CHEATfactor Game Review by: Joe Sinicki | Reviewed on: PC | |||||||||
Welcome to our CHEATfactor Game Review of Armikrog. We review the game and then factor in how the available cheats affect the overall game experience. For better or worse, our reviews will help you decide whether or not to use cheats when playing the game. If Armikrog was a movie or a TV show it would be a bonafide instant classic. It's filled with remarkable characters, fascinating scenery and some truly breathtaking stop motion visuals. But it's not - it's a video game and sadly the interactive bits are some of it's worst and that's hard to believe since the game is almost utterly and completely broken thanks to game breaking bugs and glitches that pop up nearly every time you play. I really wanted to write this and be able to tell you to rush to your computers and to download Armikrog but in it's current state you should stay away at all costs and wait for a giant patch to come along and make it playable. |
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...Armikrog is so damn fun and charming. | ||||||||||
That paragraph hurts to type out as well since Armikrog is so damn fun and charming. Right from the start of the game's Saturday morning cartoon style opening (complete with theme song), the game comes charging out of the gate and almost makes you fall in love with it. Armikrog follows the story of Tommynaught an astronaut and his lizard-dog-bird...thing partner Beak Beak; astronauts who are looking to bring back elements of P-Tonium, a rare element that of course if only found on the furthest and most dangerous planets. An unfortunate and cartoonish incident leaves our heroic pair trapped in the Armikrog, a giant super prison with no way out. You won't necessarily care about the story or the characters as much as you'll care about the situations they're put in. The story feels deliberately wacky and everything just feels like it was built as a vehicle to get the characters from one situation to the next. The writing is more often than not top-notch and if you're old enough to remember the Earthworm Jim games and the writing seems familiar you're right, a good portion of the team that made those classics had a hand in making Armikrog. On top of this nearly every role in the game is voiced tremendously by a nearly all-star cast. I had to smile when I heard the voice of Rob Paulsen from Animaniacs fame as BeakBeak. As an animation and voice acting buff I couldn't help but smile my way through most of the experience...at least the non interactive parts. That's because Armikrog's actual video game bits don't live up to the level that the rest of the game sets. In the last few years we've been seeing a resurgence of sorts of the the adventure game genre and Armikrog is definitely a product of that but it also feels like it's stuck too far in the past to create any sort of identity of it's own. Armikrog is a point and click adventure game and you can bet you'll be doing a lot of pointing and clicking. Now don't get me wrong, I get it, I love adventure games and grew up on the genre but the fact that all I'm doing in Armikrog in pointing and clicking just plain bores me, which is a shame because of how interesting the world of Armikrog is. It's sort of like having a really comfortable couch and having to put plastic over it; it's not the same and you feel cheated. With games like Broken Age that pay homage to the genre classics but still manage to try new things Armikrog just feels like a relic. |
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...just how weird and unfinished the game feels. | ||||||||||
It's perhaps most disappointing that the world of Armikrog doesn't jive with the way that Armikrog “thinks.” As you progress through the world you'll notice just how weird and unfinished the game feels. The world just exists around you; nothing can be clicked to be interacted with unless it has a definite effect on the solution you're looking for which means that more often than not puzzles are solves by just manically clicking on anything you can find. Even then though it's not 100 % sure that clicking on the needed object will result in finding the solution as there were multiple times when I had to click an item multiple times for it to even register. There's nothing in the game that tells you what does what, like I struggled for far too long to figure out how to access my inventory only to find objects disappearing and showing back up at their own will. That's not even the biggest problem though. Armikrog, at least in it's current state is pretty much unplayable thanks to a series of glitches and game-breaking bugs. Cutscenes won't trigger or items won't show up in the right place causing you to not be able to advance in the game and more often than not it happens at a time when your progress isn't saved and let me tell you, the game's beauty only goes so far when you're clearing the same section over and over again through no fault of your own. You'd think the for a game that's been delayed as much as Armikrog it would at least be playable but in it's current state Armikrog is an undeniable mess. You have no idea how much I wanted to tell you the Armikrog is a must play and that your year in gaming isn't complete with experiencing it, but almost nothing can could be further from the truth. While it's remarkably well produced in it's non-interactive moments and it's filled with fantastic visuals and worlds but they're weighed down by outdated mechanics and game-breaking bugs. You should experience Armikrog, but you can do so by watching Youtube videos and saving yourself the money at this point. |
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