guy killed, so they level real fast...)
The Mercs hate/dislike no one : comment out the "Hates" & "Dislikes" with "//" in front, or replace them with "Likes" (my favorite )
Super traits :
/// - TRAITS:
Trait Chameleon
Trait Pathfinder
Trait SniperRifleExpert
Trait Runner
Trait AssaultRifleExpert
Trait TeamPlayer
Trait Tough
Trait Scout
"Runner" : Merc depletes less Stamina when running. Not necessary if Merc has 150+ Stamina.
Equipping your Mercs ("characters.txt" )
Notes :
There are only 2 or 3 Tanks in the game, you don't need all your Mercs to be equipped with an "Automatic Rocket Rifle" right from Drassen Airport, as it takes inventory space for the weapons you'll give to your militia.
Spoiler for Tanks :
Spoiler:1st Tank is the SouthWest corner, in the "Beach resort" map.
2nd Tank is in the Maze
Can't remember if there's a 3rd though...
I also modified "ammunition.txt" to give 10 rounds of 50cal instead of 5 per unit of sale. Rockets are stacked by 5, and then only take up 1 space of inventory. (Come to think of it, I could have done the same with rockets.)
With Trainer option "9" activated, the Defuse Kit, Lockpick, Medikit, Toolkit, Landmine & C4 Timer are never depleted. Deactivate option "9" if you want to use (and lose) a C4 Remote. (C4 remote needed in 1 quest, but you can also Mod Shopkeepers' inventories, more on that below)
At this point, with those stats & that gun equipped, the Guardian Vest is not necessary. I don't know if the shoes influence the Stealth rating.
AddItem 70 // SCAR-L Urban (50cal - MODDED) CHEAT
AddItem 70 // SCAR-L Urban (50cal - MODDED) CHEAT
AddItem 70 // SCAR-L Urban (50cal - MODDED) CHEAT
AddItem 70 // SCAR-L Urban (50cal - MODDED) CHEAT
or
AddItem 50 // Automatic Rocket Rifle
AddItem 904 // 50cal (10 vs 5 Normal)
AddItem 904 // 50cal (10 vs 5 Normal)
AddItem 904 // 50cal (10 vs 5 Normal)
AddItem 904 // 50cal (10 vs 5 Normal)
AddItem 904 // 50cal (10 vs 5 Normal)
AddItem 904 // 50cal (10 vs 5 Normal)
AddItem 912 // Rocket
AddItem 912 // Rocket
AddItem 912 // Rocket
AddItem 912 // Rocket
AddItem 912 // Rocket
AddItem 120 //Defuse Kit
AddItem 182 // lock pick
AddItem 100 //Large Medkit
AddItem 110 // Toolkit
AddItem 160 // C4 Timer
AddItem 140 // Landmine
AddItem 161 //C4 Remote
AddItem 4002 // Guardian Vest
AddItem 1226 // furcap - black clothing CHEATS v2
AddItem 5040 // boots black
(Continued below)