CHEATfactor Game Review by: Joe Sinicki | Reviewed on: PC | |||||||||
Welcome to our CHEATfactor Game Review of Invisible Inc... We review the game and then factor in how the available cheats affect the overall game experience. For better or worse, our reviews will help you decide whether or not to use cheats when playing the game. I didn't expect to like Klei's Invisible Inc., at least not as much as I did. Save for a few notable exceptions like XCOM, Civilization and Knights of the Old Republic, I've never been much of a fan of turn based games. Leave it to the developers of Don't Starve and Shank to change my expectations completely. Invisible Inc. is not only fun and interesting to play through it manages to create a tense experience nearly every time you play it. It drips of pulp era spy themes but I just wish the story wouldn't be so static, especially in a game that begs for multiple play throughs like this. That being said, Invisible Inc. is yet another great game from a great developer. |
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The story changes as you play through... | ||||||||||
The plot of Invisible Inc. is simple enough - you're part of an underground spy ring that's focused on stealing secrets and resources from an overbearing and evil corporation. The story changes as you play through, but it never really branches out into any unexpected territory. What's worse, thanks to it's randomly generated levels and different characters, Invisible Inc. begs for multiple playthroughs, but the story doesn't change much at all, so even if you do jump back in after completing the main story you'll find yourself skipping most of the dialogue each time. It's a good thing then that the main gameplay of Invisible Inc. is so compelling. Each mission boils down to the same basic requirements - get in, get what you need and get out but it's how you do it that makes each play through so compelling. You cans pend your movement points in a number of ways including figuring out the next move of the guards or of course, moving yourself into the shadows. Guards are a mixed bag throughout the experience with some being painfully unaware of where you are even in the most obvious situations and others seemingly knowing what's going on throughout the map at all times. Even with this most situations are pretty easy to get out of unless you're caught completely in the open without any room to hide. Even then it's just going back and trying to find out where you made a mistake and avoiding it. You'll learn pretty early on that most of your failures are as a result of being too overzealous. There's a real sense of progression to much of what Invisible Inc. does. Each mission, though they feature the some basic objectives plays into the next and sets up your next big score. It was really interesting to spend one mission trying to get extra intelligence (you'll get a choice at extra objectives before you start each mission) that sets up an easier next mission. Similarly your agents who get caught and you're not able to get them out before the end of the mission stay captured until you take the time to actually go an rescue them. There's a whole lot of risk VS reward like that in Invisible Inc., and much of it drips with the drama and begs you to come back for another play through. |
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The visuals are simple but fun and detailed enough.. | ||||||||||
Klein has done a great job paying homage to the spy genre with Invisible Inc. as the game is filled with tributes and nods to each main era of spy story telling. There's the pulp era spy, James Bond style spies and even a few nods to properties like Blade Runner as your progress through the game. It's pretty clear right from the start of the game that the developers had a great time making this game and really did their research. The visuals are simple but fun and detailed enough to do what the story asks of it. I really found myself being enthralled by the great mix of a score and great sound effects throughout my time with the game. Klei's Invisible Inc. joins games likes Don't Starve and Mark of the Ninja as great sleeper hits that won't expect to like as much as you end up liking them. It's a remarkably dramatic game that also manages to be a lot of fun and pays tribute to the source material it uses as it's inspiration. Invisible Inc. could have been a mess but thankfully it's one of my favorite games of the year so far. |
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