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From Dust
PC, XBox 360, Playstation 3



Reviewed on: PC
Developer:
Ubisoft Montpellier
Publisher: Ubisoft
Rated: "E10+" for Everyone 10+



CHEATfactor Game Review
by Joe Sinicki

   
view user comments (3)
   
User Rating:        6
   
Presentation: 6

From Dust features some of the best environmental effects seen in modern gaming. The islands look superb and the water can be downright astonishing. The sound doesn't get the same treatment and can become very repetitive at times.

Gameplay: 5

From Dust is an absolutely superb idea, but a superb game it is not. Don't get me wrong, it's not bad, but nagging control and path finding issues make From Dust half the game it should be.

Lasting Appeal:
5

You can probably finish most of the game proper in about six hours, but From Dust's legs are its challenge maps, which gives the player more freedom than in the normal game.

Overall: 6
From Dust is a wonderful idea and less wonderful game. Hindered by control and path finding issues, From Dust falls short of the game it could have been. That being said, it's still a game that everyone should experience.
CHEATfactor: 6
 
 
   
     

xIn some way or another, all video games ask you to solve a problem; they just do it in different ways. Some do it with high powered weaponry, some do it with fast cars - hell, some even do it with mushrooms. From Dust though is different; it asks you to solve problems for a group of villagers with natural elements including fire, water and Earth. In theory, it's a novel idea, but in practice, thanks to a series of control and path finding issues, the game doesn't reach its full potential. Still though, it's a game that should be experienced if for no other reason than its novel approach.

In From Dust, you are The Breath, represented on screen as a small cursor, The Breath has the ability to pick up natural resources like water and land and deposit them elsewhere. You start with a small version of this ability, like being able to use the land you grab to build a bridge over water, or in contrast using water to put out a fire. Your first few times using your new breath ability, you're not quite sure how to use it; for instance I initially thought I was supposed to pick up an element and instantly move it, but it's best to think of The Breath as a balloon that you fill up with whatever element you need, and then deposit however much you need wherever you need it. This adds a unique depth you may not expect with From Dust, the ability to overuse an element.

"...you're free to experiment and find other ways..."

 
   

In the game's story mode, your main goal is to lead your villagers to a totem so they can create a village and move through a stone passageway to complete the level. During most of these story missions - especially those early in the game, there's a clear way that the game wants you solve the issue, but you're free to experiment and find other ways, and at times, that's the most fun part of the game. Take for instance one mission where I was supposed to save a villager who was stuck atop a ready to erupt volcano. The obvious answer would be to manipulate the earth so he has a safer passage to the bottom, but in an attempt to buy time by cooling off the lava (yeah, I know), I was able to use a bit of water and let him float straight down into a lake near the totem. It's in this sense of discovery that makes From Dust work so well.

But From Dust doesn't always work, and the game starts to fall apart rather quickly. The biggest issue is the fact that the villagers don't always seem to be as intuitive as they could be. It's incredibly frustrating to figure out a solution that should work, but when you try it, the villagers don't seem to know what they're doing at all. Say for instance you're supposed to get villagers across a raging body of water, and you use the breath to grab land and make a bridge, but the villagers don't seem to know how to cross it, frustrating right? The worst part is that it's usually the smallest hitch that sets them back, the smallest bit of uneven terrain or unused water.

"...From Dust could last you a long time, especially with so many different solutions to try."

 
   

Aside from the story mode, there's also the challenge mode, which will give From Dust some sort of legs to stand on. These challenges range from the simple physics based missions that take mere minutes to solve to more intense missions where you'll more than likely finish with mere seconds left. There aren't a lot of missions (roughly 30), but if Ubisoft can deliver DLC with more missions, From Dust could last you a long time, especially with so many different solutions to try.

From Dust's environmental effects look so stunningly good, that it's sure to relieve some of the tension of failing as much as you probably will. The water effects in the game are some of the most fluid and impressive you'll see in this or any other console generation, and the weather effects aren't bad either.

From Dust isn't a perfect game, and could have used a bit more time to in development, but that doesn't mean that it isn't a charming and fun experiment in gaming. Like nothing else you've ever played before, From Dust will challenge you to think from a new perspective. At the very least, it lays great groundwork for the eventual sequel. 

 

CHEATfactor

CHEATS USED: Unlimited Breath Sucker, Freeze Totem Timers

They say it takes a village, but with From Dust, takes a trainer, and the trainer from Cheat Happens is simply one of the best I've ever used. It has all of the features that you'd want from a game like this.

Having issues not being able to hold enough of an element to solve a problem? Use the unlimited breath sucker cheat to keep more. By far though, the best cheat of the trainer is the freeze totem timers cheat, which gives you the freedom and time to experience the game as it was meant to be played.

Simply put - you need to download the From Dust trainer.

 

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 LATEST COMMENTS / USER RATINGS leave a comment / rate this game 
 
 Blondy
 
Current rank: 1 Star. Next Rank at 100 Posts.
VETERAN
User # 1253701
posted: 10/14/2012 12:00:10 AM -  Report Post              I rate this game   edit post

"spoiler alert" thats your only warning...it was a good game few chalenges here and there last level sandbox is fun though wish there were some auto created events besides the earthquake in it that woulda made it a lil more well random almost everyones lands start to look same cause nothing chalenges anyone to change it... and making your own natural disasters doesn't count needs to be something that is out of our hands...uncontrolable

[Edited by Blondy, 10/14/2012 12:00:51 AM]

 
 Rebel-502
 
Current rank: 1 Star. Next Rank at 100 Posts.
ELITE
User # 399231
posted: 10/3/2011 1:35:01 AM -  Report Post              I rate this game   edit post

this game was awesome! so beautifully made with astounding dynamic environment and gameplay, though it's not flawless, sometimes it gets on your nerves, but as said, all these beautiful and challenging environment will persuade you to start again and lead your tribe.
very nice.

 
 savor_savvy
 
Current rank: 1 Star. Next Rank at 100 Posts.
ELITE
User # 1255896
posted: 10/1/2011 5:40:54 PM -  Report Post              I rate this game   edit post

a somehow good game but it gets repetitive..

 
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