Will there be a 64bit trainer for this new patch?
The game wasn't written, code wise, in 64 bit, because of the use of using in on 3 different systems. So there will never be one, most likely. The new patch recommends 64, aka dual core, or higher to be able to run the higher graphic functions.
/facepalm
Poor Pwizard. but on a side note thanks for the updated patch.
Will there be a 64bit trainer for this new patch?
The game wasn't written, code wise, in 64 bit, because of the use of using in on 3 different systems. So there will never be one, most likely. The new patch recommends 64, aka dual core, or higher to be able to run the higher graphic functions.
64-Bit is required for the high res textures and not just recomended. One would think that means there is a 64-Bit .exe now so don't ask me what Crytek are doing if it is requiring 64-Bit but doesn't have a 64-Bit .exe still Seems people should be e-mail Crytek and asking them what they are doing and not asking for 64-Bit trainers every patch though
[Edited by Spinoff360, 7/3/2011 6:58:08 PM]
You don't need a 64bit binary to run hi-res textures for Crysis 2.
Textures are data that is processed by both the CPU and GPU.
You shouldn't need a 64-Bit operating system for them period really. Especially when they are still not all that great. But when they are officially requiring a 64-Bit OS (Not that people have not found workarounds naturally) it still seems odd that they wouldn't release a 64-Bit .exe no matter if it is needed.
Honestly I don't know why you guys don't just remove the 32-Bit thing since it seems to be confusing people with 64-Bit systems into thinking it won't work when it works perfectly fine even when using the texture patch that is supposed to be using 64-Bit