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TacomaYakko posted on Feb 15, 2012 2:07:17 AM - Report post
Military and culture have already been listed. What I couldn't find in the files was anything for increasing economy tech. I could attempt to mod it in, but I'd have to guess what it was named.
INACTIVE
kuningasjokipuu posted on Feb 15, 2012 10:27:09 AM - Report post
Do that, that increases it, personally i used it so many times that my demesne is 700 and i rule everything personally, i think i currently have minimum 3 stars in every research\military\economy.
-How to increase critical character traits like 'martial, learning, stewardship, learning' etc.- 1-Go to religious_events.txt 2-Press ctrl+f and search: name = "EVTOPTA39303" 3-Add the following lines under option = { name = "EVTOPTA39303" #Yes Please': change_learning = 100 change_martial = 100 change_diplomacy = 100 change_stewardship = 100 change_intrigue = 100 4-Save and enter the game 5-Open console and type event 39303. Your character will get 100 points for each of this traits.
ELITE
TacomaYakko posted on Feb 17, 2012 8:47:37 PM - Report post
Sort of an indirect way about it. I prefer to not have my "guy" be decked out in fake stats, but rather give him desirable traits.
I'd much rather find a way to duplicate the adding of random progress available for military and culture to econ.
ELITE
Lithric posted on Feb 26, 2012 7:23:10 PM - Report post
One problem with event modding is that unless you are very careful, those events will also fire for AI opponents.
ELITE
TacomaYakko posted on Feb 28, 2012 8:43:02 PM - Report post
One way around that is to create an event with impossible prerequisites. Still not sure what to call that tech branch if I do, though.