The Cases must be solved to unearth the truth behind the
zombie outbreak. Failure to finish any of the cases will
result in all of the cases afterward to become instant
failures. 72 hour mode can still be finished with a failed
set of cases, but you will only have access to scoops
and will not get to see any of the main story.
Each case set has a deadline time that you must meet
for individual cases and the entire case set. The final
case part must be finished no later than an hour after
the starting time of the next case. The first part of
a case always requires you to be in a certain location
in between the starting time and an hour after when
the case starts. Otis will usually call you back at
the beginning of the first case part of each case set
during the starting time of each set. If you take too
long on one part of the case, you may dig yourself into
a hole where you cannot finish the last case because
of time limits. Case 2-3 will not give you any sort
of warning if you go past the time limit and you will
only find out that you have actually failed the rest
of the cases after you report back to the goal destination.
The concept of time plays a crucial role if you want
to see the main storyline of the game so it is best
to finish the cases as quickly as possible then go back
and sneak in a few scoops.
Throughout the walkthrough, you may notice "[Extra
Scene]" at times. These are scenes that will not
happen until a specific time in the game and sometimes
do not have to be viewed in the main story. Many of
them can be delayed depending on how long it takes to
reach that area. Some are totally optional. If you want
to continue with the main cases, skip the Extra Scene
areas. I have also listed the Scoops available during
each case along with the times and the extra survivors
that show up outside of the scoops.
- Be sure to complete the "Out of Control"
Scoop for a very powerful weapon and a time saving shortcut.
Do not skip this scoop!
- Keep some sort of food with you all the time, preferably
a drink. Wine, Orange Juice, Coffee Creamer, and Milk
are some of the best to get.
- Run to Huntin' Shack in North Plaza when you can
first access Paradise Plaza and make it there before
3:00 PM then grab both Sniper Rifles to make the first
few major fights easier.
- When you are forced to go through a crowd of zombies,
jump often to help avoid their grabs.
- Frank's Double Lariat will help to get zombie hordes
off of you. Keep in mind that he will throw his currently
equipped weapon at the very end of the lariat however,
so unequip him before you do this if you don't won't
to risk loosing it.
- Keep a check on the current time using Frank's wristwatch.
- You must first get the call from Otis for a scoop
to be accessible, so make sure to answer when he calls.
Otis will not call if you are in the precise area for
a scoop, so you will have to leave the area and get
the call then come back at times.
- Survivor's items never break and they have infinite
ammo no matter what you give them, so take advantage
of this by giving them weapons that are nearly broken
or out of ammo.
- The Small Chainsaw with the Criminal Biography (Wonderland),
Entertainment (Paradise), and Engineering (Paradise)
books. You'll have the most powerful weapon in the game
that lasts 27x as long. Finish the "Out of Control"
scoop for this weapon.
- The Mannequin Torso with the Lifestyle Magazine (Entrance)
and Interior Designs (Paradise) books. This will give
you a really good starting weapon that last 9x as long
as normal. The Mannequin Torso is an excellent weapon
for boss fights when you don't have the Small Chainsaw.
This is available in the warehouse of Paradise Plaza,
in the display glass at the north end of Wonderland
Plaza, and throughout North Plaza.
- The Machete with the Criminal Biography book (Wonderland).
This is just as good as the Small Chainsaw, but it doesn't
have the same book support. Finish the "The Hatchet
Man" scoop to get this.
- The Meat Cleaver with the Criminal Biography book
(Wonderland). This is also just as good as the Small
Chainsaw and Machete, but it has a very short lifespan
even with the book. Sadly, Frank will not have access
to this until much later in the game after Case 8-4.
- The Katana with the Criminal Biography book (Wonderland).
A good blade that has a nice two hit combo. It can be
found in Ripper's Blades at North Plaza or at Ned's
Knicknackery in Entrance Plaza.
- The Battle Axe with the Criminal Biography book (Wonderland).
Though the Battle Axe is slow it still has some good
attacks with some good range. This can only be found
at Ned's Knicknackery in Entrance Plaza. Hold the X
button for a while to charge an Axe Spin. If you've
noticed how the Axe Spin move looks just like the Shadow
of Rome "Tornado Maximus" move then kudos
to you!
- The Plywood Panel with the Engineering (Paradise)
and Lifestyle Magazine (Entrance). I wouldn't recommend
carrying this around all the time, but it will clear
out a zombie horde very quickly with one swing. It breaks
easily, but if you have some book power then it can
be well worth picking up. These are mainly found in
North Plaza.
- The Hedge Trimmers with Criminal Biography (Wonderland),
Lifestyle Magazine (Entrance), and Engineering (Paradise).
This is another weapon that the books favor like the
Small Chainsaw, but it doesn't have too great of a distance.
It is an instant kill on a normal zombie though and
very fun to use!
- Sledgehammer and Sickle. These both have some good
distant moves that will clear a crowd fairly well. They
both have instant kill moves as well. The Sickle's instant
kill will leave Frank invincible for a while during
the animation. The Sickle is more for wounding a zombie
and a Sledgehammer is more for instant power. The Sledgehammer's
wide swing is one of the best moves in the game for
multiple enemies when you first start. The Criminal
Biography (Wonderland), Engineering (Paradise), and
Lifestyle Magazine (Entrance) books can help the Sickle
to last 27x as long and the Engineering will help out
on the Sledgehammer also.
- Hunting Knife. When you have no other weapon this
is a good close range alternative and can be found just
about anywhere. Look for the zombies in the yellow shirts
since they will always drop one. The Criminal Biography
book will help it to last longer.
- The Bench. Throw it at hordes of zombies to clear
a whole trail through them. If Frank's throw ability
is up high this will take quite a few zombies with it
before it finally stops. Only grab this when you see
it lying around. |