Console Commands
Command: activate_all_traditions
Effect: Activates all Traditions
Parameters: None
Example: activate_all_traditions
Command: activate_ascension_perk
Effect: Activates the specified Ascension Perk, pressing tab reveals the names
Parameters: [name]
Example: activate_ascension_perk ap_mind_over_matter
Command: activate_tradition
Effect: Activates the specified Tradition, pressing tab reveals the names
Parameters: [tradition id]
Example: activate_tradition tr_prosperity_sct
Command: add_anomaly
Effect: Adds an anomaly to the selected planet
Parameters: [anomaly category name]
Example: add_anomaly life_asteroid_category
Command: add_opinion
Effect: Increases the [source] empire's Opinion of the [target] empire by [amount], default 40
Parameters: [source] [target] [amount]
Example: add_opinion 1 0 100
Command: add_ship
Effect: Creates a fleet with one ship of [design name], pressing tab reveals the names
Parameters: [design name]
Example: add_ship Avatar
Command: add_trait_leader
Effect: Adds a trait to [leader id], entering only the leader ID reveals all trait IDs for that class
Parameters: [leader id] [trait key or index]
Example: add_trait_leader 1 leader_trait_gale_speed
Command: add_trait_species
Effect: Adds a trait to [species id]
Parameters: [species id] [trait key]
Example: add_trait_species 5 intelligent
Command: alloys
Effect: Adds [amount] of Alloys, default 5000
Parameters: [amount]
Example: alloys 500
Command: branchoffice
Effect: Take ownership of a planet branch office
Parameters: None
Example: branchoffice
Command: build_pops
Effect: Adds [amount] of robot pops to the selected planet, default 1
Parameters: [amount]
Example: build_pops 5
Command: cash
Effect: Adds [amount] of Energy Credits, defaults 5000
Parameters: [amount]
Example: cash 500
Command: colonize
Effect: Starts the colonization process of the selected planet using a copy of the pop with the ID given.
Parameters: [colonizer pop id]
Example: colonize 1
Command: create_megastructure
Effect: Creates a Megastructure in the current system, pressing tab reveals the IDs
Parameters: [megastructure id]
Example: create_megastructure think_tank_1
Command: create_navy
Effect: Creates a fleet using your most recent designs that uses [amount] Naval Capacity, 1 means 100%
Parameters: [amount]
Example: create_navy 0.5
Command: debug_nomen
Effect: AI empires always refuse player proposals
Parameters: None
Example: debug_nomen
Command: debug_yesmen
Effect: AI empires always agree to player proposals
Parameters: None
Example: debug_yesmen
Command: effect add_deposit =
Effect: Adds [deposit id] to the selected celestial body
Parameters: [deposit id]
Example: effect add_deposit = d_arid_highlands
Command: effect shift_ethic =
Effect: Shifts the player empire's ethics to [ethic id]
Parameters: [ethic id]
Example: effect shift_ethic = ethic_fanatic_spiritualist
Command: engineering
Effect: Adds [amount] of Engineering tech points, default 5000
Parameters: [amount]
Example: engineering 500
Command: finish_research
Effect: Finishes all active research
Parameters: None
Example: finish_research
Command: finish_special_projects
Effect: Finishes all special projects
Parameters: None
Example: finish_special_projects
Command: finish_terraform
Effect: Finishes all terraforming processes
Parameters: None
Example: finish_special_projects
Command: food
Effect: Adds [amount] of Food, default 5000
Parameters: [amount]
Example: food 500
Command: force_integrate
Effect: Integrates [country_id] empire into the player's empire
Parameters: [country_id]
Example: force_integrate 5
Command: free_government
Effect: Toggles allowing player to change governments without the time limit
Parameters: None
Example: free_government
Command: free_policies
Effect: Toggles allowing player to change policies without restriction, including policies previously disabled
Parameters: None
Example: free_policies
Command: grow_pops
Effect: Adds [amount] of growing pops to selected planet, default 1
Parameters: [amount]
Example: grow_pops 10
Command: instant_build
Effect: Toggles instantly finishing constructions and upgrades WARNING: This also applies to enemy AI so only used while paused
Parameters: none
Example: instant_build
Command: intel
Effect: Gives sight of the entire galaxy and disables first contact while active
Parameters: None
Example: intel
Command: influence
Effect: Adds [amount] of Influence, default 5000
Parameters: [amount]
Example: influence 500
Command: invincible
Effect: Player ships will not take damage
Parameters: None
Example: invincible
Command: max_resources
Effect: Fills all resource storages
Parameters: None
Example: max_resources
Command: minerals
Effect: Adds [amount] of Minerals, default 5000
Parameters: [amount]
Example: minerals 500
Command: observe
Effect: Switches to observer mode, use the play command to revert control WARNING: If the game is unpaused in observer mode the AI will take control of the player empire
Parameters: None
Example: observe
Command: own
Effect: Take ownership and control of the specified fleet, starbase or planet
Parameters: None
Example: own
Command: physics
Effect: Adds [amount] of Physics tech points, default 5000
Parameters: [amount]
Example: physics 500
Command: populate
Effect: Fills all Housing on selected planet with pops
Parameters: None
Example: populate
Command: planet_class
Effect: Changes the selected planets's class to [planet class name]
Parameters: [planet class name]
Example: planet_class pc_arid
Command: planet_happiness
Effect: Adds a modifier with [amount] Happiness to the selected planet, default 100
Parameters: [amount]
Example: planet_happiness 25
Command: planet_size
Effect: Changes the Size of the selected planet, can go above regular sizes but above 78 will move the planet backwards
Parameters: [size]
Example: planet_size 30
Command: remove_trait_leader
Effect: Removes a trait from [leader id].
Parameters: [leader id] [trait key or index]
Example: remove_trait_leader 1 leader_trait_gale_speed
Command: remove_trait_species
Effect: Remove trait from [species id]
Parameters: [species id] [trait key]
Example: remove_trait_species 5 intelligent
Command: research_all_technologies
Effect: Instantly researches all non-repeatable technologies. Add 1 for creature and crisis techs too. Add a second number for repeatable technologies.
Parameters: Boolean
Example: research_all_technologies 1 4
Command: research_technology
Effect: Instantly research [technology key]
Parameters: [technology id]
Example: research_technology tech_titans
Command: resource
Effect: Adds [amount] of [resource], default 5000
Parameters: [amount] [resource]
Example: resource consumer_goods 1000
Command: skills
Effect: Adds [amount] of skill levels to every leader under player control, default 1
Parameters: [amount]
Example: skills 10
Command: society
Effect: Adds [amount] of Society tech points, default 5000
Parameters: [amount]
Example: society 500
Command: survey
Effect: Surveys all planets, requires at least one science ship
Parameters: None
Example: survey
Command: play
Effect: Switches control to empire [country ID]
Parameters: [country ID]
Example: play 2
Command: unity
Effect: Adds [amount] of Unity, default 500
Parameters: [amount]
Example: unity 5000
Command: unlock_edicts
Effect: Unlocks all edicts
Parameters: None
Example: unlock_edicts
from
https://stellaris.paradoxwikis.com