*cough* idiot h4x0r *cough*.
LOL, it will never end =)
2Skyheart - Armor, weapon etc. I just sell if it is poor, but what about ingridients and materials, cannot guess what you need next and in what quantity. I spent lots of time just clearing my inventory and "guessing".
2PWizard - Thanks for your work, I think all members appriciate it.
I'm not generally fussy about carrying around ingredients. Many of the more common ones can be found from herbs and creatures just from roaming around, so there's always plenty of those. I just keep the rare ones with me all the time. Same with ingredients. The amount of lootable containers is ridiculous.
One think I've noticed though, is when you drop items from your inventory they appear as a bag on the floor. I wonder how long they stay there for? If it's permanent, it'd be a handy way for an alternative storage... just remember where you put them, and pick them up before the end of a chapter.
*cough* idiot h4x0r *cough*.
LOL, it will never end =)
2Skyheart - Armor, weapon etc. I just sell if it is poor, but what about ingridients and materials, cannot guess what you need next and in what quantity. I spent lots of time just clearing my inventory and "guessing".
2PWizard - Thanks for your work, I think all members appriciate it.
I'm not generally fussy about carrying around ingredients. Many of the more common ones can be found from herbs and creatures just from roaming around, so there's always plenty of those. I just keep the rare ones with me all the time. Same with ingredients. The amount of lootable containers is ridiculous.
One think I've noticed though, is when you drop items from your inventory they appear as a bag on the floor. I wonder how long they stay there for? If it's permanent, it'd be a handy way for an alternative storage... just remember where you put them, and pick them up before the end of a chapter.
Not even close to permanent.
Out of sight out of game is the best way to describe it.
Once it's gone from your screen it unloads, along with all other models/effects/textures/etc. This is determined by the LOD setting in the graphic options.