I just started a 2nd playthrough and somehow can't bring myself to keep playing. All the options are minor at best and they always lead to the same result. Admittedly, DA Origins is also linear, but it hides that fact well unlike DA2. Your companions will always do bat crazy / same stuff no what what you say, and with no regard to relationship path (rival/friend). The biggest decisions for each act are the same no matter what. Act 2 always end up with you killing the Arishok. Act 3 ends with you killing both first enchanter and meredith. If that's the case, why bother even letting us choose which side to help? Why not just script in the mage path or templar path just like all those family deaths?
I can't agree more. I find it really hard to keep playing since mostly everything is the same.