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Hashishim posted on May 01, 2012 2:47:13 AM - Report post
version 1.13 is out, hopefully you guys can update it to it please This patch is main patch where most of the stuff is in
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Koinonos posted on May 01, 2012 9:27:19 AM - Report post
Agreed. This April 30th, 2012 patch is a *major* feature update that fixes just about every GUI drag and drop/inventory management/management need JA had up to this point.
Loving the Tactical Feature, and of course looking forward to the new trainer for 1.13!
V 1.13 Added Features • Added hard difficulty level as option on game start. Modifies enemy strength, income and starting funds. • Added tactical mode as option on game start. - Enemies have to be revealed via line of sight in tactical mode. - Sound sources are marked in tactical view as well as on the minimap • Added two new achievements for tactical mode and higher difficulty. • Added option to level recruited militia up via the location UI on the world map. • Added options to distribute militia via location UI (evenly across all combat zones, focused on a single combat zone) • Added sector inventory, accessible via Character Detail Screen - Always accessible in friendly sectors - Automatically includes all containers that have been opened and all enemy drops that have been spotted by the player - Accessible for militia recruitment and trading with NPCs • Added item exchange via Drag & Drop in Character Details Screen. Illegible mercs are marked red. • Within hostile sectors mercs need to be within 5m distance to be able to exchange items. • Stamina is reduced when returning to the strategic map when squads travelled great distances in the tactical view • Current ammo saved for each weapon, weapons are unloaded when being handed over to militia. • Militia will hand weapons back unloaded to prevent players cheating ammo via the militia equip screen • NPC Traders restock their inventory over time (rules can be modified via characters.txt) • Targeting line indicates best range of weapon and chance to hit via color from green (good) to red (bad) • Camera scrolling possible by moving the cursor to the border of the screen in fullscreen mode • Added Sound FX for melee attacks • Putting away a fire arm for non-combat actions (e.g. heal) will no longer reset the firemode of the weapon • Added scrollbar in mail list window • Added trash can icon to delete mail to mail window Bug Fixes • Fixed some exploits that allowed to duplicate items via item exchange • Fixed bugs in squad selection via list on world map • Fixed regeneration of HP on world map, HP lost due to wounds takes longer to regenerate • Added missing text for Raider’s hiring dialogue • Fixed Blood not liking Magic due to a typo • Fixed MP53 weapon type not being specified • Fixed Deidranna’s sending of troops based on the player’s income becoming less likely • Fixed orientation of 66mm rocket shot from LAW • Fixed issue when player receives several items of the as quest reward and has not enough space in inventory to hold all of them • Fixed crash in tutorial • Fixed several mercs that move as a group changing positions after reaching their destination if one of them with active guard mode receives a new goto order • Fixed guard mode would prevent mercs from letting other mercs pass them • Fixed mail list not being cleared when starting a new game • Fixed item swap to player inventory for stacked items on rightclick and by "loot all"-button • Fixed bug in loner trait • Fixed bug in tough trait • Added slight offset to grenade explosions to prevent explosions inside ground to prevent grenades damage to be reduced by terrain • Changes to terrain to prevent grenades from falling through ground on machines with low frame rates • Fixed explosions not destroying armor correctly Balancing Changes and Tweaks • Added grenade launcher ammo to containers in some locations in the world • Added grenade launcher ammo to the stock of some local traders • Slightly decreased accuracy of snipers when prone • Tweaked enemy attributes to adjust aim time in combat • Tweaked enemy perception to accommodate introduction of Line of Sight • Enemies drop the amount of ammo they have left in their weapon • Enemy area defenders swap random positions to make the game less predictable in tactical mode (interval can be modified via templatesAIdescription.txt) • Reduced chance of friendly fire between enemies • State of tanks is stored outside of levels • Destroyed tanks only respawn if the location still belongs to the enemy after 24 hours • Location of Limited Edition DaHonko Flakes is now randomized • NPC traders item list is sorted by item type • Tweaks and improvements to pathfinding and navmesh calculation, mercs should not slow down in narrow passages anymore • Tweaked damage done to vehicles by explosives making tanks harder to destroy with grenades alone Localization • Polish language files added • Added missing texts for French • Added polish translation for game launcher
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tyro3 posted on May 01, 2012 9:42:00 AM - Report post
waiting on 1.13!
INACTIVE
sirchet posted on May 01, 2012 4:14:20 PM - Report post
Wow!
They did everything I was hoping for.
Freaking awesome!
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giwrgos7777 posted on May 01, 2012 11:16:50 PM - Report post
Yes... v 1.13 pleaseeeee...!
btw keep up the great job...! and thank you for all...
p.s. sorry for my terrible English...!
Thank you all for the quik responce...!
[Edited by giwrgos7777, 5/2/2012 6:30:59 AM]
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QuintusFontane posted on May 02, 2012 10:21:10 AM - Report post
Thanks for the 1.13 update guys, your continued efforts are not going unnoticed. My thanks to you.
EDIT: Holy crap that was fast! Thanks for 1.13A lads! Me gusta!
[Edited by QuintusFontane, 5/14/2012 12:22:46 PM]
If you can't dazzle them with brilliance, baffle them with bull****
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bixejovo posted on Jun 15, 2012 1:59:45 PM - Report post
Trainer v 1.13b works in "JABIA" v 1.13c??? 🤔
Thnx a lot.
Semper!
TIER 7
PWizard posted on Jun 15, 2012 3:42:53 PM - Report post
how about giving it a friggin try and letting us know?
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