Three years from the release day of Halo 3, Halo 2
ended and many curses with broken controllers and shattered
televisions ensued. Now, Halo 3 picks up right where
Halo 2 left off. The Prophet of Truth is on his way
to this mysterious
structure buried deep in the African sands, and the
Master Chief successfully left the ship and landed somewhere
in the jungle.
Sgt. Johnson and his squad are here to rescue, with
an unlikely companion, the Arbiter. The Master Chief
however, has little knowledge of the Covenant Schism
and sees the Arbiter as a hostile when he appears until
Johnson tells him he is a friend.
Walk it Off
Objective: Get to the river for evac
You (Master Chief) just escaped the Forerunner ship
that the Prophet of Truth is in to reach Earth. Now
that Johnson and his squad rescued you, you all have
to make it back to the rally point and get back to a
secure base, however, complications arrive.
When the mission starts, the initial path is very direct.
Follow this until Johnson leaves with his squad to climb
up next to the waterfall. Afterwards, the next area
holds a Brute who tells his Grunts to spread out and
search. Eliminate the Brute and the Grunts. Once you
proceed, two Phantom drop ships will sprout up and both
will let off Covenant troops. If you're lucky, you can
get a plasma grenade and throw it at the turret, making
it fall off. After all of them are dead, head to the
last area of this section and finish them off.
At the back of this section is a small tunnel, take
this path until you reach the next area.
The next area holds many Covenant troops. Make your
way down to the right and you'll see a sleeping Grunt,
take him out and the other sleeping Grunts below. Try
to take out as many as possible before the rest learn
of your position. Once the area is clear of Covenant,
work your way around from the left to the right.
The next area holds a Brute holding a Marine by the
throat on the tree branch above.
You can either kill the Brute and save the Marine, or
watch the Brute punch the Marine's face in. Your choice.
Make your way up and around to a stash of weapons, kill
the remaining Covenant and keep walking.
When you drop down to the next area, you will get your
first vision-like thing of Cortana. This will slow your
movement while she talks. Woot.
Charlie Foxtrot
Objective: Find Johnson before he is captured
The next area hold two Pelicans fighting off some Covies.
Soon after, one will be hit by a Banshee, fly away and
crash. Your next objective is to rescue Johnson and
his squad. Clear the area and work your way back into
the jungle.
This area holds Jackals in the trees with Carbines,
take them out and proceed.
Once you cross underneath the bridge and take out the
Grunts, you can see a Brute Chieftain with a Gravity
Hammer holding onto the Phantom drop ship as it flies
away. Don't try to kill the Brute, right now you can't.
So follow the path to the right, and you'll see the
crashed Pelican to the left in the back corner with
weapons laying around. Now cross the bridge while taking
out the rest of the Covies and head into the next tunnel.
Quid Pro Quo
Objective: Rescue Johnson
As you emerge from the cave, a cut scene will take
place which shows Johnson getting beat up by that Brute
Chieftain. If you grabbed the Sniper Rifle from the
Pelican...well...you know what you can do.
So, drop down and to the right is a way to get across.
This last battle is very direct. Once you get to the
building where Johnson is, deactivate the shield and
head back to the large bridge.
As you leave the building however, two Phantoms will
come and start shooting at you, but no worries, just
take cover, eliminate the Covies that come and a Pelican
will soon come to save the day.
Board the Pelican when it lands at the bridge and level
complete.
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