quote:
originally posted by SkyheartAs I've mentioned, I'm only gonna boot up the demo for the KoA armor. No spoilers on this machine!
Also, the new FemShep trailer is so goddamn awesome. I usually avoid trailers in case of spoilers, but this was so worth it. For those living under a rock who haven't seen it yet: Link
I got chills. I don't think I've ever been so excited for a game in my life. Or anything else for that matter.
Oh, I almost forgot... has anyone worked out who the British sniper guy in the first reveal trailer is? Or was he just a plot device?
The trailer for those who have forgotten: Link
[Edited by Skyheart, 2/12/2012 5:05:47 PM]
I wouldn't get my hopes too high. I mean, dollars to donuts, what're the odds BioWare will actually manage to recover from the Spoiler:
giant human Reaper babies OMG PROTHEANS ARE COLLECTORS BUT ALSO NOT!!!!1
nosedive in ME2? From my own perspective as an author, I can firmly say that if we had
never learned what the Reapers wipe the galaxy clean for - or even why the Collectors became 1/1 scale human replica model enthusiasts, for that matter - they'd be
much, much more intimidating. Hell, just the fact that they're finite in number should've been a well-hidden twist in this one, rather than a "oh yeah btw lookit this ending" shot. If they'd held onto it just until the end of a prologue in ME3, it would be much more significant: shut those damn Council members up about the Reapers not being real by getting more precise intel on how quickly they
melt everyone into the shiny, pretty glass surfaces of planets they're making! Mais, pas: Reapers are many, yes, but that makes them even less intimidating, as you're going to have to be able to defeat that significant number of them in order to "win" the game.
They're gonna liberally apply as many tropes as they can. I'll be more shocked if the key to fending the Reapers off is
not a MacGuffin created by the Protheans that also created the
Spoiler:Conduit, and hence could never utilize.
It will, however, arbitrarily require someone who has experienced the visions the Beacon causes (possibly a philosophical and literal understanding thereof as well, as a failsafe) to actually activate it. However, Shepard will have forgotten everything or not have the right stuff present in the right places, due to the whole attempted atmospheric reentry without a landing craft thing. Bonus points to BioWare if you have to buy DLC in order to fit a dustpan onto the Normandy/whatever ground transport they're going to use this time to scoop up grey matter from low orbit/the ground.
It'll also require an arbitrarily exotic power source, or just a lot of power period, which will be a major part of preparing for the invasion.
I just want to finish Shepard's story, then be done with BioWare (other than TOR, which seems to adhere to their 2006 principles rather than post-EA) myself, unless they can un a third Dragon Age game. I've said it before and I'll say it again: giving ME3 the three "no story, more shooty," mode, a "less shooty, more story," mode, and a "way shootier than the first ME, same amount of story but, like, more predictable" modes is a ploy to get complete idiots to buy a
Mass Effect game just to shoot stuff and not get an engaging RPG, or just to get a visual novel with as much chance of failure in combat as one. And even if you disagree with me on all my other points, I think everyone can probably concede that this catering is stripping out the "RPG" part of the Action/RPG gameplay balance the first game was pretty well into mastering. If anything, you now pick a class to choose whether or not you play a cover shooter, a run/close and gun/melee, or button mashy mashfest to use abilities - all framed within a fairly generic branching sci-fi action/adventure plot.
I honestly don't consider myself too biased against it (but not exactly for it anymore, either) - I will still buy 3, still played quite a bit of 2, and I actually wore the original's disc out
completely before the PC port was even announced, and bought another one, and then a copy for PC.