I am a huge fan of the series, especially front mission 3 back in the day. Playing this game I must say I honestly like the look of it all, how everyone moves inbetween missions with grace and motion, almost like a FMV. That said, it's really the only good thing about this game. The story feels like it was done before, and you don't have the time to learn about these characters, so you don't really care when things happen to them.
Customizing is meh since you can only change around your own wanzer, and you can't even name it! The controls are decent, but you have little warning to when you are going to die. The weapons are all what we have seen before, which honestly can make battle very interesting, but if you have a poor load-out you will be screwed as there is no way back into the customize screen. Oh and is it just me, or does the cut-scenes always show me with the wrong melee weapon? When I had a fist it showed the baton, when I had the baton it showed a spike, and when I had a spike it showed a fist...
The number one problem is the HUGE optional break in game flow. The optional stuff like blowing up sensors and finding tokens in the mission. They give you no warning to these bonus targets, sometimes leaving you to find one on your own. Like blowing up the oil pumps for instance, if you don't figure it out on the first one then you are screwed for getting them all, then what's the point? Don't even get me started about on foot. On top of the 20 sensors there are 7 scramblers to destroy, 5 key cards to get, and the 3 tokens. That's 35 things hidden in the stage! Do you really want to make game flow come to a complete halt to find all those? No.. I do not.. That is not how you increase game length. All in all this game feels like it's something that would have came out 10 years ago. I would say it's worth about 15$, not a cent more.
[Edited by YukoValis, 10/16/2010 4:32:50 PM]