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Maybe my hopes were too high for Murdered: Soul Suspect. I was hoping for an interactive version of Peter Jackson's criminally underrated movie The Frighteners and what I got was more like something out of A Haunted House. Square Enix's paranormal detective game starts off with a unique and intriguing idea but thanks to a lack of direction, identity and an interesting campaign it squanders all potential it made for itself. Sure, you'll have some fun with the game but it misses nearly every mark it sets for itself in spectacularly disappointing fashion. "...Ronan, a detective who is killed in the line of duty chasing a serial killer."
The investigation mechanic feels unnatural as well. In L.A. Noire you were given subtle clues to where your next lead was but Soul Suspect seems intent on taking your hand and leading you through each investigation and showing you the answer. Clues are often marked and you won't have any trouble finding them that is of course if you're looking the right way. The game really only lets you check out clues and leads if you have the camera pointed in just the right way. There were quite a few missions that I found myself having to recheck areas because I just looked past them by an inch. "...potential cool ideas Soul Suspect fails to capitalize on." It's almost maddening how many potential cool ideas Soul Suspect fails to capitalize on. Once you become a ghost you start to see other ghosts everywhere and it's cool to see them and hear their stories. Some will send you on missions but they're nom more than fetch quests and last no more than a few minutes. There are some pretty badass demons that try to hunt you down, but they turn into nothing more than an annoyance when you're trying to get past them. With Murdered: Soul Suspect, Square Enix takes an interesting idea and proceeds to do almost nothing with it. The investigations and lacking and the ghost abilities feel tacked on, a crime when the game is based on them. Soul Suspect does get some things right, but every time it does, it does four or five mind bafflingly dumb ideas that stop the game's potential dead in its tracks. |
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