CJB if your code is completely pointer based then that might be possible. however, i find this unlikely. so your statement is incorrect. if you modified the .exe in ANY way and one of the triggers scans any of those code areas, it will crash the game or close it. it might be when you get an achieve or when you do something simple like enter a certain building. there are 60 triggers in the game (or more). just because you can run around and not crash the game 99% of the time doesn't mean it WONT crash later if your options are on. i am looking at a way to defeat these triggers with ONE SHOT, but it appears that i will have to kill them all individually which takes time.
just FYI
best,
Cal
My trainer crashes the game only at 1 point, when you are in-game (playing a chapter) and you want to go back to the main menu, at that point the game crashes with the +6 trainer I created. I also tried to do the mission timer, but that causes the game to crash when you try to repair your car in a garage.
I played the game from chap 1 to the last chap and didn't find any crashes.