ENEMIES
Wayne will run across several varieties of enemies
throughout the world of E.D.N. III ranging from Akrid,
Human, and Machine. All enemies have a weakness or a
weapon that they fall easily to. Below is a list of
each enemy along with their heat source location (Akrid
only), a recommended set of weapons for dealing with
each type, and a strategy with a few methods for defeating
them.
Akrids
These Akrid move around on three legs. They like to
lunge straight toward an enemy and bite them with their
mouth that opens in three different directions, much
like a plant. These are usually found near hives where
they spawn numerously from inside.
Heat Source:
Inside of their mouth. Wait for them to open their mouth
before their lunge attack.
Recommended Weapon(s):
Anything really.
Strategy:
These enemies fall fast to a few shots from any weapon
no matter where they are shot, but one shot to their
heat source inside of their mouth is instant death.
Their heat source is really of no concern on the easy
to normal difficulty, but knowing where it is can help
save a few shots on hard to extreme difficulty.
These look much like the normal spider, but they have
a reddish tint to them and will swell up and eventually
explode. These things explode while dying as well so
always make sure to shoot them from a distance.
Heat Source:
There heat source is in their mouth, much like the normal
Spiders.
Recommended Weapon(s):
Anything.
Strategy:
Shoot them from a distance! One good aspect of their
explosion is that the dying Spider may take out some
of his brethren when shot, much like the Explosive Akrid.
Similar to a preying mantis, these Akrid lie in wait
under the snow and surprise their enemies by busting
out of the ground. They use their long front feet to
their advantage for long distance attacks and stabbing
their foes.
Heat Source:
These aggressive Akrid have a heat source in three places.
They have two on the top portion of their front legs
(one on each side) and another at the bottom of their
body.
Recommended Weapon(s):
Shotgun (while up close) Machine Gun (from a distance)
Strategy:
Blast the two heat sources on their legs to severely
cripple them by severing their legs then go for the
heat source on the bottom of their body. A Chryatis
has trouble hitting you from up close so you can stand
right next to him to avoid his horizontal swipe, but
his stab will usually hit you. This is a good tactic
for when you want to attack with a shotgun - stand right
underneath them and blast the heat source on their lower
body.
These Chryatis are slightly bigger than the normal
Chryatis and have a harder shell over their entire body.
They are known for their extreme aggressiveness.
Heat Source:
The same three places as the normal Chryatis: top portion
of their legs and the bottom of their body. Unlike the
normal Chryatis, their heat sources must first be exposed
by hitting their hardened shells before they can be
damaged in these areas.
Recommended Weapon(s):
VS weapons, rocket launcher, or shotgun
Strategy:
The Armored Chryatis can be very tough but just about
any VS weapon can take them down quick. A VS shotgun
is by far the best weapon to use when up close. Try
to stand very close to these enemies and they will be
less likely to hit you like a normal Chryatis.
Another Akrid that likes to lie in wait under the snow,
much like a beetle, these Akrid possess hardened shells
that protect most of their body from harm. They like
to curl up into a ball and roll at their enemies from
a distance. The Armored Dongo is not much different
from the ordinary Dongo. He is more heavily armored
making him harder to kill and he's slightly more aggressive.
Heat Source:
The Dongo have some extremely tough shells protecting
their entire body with only one visible heat source
on their tail end.
Recommended Weapon(s):
Shotgun (stuns them), Rocket Launcher, or Grenade (to
tump them over); Machine Gun (when blasting the heat
source)
Strategy:
1) The Shotgun will stun them momentarily no matter
where they are hit allowing you to rush behind them
and blast their heat source. The Armored Dongo is not
phased by a shotgun to his armor.
2) Move out of the way as a Dongo rolls toward you
then fire at them from behind while they try to recover
from the roll.
3) Use some form of explosion or heavy hit from a rocket
launcher rocket, a hand grenade, a nearby barrel, or
a shotgun to hit them while they are rolling and this
will cause them to roll over on their backs. Blast their
heat source with gunfire while they try to recover.
These enemies are similar to Jellyfish or a famed Nintendo
enemy. They float around areas and explode/release electricity
when they come into contact with any object.
Heat Source:
Their heat source is only visible when they move downward
or if you shoot them in the bottom half and cause them
to sway back and forth. A circular piece on the bottom
of their body will open to reveal a glowing portion
inside of them.
Recommended Weapon(s):
Just about any weapon will do.
Strategy:
Shoot them from a distance so their explosion or electric
explosion will not hit you if you choose to shoot them
in the top portion. They will freeze and break without
exploding if you shoot the heat source. Use them to
your advantage and shoot them in the top half so that
they explode and kill nearby enemies if there are any
in the area.
Another extremely aggressive Akrid that is found mainly
in warm climates; the Scorpion can leap a great distance
and likes to attack from long distance with its back
stinger or lunge attack. It can jump great distances
as well.
Heat Source:
1) Shoot the glowing space in the middle of their tails.
2) While they are turned over on their back, shoot
the glowing middle portion of their stomach.
Recommended Weapon(s):
Machine Gun (with good aiming), Rifle (more precise
aim and bigger damage), or Grenades (turns them over
easily)
Strategy:
A Scorpion is a weak enemy despite its appearance and
aggressive nature. As long as you stay aggressive, it's
not much of a problem. Aim for the heat source on its
tail and shoot it a few times (Machine Gun) or once
(Rifle) and it will roll over on its back when the tail
falls off. Finish it off by shooting the heat source
on its belly. Shooting off its tail severely weakens
a Scorpion so continue to shoot it anywhere on its body
to finish it off even if it manages to flip back. Keep
in mind that you can throw a grenade under a Scorpion
at any time and it might fall over on its back. The
Scorpion can be either a big pain (because of its aggressiveness
and how easily the body can get in the way of hitting
its tail heat source) or an easy kill (because it falls
fast when hit in the right areas).
Much like a dead dandelion spreading its seeds, these
Akrid will sprout from the ground and release explosive
spores that will fly all around them and explode upon
contact with an object.
Heat Source:
The bud at the top of the vine-like body.
Recommended Weapon(s):
Machine Gun (from a distance) or Shotgun (up close)
Strategy:
Always aim for the bud at the top whenever these Akrid
surface from the ground and shoot. A Shotgun will wipe
them out with one shot if the shot is accurate enough.
These flying stingray-like Akrid are very weak, but
extremely numerous. Their heat source is on their tail
end, but they will fall no matter where they are shot.
Recommended Weapon:
Machine Gun (from a distance) or Shotgun (from up close,
especially in packs)
Strategy:
Any type of gunfire will automatically kill them. The
Shotgun really shines on these enemies while they are
grouped up since it can take out a whole crowd with
one shot.
These enemies can get quite annoying since they will
usually buzz around the area and shoot fireballs your
way. They also have an attack where they will lunge
forward with their electric stinger stretched outward.
Sometimes they will stop and hover in the area and that
is when you should attack agressively.
Heat Source:
The bottom glowing half of its front side.
Recommended Weapon(s):
Plasma Gun, Shotgun (up close), Machine Gun (for the
wings)
Strategy:
Most of the time you will run into these enemies while
in a VS, and you shouldn't have many problems while
hitting them at that time as long as you wait until
they hover in place. A shotgun blast both from a normal
shotgun and VS shotgun will damage these enemies very
badly and nearly kill them with one shot. They usually
like to move toward you while attacking, so be ready
then shoot them. A plasma gun on foot or either a laser
gun with the VS works well from a distance for precise
aiming. Their wings can be shot off with any type of
gun if you aim for them. The wasp will hit the ground
on its back and expose its heat source on the lower
portion of its body. The wasp will not regenerate its
wings when they are shot off and will remain on the
ground until it is finished off.
Humans
Snow Pirates are found in the earlier missions of the
games and their numbers can overwhelm you easily in
groups. Many of them carry machine guns, but they also
favor energy guns and rocket launchers as well.
Recommended Weapon(s):
Machine Gun, Rifle, or Grenades
Strategy:
The Snow Pirates are fairly easy one on one, but get
a group of them together and that is where the trouble
starts. Use grenades to kill off groups quickly since
a machine gun will take too many hits for multiple Snow
Pirates resulting in them ganging up on you. The most
dangerous aspect of the Snow Pirate is that they can
carry any gun that Wayne can carry. The Snow Pirates
with the rocket launcher and the energy gun are some
of the most dangerous. Make sure to scope out the ones
with rocket launchers when you see a rocket hit nearby.
They will usually leave behind a Machine Gun when you
kill them. The Snow Pirates can also pilot Vital Suits.
These heavily armored enemies will start to appear
in the later missions of the game. They mainly come
equipped with plasma guns, but a few of them use rocket
launchers. These enemies can easily gang up on you like
the Snow Pirates, so have some heavy firepower at your
disposal when dealing with them.
Recommended Weapon(s):
Plasma Gun or Grenades
Strategy:
NEVEC soldiers are heavily armored and will not fall
fast to machine gun fire or shotgun blasts, but those
are sometimes the only weapons available. A Plasma Gun
will kill them in two hits and of course grenades are
helpful as well. Many of these enemies carry plasma
guns and they will zap your life energy down fast with
them, so be sure to stay constantly moving while fighting
a group of them. NEVEC soldiers sometimes drop their
plasma gun when they are killed. Like the Snow Pirates,
these enemies will pilot Vital Suits as well.
Machines
Piloted by either Snow Pirates or NEVEC soldiers, enemy
Vital Suits should always be the main focus of your
attention while they are in the area and targeting you.
The enemy Vital Suits with rocket launchers are the
most deadly, but if they ever come equipped with a homing
laser then you better take them down fast or they will
be a heavy nuisance. A homing laser can be dodged with
a simple roll, but the blast comes quickly and must
be anticipated.
Recommended Weapon(s):
Rocket Launcher, Rifle (aim for the pilot), Plasma Grenades,
Gum Grenades, VS Shotgun, VS Rocket Launcher, Laser
Gun, EM Laser
Strategy:
Try to shoot the pilot if at all possible. From a distance,
you can use the rifle to shoot the pilot right out of
the seat. When using a rocket launcher, try to aim for
the pilot by shooting the top half of the suit. If you
can successfully knock the pilot out of the suit then
the suit is yours for the taking! Plasma Grenades are
good for stunning a Vital Suit so that you can attack
it and Gum Grenades are good when used in conjunction
with the grapple - grapple the VS suit then slap a grenade
right near the pilot seat!
When you have a VS yourself, just about any heavy weapon
will take them down quickly, but the VS shotgun really
helps out, especially when you have two of them. A VS
shotgun can hit them quickly and stun them; it has a
good rate of fire along with quite a few shots before
needing to reload. Charged laser or EM laser blasts
work just as well also.
Turrets are usually rare. They come equipped with either
dual machine guns, dual rocket launchers, or a combination
of both. Enemy soldiers will sit behind them and aim
directly for you. Turrets are useable by standing in
the back of one and pressing the B button, so you can
sit behind the chair and kill to your heart's content
once you're in the seat, though you will only have the
immediate area to dispose of.
Recommended Weapon(s):
Rocket Launcher or Rifle/Plasma Rifle (aim for the enemy
in the seat)
Strategy:
You have two choices when fighting these: either dispose
of the user or destroy the turret. The turret will easily
fall to a single rocket and will give you a good amount
of T-ENG when disposed of. Shooting the soldier using
the turret will require you to either shoot him with
the rifle/plasma gun or get in behind him and shoot
him.
These flying machines are basically the enemy's surveillance
cameras. They fly around areas and search for any unknown
person with their red beams. Once a beam hits a target,
these bots will not stop attacking until their target
is dead. The bots will fire laser blasts at their targets.
Recommended Weapon(s):
Any weapon will do but a plasma gun or machine gun work
best.
Strategy:
A Bot's weak point is exposed each time it prepares
a laser blast or while it is scanning an area. Shoot
the center of the Bot as it opens its midsection, otherwise
it is invulnerable. A plasma gun is one hit kill on
easier difficulties but it is best to use a machine
gun on higher difficulties since you can get more hits
in while the middle section is open.
Security Guns are another type of security machine
usually planted around doors. They will blast any unknown
person that steps into their sights.
Recommended Weapon(s):
Any weapon.
Strategy:
Security Guns are very weak and can be taken out with
a few shots from just about any weapon. They are usually
numerous in areas where they are located. You can also
shoot the circular surveillance beacons to shut them
off. The beacons are usually found in an area close
to the guns.
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