LOL
It's only the start Cal, you have to do the introduction before the fun starts.
You may need to CMP eax, XXXXXXXX to set health, or whatever way you decide to do it. Not got it yet, but I am assuming Lionshead would have used the same system as before with Fable 2.
If I remember from previous Fable's...
Health
Money
Stamina/Mana
One Hit Kills
Age
Experience
Probably the usual standard options.
[Edited by DABhand, 5/17/2011 11:30:25 AM]
DABhand has the right idea, the weapons seem to have unlimited ammo, same for the magic.
Would you be able to make a Steam version?... I would be more than willing to send my exe to you or any other files you may require.
Thanks
Rich
Health
Money
Guild Seals
Gold/silver keys
Unlimited use/infinite potions
Quick charge for spells
good/neutral/evil alignment options
if possible a function to reset legendary weapon set as you are given only a handful of the 50 total which are supposed chosen at random for the said profile
and Mana does not exist in the game you can fire off as many spells as you wish in a row.
There's my 2 cents on what I would like to see in the trainer.
Cheers, keep up the awesome work CH
I think Wobblesmack hit the nail on the head so to speak with this list. Main ones though would be like money, guild seals, unlimited item uses, and the alignment switch in my opinion. The silver keys are unlimited to start with, so it would be more of a set key amount owned to X so you can unlock the higher chests. The gold keys are just a pain in the butt though so those would need an infinite tag added to them. Quick charge spells would be nice, but would be lower on the list for me then the others.
i been playing this game 18 mins now and so far i have hugged a girl, thrown a ball to a dog, talked to the chef, and more crap like this. is there a point to this game?
maybe i need a savegame further along or something (and where it goes)
best,
Cal
You should quit trainer making and become a standup comic.
Health and Money is all I really need