From what i can tell after a few hours of playing, there is no limit to Mana usage, therefore- no mana potions.
Health is no longer indicated on any HUD, but rather, signaled similar to CoD, with a "bloodshot" effect a "racing heart" sound, and occasionally, a black and white screen
There are no ressurrection vials, you only get "knocked out" (of which there is a record kept) [only been knocked out once so far]
Gold is Key in this game, more so than buying bigger and better weapons. There needs to be an income multiplier becuase the only effective way to get gold in this game is to either sell the items given to you (clothing, tattoos, gems, etc) or to buy out properties and learn to adjust the rent.
As you play, your weapons get stronger, longer, faster, or sharper. They deal more damage or have greater range.
Your Gauntlet charges much faster per level, your aim improves, and your shots do more damage, and your sword gains in attack power.
This game focuses a lot more on the emotional connections between people, how well you are liked or feared deterines a LOT in this game. As you well know, the more Guild Seals you acquire, the easier it is to complete the game, so perhaps the ammount of "Experience" you get from each completed task or slain foe needs to be exponentially increased.
---Also, if you need someone to test the modified Trainer(s), someone who isn't too attached to their current save file(s) I would be more than happy to assist and provide feedback.
Email me at -->
[email protected] if interested