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  • Send a message to CyberBob78
    INACTIVE
    CyberBob78 posted on Oct 03, 2011 8:32:57 PM - Report post
     
    the best way I've found for unlimited ammo is to change a different value in the inventory_gen.scr file ...

    search this string:
    AmmoCount

    change it to:
    AmmoCount(-1)

    any firearm you set to -1 will never use any bullets at all
    you can also change the max bullet amount by only changing 4 lines in the default_levels.xml file

    prop n="MaxAmmoPistol" v="500"

    prop n="MaxAmmoRifle" v="600"

    prop n="MaxAmmoShotgun" v="200"

    prop n="MaxAmmoSniper" v="150"
    There are a LOT of nice things you can change in that file ...

    for example:
    prop n="HealthRegenerationStartTime" v="0.1"
    prop n="HealthRegenerationMaxLevel" v="90.0"
    prop n="HealthRegenerationSpeedInStand" v="200.0"
    prop n="HealthRegenerationSpeedInWalk" v="200.0"
    prop n="HealthRegenerationSpeedInCrounch" v="200.0"
    prop n="HealthRegenerationSpeedInCrounchWalk" v="200.0"
    prop n="HealthRegenerationSpeedInSprint" v="200.0"
    prop n="HealthRegenerationSpeedInKnockDown" v="200.0"
    prop n="MaxHealth" v="100"
    prop n="BaseMaxHealth" v="100"
    prop n="BaseCriticalHealth" v="10"

    prop n="BreakDoorEffectivens" v="10"
    prop n="FistsDamageMul" v="10"
    prop n="MeeleDamageMul" v="10"
    prop n="BluntDamageMul" v="10"
    prop n="CutDamageMul" v="10"
    prop n="RangedDamageMul" v="10"
    prop n="BulletDamageMul" v="10"
    prop n="MaxStamina" v="100"
    prop n="StaminaRegeneration" v="100"
    prop n="MoveSprintSpeed" v="1000"
    prop n="MoveSprintStaminaConsumption" v="-1"
    prop n="JumpStaminaCost" v="-1"
    prop n="JumpMaxHeight" v="250"

    prop n="FirearmsPistolReloadTimeMul" v="0.1"
    prop n="FirearmsRevolverReloadTimeMul" v="0.1"
    prop n="FirearmsRifleReloadTimeMul" v="0.1"
    prop n="FirearmsShotgunReloadTimeMul" v="0.1"

    prop n="FirearmsPistolCritChanceMul" v="1.0"
    prop n="FirearmsRevolverCritChanceMul" v="1.0"
    prop n="FirearmsRifleCritChanceMul" v="1.0"
    prop n="FirearmsShotgunCritChanceMul" v="1.0"

    prop n="FirearmsPistolCritDamageMul" v="1.0"
    prop n="FirearmsRevolverCritDamageMul" v="1.0"
    prop n="FirearmsRifleCritDamageMul" v="1.0"
    prop n="FirearmsShotgunCritDamageMul" v="1.0"

    prop n="RangeMeleeMul" v="2.0"

    and more even ... play around. I don't even use the trainer anymore and I have a lifetime membership here hehe.

    I also got the developer menu to work with v1.2
    It does involce using a modified dll though

    google for dead island devmode 1.2.0
    you'll find the site

    you can download my mod changes here:
    Link
    just extract it to your root folder and play, that's it

    the dev menu for 1.02 can be downloaded here:
    Link
    extract to your root and play, then just pause and you'll see the menu. make a backup of the dll if you plan to play online. this will fail the VAC.

    have fun folks

    [Edited by CyberBob78, 10/3/2011 11:54:33 PM]
     
  • Send a message to JustSomeGuy
    INACTIVE
    JustSomeGuy posted on Oct 08, 2011 11:49:46 PM - Report post
     
    Per CyberBob... "prop n="MaxAmmoSniper" v="150"

    Has anyone actually ever SEEN a sniper rifle in this game? Perhaps they will have one in some DLC coming up.

    I'm just curious about this since I saw it before when looking over the files and didn't understand what it referred to.

    If there IS a sniper rifle someone please tell me where to extract it from the code and I will put it in my game just for yuks! Dead Island is a more "up close and personal" kind of experience though, so I don't know where it would be of much use since you can increase the accuracy of the normal rifles to the extent where they shoot "good enough" to do the job.
     
  • Send a message to CyberBob78
    INACTIVE
    CyberBob78 posted on Oct 09, 2011 10:18:15 PM - Report post
     
    my best guess would be the single shot rifle if it's currently in the game. i never found a true sniper myself either.
     
  • Premium Plus
    Send a message to OnkelLes
    POKEMASTER
    OnkelLes posted on Oct 16, 2011 12:31:08 PM - Report post
     
    Hm... What am i doing wrong? I tried to extract the data0.pak and put the files and folders in my "Data" Folder in the gamedirectory. Then i edited Zeds demise in the inventory_gen and saved it. But nothing changed in the game... I also tried to edit the file directly in the data0.pak file. But then the game won't start anymore. So can someone please help me?

    Greetings
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