Thanks for the Trainer! You guys rock ^_^.
But there was one problem (unless it's I'm doing something wrong) When using "Option 5 - Add Ability Points" it works fine, but it adds 10 Attribute Points and 20 Ability/Skill Points. However you can't apply attribute points without also applying your skill points and those skill points have a cap 8.
It would be better to have less Ability Points and more Attribute points for each code activation or have seperate options for each? one for Ability Points and one for Attribute Points?
Anyone else having this issue, or is there a way to add Attribute Points without also needing to add Ability Points?
And yeh it is great game , good to see gaming companies focusing more of the gaming / Roleplaying elements instead of beefing up the graphics and giving you game that feels more like the expasion pack of some other game...
the attribute points are created by the way you spend your ability points. I don't know of a way to avoid it. The trainer doesn't 'give' you anything but ability points, so as you distribute the points, i can only assume that the game is creating attribite points because of how you spent the ability points.
best,
Cal
send exe
I got it to work now. The version is 1.0s2 so I thought it was a version issue. Thanks!