THE THING COMPLETE GUIDE BY ADNAN JAVED ChandooG Prologue ... " I'm gonna hide this tape when im finished, if none of us make it atleast there will be some kind of a record, the storm's been hitting us pretty hard now for 48 hours, we still have nothing to go on....... one other thing... i think it rips through your clothes when it takes you over, were all very tired, there's nothing else i can do but just wait. RJ Mcready helicopter pilot US outpost north 31 " -- RJ Mcready. ########## ########## ## ## ## ## ##### ## ## ## ## ## ###### #### ## ## ## ## ## ## ## ##### ############ ############ ## ## ## ## ## ## ## ###### ## ## ## ## ### ## ####### ## ## ## ## ## ## ## ## ## ######### ## ## ## ## ## #### ## ## ## ## ## #### ## #### ## ## ## ## ## ### ####### ## ## ## ## ## ## ## ###### For 20 years 1 question has remained... What survived ??? Walkthrough for The Thing by Adnan Javed , better known as ChandooG on the Gamefaqs message Boards Until i get some xbox version specific things about this game i think this will indefinetly be the final update for this guide. _ _|_ __ |__ | ___ __ _|_ |_, (__( |__) |_, (__/_ (__) | __ __ __ _|_ ___ __ _|_ __ (___ (__) | ) |_, (__/_ | ) |_, __) _______________________________________________ | | | | |No | Description |Code | |___|____________________________________|_____ | | | | | |1. | Version history | vhis | | | | | |2. | Guide Information | infx | | | | | |3. | Introduction | ino9 | | | | | |4. | Game Overview | gmov | | | | | |5. | Story | stty | | | | | |7. | Field Manual | fmnl | | | | | |8. | Controls | ctls | | | | | |9. | Character's | chss | | | | | |10.| Enemies | enms | | | | | |11.| Boss Battles | bbts | | | | | |12.| Weapons | wpps | | | | | |13.| Complete Walkthrough | wrtc | | | | | |14.| Cheats and Tips | ct&t | | | | | |15.| Complete NPC List | npcc | | | | | |16.| Game Review at GameSpy | rvag | | | + My own Review | | | | | | |17.| Legal / Contact info | lgll | | | | | |18.| Credits / Game credits | cdgc | |___|____________________________________|______| !*!*!*!*!*!*(`'·.¸ ¸.·'´)¸.·'´)¸.·'´) !*!*!*!*!*!* VERSION HISTORY !*!*!*!*!*!* '·.¸)`'·.¸)`'·.¸) !*!*!*!*!*!* vhis Latest Version : --------------- Just like before i have been proven wrong and here is another updated version to the walkthrough, this time i've added the XBOX controls of the game and mini descriptions of the over-head icons, all thanks to Josh Beebe . History : -------- V 1.0 , the basic first version, all the info needed V 1.1 , fixed the alignment error and made a few spelling corrections v 1.2 , probably the final, this time i've added some more tips and the game shark and pro action replay codes for the PS2 version. I think i'll update more if i find something good for the Xbox version. v 1.3 , made another update... this time i added some shortcuts on beating the third big thing ... these tips were sent by Ash (kazuyamishima1@hotmail.com) and he/she ( dunno) snould get all the credit for them. v 1.4 , Just made a huge update to the walkthrough, completely new design new ascii, and 4 new sections, also added a very important thing in the walkthrough. Until i get some xbox version specific things about this game i think this will indefinetly be the final update for this guide. Last updated : 20th June 2003. !*!*!*!*!*!*(`'·.¸ ¸.·'´)¸.·'´)¸.·'´) !*!*!*!*!*!* GUIDE INFORMATION !*!*!*!*!*!* '·.¸)`'·.¸)`'·.¸) !*!*!*!*!*!* infx Guide for : The Thing System : XboX, PS2, PC Author : Adnan Javed Alias : AJ Email : Returnofthemaniac@Hotmail.com Blood type : o + Coments : THIS GAME IS AWESOME Total size : Name : The Thing Developed : Konami Published : Universal Released : Summer 2002 Systems : Xbox, Ps2 , PC No of levels : 11 ( not counting sub levels ) No of bosses : 4 No of NPC's : Plenty !*!*!*!*!*!*(`'·.¸ ¸.·'´)¸.·'´)¸.·'´) !*!*!*!*!*!* INTRODUCTION !*!*!*!*!*!* '·.¸)`'·.¸)`'·.¸) !*!*!*!*!*!* ino9 Hello and welcome to my walkthrough for the thing, being my first next gen console game walkthrough i've been receiving alot of kudos for this walkthrough which is the reason why i constantly keep updagint this one so that the people who read it find all they need to complete the game and more . The thing actually leads us back to the start of the 80's when John Carpenter made a film called "The Thing". Set in the antarctic it had an indepth storyline about an alien being and the struggle of a science research team to survive not only the thing but also the harsh enviroments of the cold north. The film ended with the 2 surviving characters sitting in the cold after they dispose of the BIG thing. They await a rescue team to come and save them. This is where the game takes us to, we will be controlling captain Blake who is the leader of a rescue team sent in to investigate on the recent happenings of the area and the loss of contact with the previous research team. Now to the gamey-parts, the game will take you through several of the movie locations especially in the first two levels, where you will be exploring through the ruined buildings of the american research center where the original incident happens. Along the way you will also be able to hear recordings from Mr mcready himself, and to spoil the game a little bit for you, he also makes a guest appearance in the very finale of the game to help you out in the final battle. Other then sporting very beautifully dark rendered graphics this game also has a good fear factor to it and more then once you'll find yourself looking back just to make sure that your partners are actually your partners and not those hideous things, thats another thing about this game, you dont really know who's human and who's been taken over by the aliens. Your partners will suddenly transform right in front of you in a most gruesome fashion. Well thats enough information about the game, now go find the rest by playing the game yourself. You can visit the official the thing website at www.thethinggames.com !*!*!*!*!*!*(`'·.¸ ¸.·'´)¸.·'´)¸.·'´) !*!*!*!*!*!* GAME OVERVIEW !*!*!*!*!*!* '·.¸)`'·.¸)`'·.¸) !*!*!*!*!*!* gmov Knowing who can trust is the difference between living and dying. Dropped into the frozen wasteland of Antartica you are the leader of a military rescue team sent to investigate the mysterious disappearence of the American scientists expedition team. in the punishing wind and cold of ANtartica you and your team finds a strange, shape shifting alien lifeform that asumes the appearence of the people it kills. This monster is dificult to see, hard to kill and almost impossible to evade. And when you see it its often too late. Try to control your panic striken squad and your own fears in the face of spactacular alien destruction, gruesome carnage and shocking plot twists and immediate deaths, your only hope is to trust your team and hope that they trust you too. ---- The Thing was first released in the summer of 2002, since then it has sold a lot of copies, no one thought that a game made out of a 20 year old movie would do so well. This game is a 3rd person action adventure which is also a survival horrir game, and it is chock full of action for the harcore actionists and adventure for the adventurists. !*!*!*!*!*!*(`'·.¸ ¸.·'´)¸.·'´)¸.·'´) !*!*!*!*!*!* STORY !*!*!*!*!*!* '·.¸)`'·.¸)`'·.¸) !*!*!*!*!*!* stty Contact with the US outpost has been lost for several days now and the government is beginning to worry about them but unknown to them is that at the US outpost 31 an incident has occoured, the workers there have stumbled upon a bein which is not from this planet, what is it and where it came from was unknown even to them, but all they know is that the species is a hazard for them all because this " thing " can take the form of any living thing it comes in physical contact with. Some time after the contact is severed a rescue team is sent in to take a look at the base and look for survivor's , this team is led by one captain blake, and that's where the adventure begins. !*!*!*!*!*!*(`'·.¸ ¸.·'´)¸.·'´)¸.·'´) !*!*!*!*!*!* FIELD MANUAL !*!*!*!*!*!* '·.¸)`'·.¸)`'·.¸) !*!*!*!*!*!* fmnl In the game thing you will find a field manual, which is like the basic commands of this game, for your convenience i have written the whole thing here. (i) COMMANDING YOUR SQUAD. Giving Weapons : You can give items to your squad members by accessing the squad menu, selecting the squad member you want to interact withand then selecting the give weapon option. Your weapon inventory screen will come up allowing you to give weapons and ammo to the squad member. Taking Weapons : You can take items from squad members by accessing the squad menu, selecting the squad member you want to interact with and then selecting the take weapon option. This will automatically take the squad members weapon and its ammo Issuing Orders : You can issue various orders to your squad members, to do this access the squad menu , from there you can issue a group command to all of your squad members telling them to either stay/gaurd or follow you. From individual squad menu you can issue a command to stay/guard or follow you as well as send a squad member to a location you have identified. To tell a squad member or individual to follow you, access the squad menu and select. The stay/follow option for the entire group or select an individual squad member and issue a command to his squad menu. To tell the squad member to go to somewhere in particular access the squad menu,select the squad member and select the "Go to" option. An inventory of locations you have identified will show up. Select any of them to send the squad member there. Follow Stay or Guard : At any time you can order a squad member or an entire team to stay follow or guard. If you ask a squad member to follow you they will do just that, if you ask them to stay they will stay where they are, however if you ask the squad member to tay and they have a weapon then they will guard the immediate area. (ii) OVERHEAD ICONS Thanks to Josh Beebe for the mini descriptions.. TRUST ICONS= 8 of them My trust has gone from high to low= what this looks like is two hands are clasped together like they are shaking hands. Also there is an Orange arrow pointing down. My trust has gone from low to zero= what this looks like is Two hands clasped are together like they are shaking hands. Also there is a Red arrow pointing down. My trust has gone from zero to Enemy level1: I suspect the player may be infected= what this looks like is a clock that is at 20 after 12, or a circle that is 1/3 red. There is a red arrow in the background pointing down. My trust has gone from zero to Enemy level 2: I am almost certain that the player is infected= what this looks like is a clock that is 40 past 12, or a circle that is 2/3 red. There is a red arrow in the background pointing down. My trust has gone from zero to Enemy level 3: I am now positive that the player is infected; I will look at the player as an enemy= what this looks like is a clock that it exactly 12:00, or a circle that is completely red. My trust has gone from zero to low= what this looks like is two hands clasping together like shaking hands, and there is a orange arrow pointing up. My trust has gone from low to high= what this looks like is two hands clasping together like shaking hands, and there is a green arrow pointing up. You have earned my complete trust. You will not lose my trust if you execute another Squad-Member, and if another Squad-Member attacks you, I will open fire on him to protect you= what this looks like is a 100+ in green in front, two hands clasping together like shaking hands, and a green arrow pointing up. FEAR ICONS= 3 of them My fear has gone from Danger to Crack-Up level 1: I am to lose it= what this looks like I s a clock that is 20 past 12, or a circle that is 1/3 blue. My fear has gone from Danger to Crack-Up level 2: I am getting close to cracking up= what this looks like is a clock 40 past 12, or a circle that is 2/3 blue. My fear has gone from Danger to Crack-Up level 3: I have lost it and I am going to Crack-Up. ACTION ICONS= 9 of them Man down (minimum health)= what this looks like is a white box with a red outline, a red cross is in the middle and a question mark is next to it. I need ammo= what this looks like is a light green box with a dark green outline, there are three bullets in a row going down with a question mark next to it. I can undertake an action (engineers only)= what this looks like is a light blue box with a dark blue outline, there is an opened ended wrench in it with a question mark next to it. Man Down (minimum health), but you can’t heal me= what this looks like is a white box with a red outline, a red cross is in the middle with a question mark, but now a hand is at the bottom with a X in it. I need ammo, but you can’t give it to me= what this looks like is a light green box with a dark green outline, it has three bullets in a row going down, with a question mark next to it, but this time there is a hand at the bottom with a X in it. I can undertake an action, (engineers only), but you can’t ask me to do so= what this looks like is a light blue box with a dark blue outline, an opened ended wrench, with a question mark next to it, but now a hand is at the bottom with a X in it. Man Down (Minimum Health) and you can give it to me= what this looks like is a white box with a red outline, it has a red cross in it, and a question mark next to it, but this time it has a hand at the bottom. I need ammo and you can give it to me= what this looks like is a light green box with a dark green outline, it has three bullets in a row going down, with a question mark next to it, but it has a hand at the bottom. I can undertake an action (engineers only), and you can ask me to do so= what this looks like is a light blue box with a dark blue outline, it has a opened ended wrench in it, with a question mark next to it, but it has a hand at the bottom. MISCELLANEOUS= 4 of them I am talking= what this looks like is speech bubble like in comics and has 4 dots in it (you will hear their voices in background). Enemy Spotted= what this looks like is a sniper type view with a green “thing” in it. I am in combat and taking damage= what this looks like is a white box with a arrow attached at the bottom, it has a red cross in the middle. I have been coerced= what this looks like is a circle with a dark blue outline; it has a shadowy figure with an arm holding a gun, and pointing at the shadowy figure. (iii) TRUST Synopsis : If your squad members dont trust you they wont do anything for you, and if they loose all trust in you they might just send you to hell. Your squad members are not mindless robots, they have just found themselves in the middle of an alien encounter and their own life depends on wether or not they can spot a monster that looks, acts, talks, walks and smells intirely human. Because of this they will watch your actions closely and react to anything stupid that you might do. They will also force you to prove yourself and they will not cooperate with you until they are sure that your one of the good guys. You will have to manage their trust to keep them cooperative. Loss factor : You can loose a small amount of trust if you shoot your squad members during combat. You can loose a small amount of trust from squad members if the group is attacked and you dont take part in the combat. You loose a medium amount of trust from a squad member if you force him to undertake an action by pointing a gun at his head. You can loose a medium amount of trust if you take a weapom away from your squad members. You can loose a large amount of trust if you shoot a squad member outside of combat. You can loose a large amount of trust from squad members if they witness you kill a member outside of combat. Gain causes : You can gain a small amount of trust from a squad member if you heal him. You can gain a small amount of trust from a squad member by giving him ammo. You can gain a small amount of trust from squad members if they witnes you attacking things. You can gain different degrees of trust by giving a squad member a weapon ( the amount you gain depends on the weapon you give, bigger guns get more trust ) . You can gain a large amount of trust from a squad member if they witness you killing n infected squad member or a larger thing beast. You can gain a large amount of trust from squad members by blood testing yourself in front of them. (iv) FEAR Snyopsis : When your squad members get scared they wont perform well, and if they lose it entirely and crack up... they just might call it quits and paint the wall with their own brains. Your squad members are living men and they are entirely aware of the circumstances they are in. Dark places will make them cringe, odd sounds steal their breathes and the sight of those things will absolutely freak them out, you will have to manage their fear in order to keep them stable. Loss Factor : You can calm squad members to a little degree by giving them ammo. You can calm squad members to different degrees by giving them weapons, different weapons have differnt effects ( the ammount of fear they loose depends on the weapon, bigger guns earn them more confidence ) . You can calm squad members to different degrees by killing the things that are causing them fear. You can calm the squad members temporarily by using the adrenaline hypo on them. You can calm the squad member a large degree by taking them away from the area thats causing them fear. Gain Causes : Squad members will gain a small amount of fear from strange sounds they hear. Squad members will gain differen degrees of fear depending the enviroment around them ( the degree they suffer depends on the intensity - the more banged up and grostique an area , the more fear it inspires) . Squad members will suffer a different degree of fear by seeing the things ( the degree they sufer on the type, the bigger thing cause them more fear. (v) THE INVENTORY The inventory screen : Your inventory screen shows you all the items you are carrying. To access the weapons simply open the inventory screen, to see the items bring up the inventory screen and select the show items option in the centre of the ring. To view the documents you have collected press the select button. To view the different keys you have collected select the view documents option and select the show keys option. (vi) WEAPONS AND ITEMS. Stun Gun : Capable to deliver a 5000 volt charge, the stun gun will temporarily disable a target and cause them to drop their weapons, great as an alternative to killing a squad member who is behaving in a hostile manner. Be warned a medium trust down will occour on using the stun gun on a squad member. This cannot be given to a squad member. Pistol : This is the most accurate of all the weapons when used in motion. It fires rapidly and is useful for killing smaller enemies. The pistol will boost a small courage boost and trust when given to a squad member. Machine Gun : The standard firearm of you and your squad members. A rapid firing weapon that can make light work of smaller enemies and can stop the advances of the larger enemies. The machine gun has medium accuracy when used in motion. The machine gun will produce a small amount of courage boost and trust when given to a squad member. Shotgun : The shorgun can fire powerful rounds taht can drive enemies back. Deadly at close range but inaccurate from a long range. The shotgun has medium accuracy when used in motion. The shorgun will produce a medium amount of courage boost and trust when given to a squad member. Blow Torch : The blow torch is a very small range flame weapon. Although it can kill large alien entities, a hit and run stratergy is recommended. The blow torch can also ignite the pathes of fuel on the grounds. Flamethrower : Dont try to take on the self repairing alien entity without the ability to cook them. The flame weapons are the only way to kill them. When attacking them be sure to administer enough ammount of fuel to ignite them but be aware that the enviroment and the squad members can also become a part of the barbeque. The flamethrower can also be used to create fire walls which can be used to pen the enemy targets. Grenade Launcher : This weapon allowes you to prime and launch all grenade types from the launcher. Using grenades in this way will cause them to detonate on impact with any surface. THe grenade launcher has low acuracy when used in motion. This cannot be given to other squad members. Sniper Rifle : The sniper rifle can only be used accurately in first person due to its large inacuracy rate. Use the move forward and backward keys to zoom in and out. Luckily it fires high velocity rounds that can take a human entirely down with a carefully places headshot. The sniper rifle will produce a large amount of courage boost and trust when given to a squad memeber. Standard Grenades : Standerd grenades come in two different flavors Regular and High Explosive. When using them the longer the button is held the furthur the grenade will go. Grenades have a fuse so be warned that hesitation can cause grenades to go off in hands. Standard grenades can be used as a finishing move on the alien entities. Flame Grenades : The longer the button is held down the further the grenade will go. Flame grenades can be used as a final killing move on the larger alien entities . It desperces burning fuel on explosion. Stun Grenades : The longer the button is held the further the grenade will go. While it will not do any health damage, the stun grenade can cause the human targets to drop their weapons, and the alien entities to be temporarily confused. Flares : Used to illuminate the dark areas you may encounter. Equip and press the use item button to ignite. Once burning it can be thrown with the additional press of the action button. The longer the button is held down the further the flare will go. Flares can also be used to ignite the patches of fuel on the grounds. Flash Light : Press the use item button to turn it on, and once again to turn it off. Fire Extuinguisher : Every house hold should have one of these. Use them to get rid of the fires that are blocking your path. Medical Kits : Invaluable if there is no medic available . To use the medical kit on a squad member first equip it and then action it on the injured squad member. To use the medical kit on yourself access the inventory menu and select use on self command. Blood Test Hypo : A new blood test hypo based on the chemical research. Once blood is extracted an agent in the holding tank will burn it when the two combine. If the suspect is infected the blood test will expose him. To use a blood test hypo on a squad member firstly equip it and then action it on the squad member. To use it on yourself access the items menu and select the use on self command. Adrenaline Hypos : Adrenaline can give a temporary boost of courage to a squad member who is suffering from fear. This might be extremely usefel when i squad member looks like he is about to flip out. To use the adrenaline hypo firstly equip it and action it while facing the suffering squad member. (vii) ADVANCED STRATEGIES Coercion : When encountering an uncooperative squad member a special action can be undertaken to make them perform the task to perform coercion first approach the squad member go into first person view with a weapon equipped and point it at his head for three seconds. His squad menu will appear allowing you to pick the task. This however does not come without a penalty as tge squad member will receive a fairly large trust down , so prepared to take some action when this happens. First Person Lean Mode : When in first person view mode, the strafe controls can be used to lean in and out. These controls are pressure sensitive so the ammount of lean can be precisely controled. Use this when available cover allowes it . Crouching : Crouching cannot be only used to take cover and crawl in spaces, but it also increses the accuracy greatly. Using this function when stationary will also increase the accuracy greatly. !*!*!*!*!*!*(`'·.¸ ¸.·'´)¸.·'´)¸.·'´) !*!*!*!*!*!* CONTROLS !*!*!*!*!*!* '·.¸)`'·.¸)`'·.¸) !*!*!*!*!*!* ctls As i am writing this guide for the PC version of THE Thing, the following controls are also for the PC. So you can find the keyboard controls and etc etc down here. PC CONTROLS : ----------- Forward : W Back : S Strafe Left : A Strage Right : D Use Item : Mouse 2 Fire Weapon : Mouse 1 Interact : E Squad Menu : Q Quick Equip Toggle : Mouse 3 Quick Equip Previous : Mouse Wheel up Quick Equip Next : Mouse Wheel down Free Look : Left Shift Reload : R Walk Toggle : Left Control Crouch : Space Inventory : I View Documents : F XBOX CONTROLS : ------------- (Thanks to Josh Beebe * TYPE B CONTROLS: LEFT THUMBSTICK= MOVE PUSH LEFT THUMBSTICK IN= FREE LOOK(or aim gun or weapon in FIRST PERSON VIEW) DIRECTIONAL PAD LEFT= NEXT ITEM DIRECTIONAL PAD RIGHT= PREVIOUS ITEM DIRECTIONAL PAD UP= PREVIOUS WEAPON DIRECTIONAL PAD DOWN= NEXT WEAPON LEFT TRIGGER= SIDE STEP LEFT RIGHT TRIGGER= SIDE STEP RIGHT RIGHT THUMBSTICK= CROUCH(have to push in) WHITE BUTTON= RELOAD BLACK BUTTON= ACCESS INVENTORY Y BUTTON= SQUAD MENU B BUTTON= PICK UP ITEMS/INTERACT WITH ENVIRONMENT X BUTTON= USE ITEMS A BUTTON= FIRE WEAPON BACK BUTTON(next to start button)= ACCESS DOCUMENTS/MISSION OBJECTIVES START= PAUSE/OPTIONS * TYPE C: L= CROUCH R= FREELOOK WHITE= RELOAD BLACK= INVENTORY Y= SQUADMENU B= INTERACT WITH ENVIRONMENT X= USE ITEM A= FIRE WEAPON LEFT THUMBSTICK= MOVE/SIDESTEP/ZOOM (push in= NOT USED) RIGHT THUMBSTICK= TURN (Push in= NOT USED) D-PAD UP= PREVIOUS WEAPON D-PAD DOWN= NEXT WEAPON D-PAD LEFT= NEXT ITEM D-PAD RIGHT= PREVIOUS ITEM START= PAUSE/OPTIONS BACK= DOCUMENTS * TYPE A: R= FIRE WEAPON L= USE ITEMS Y= INVENTORY B= SQUADMENU X= INTERACT A= FREELOOK D-PAD LEFT= NEXT ITEM D-PAD RIGHT= PREVIOUS D-PAD UP= PREVIOUS WEAPON D-PAD DOWN= NEXT WEAPON START= PAUSE/OPTIONS BACK= DOCUMENTS LEFT THUMBSTICK= MOVE (PUSH TO CROUCH) RIGHT THUMBSTICK= SIDESTEP (PUSH TO FREELOOK) BLACK= RELOAD WHITE= NOTUSED !*!*!*!*!*!*(`'·.¸ ¸.·'´)¸.·'´)¸.·'´) !*!*!*!*!*!* CHARACTERS !*!*!*!*!*!* '·.¸)`'·.¸)`'·.¸) !*!*!*!*!*!* chss Captain Blake : Captain Blake is a military officer with his speciality being small arms. As part of the first special forces group led by captain whitley, Blake's combat training , sharp mind and fighting skills are second to none. As a natural leader blake's been put incharge of this recconissance mission sent to investigate the strange loss of communication with the US base outpost 31. Blake is the hero of this game, as the profile says he's a born leader and thatwas the reason why he was put incharge of this mission, because of his excellent military skills and his confidence, Blake is the hero type of person who wont let any of his team mates down and will do almost anything to keep them in his confidence, now blake has been sent to antractica to check out the US outpost 31. Here he will fight a new kind of battle, soemthing he never imagined. Whitley : Whitley started the first special forces task force three years ago, now he's heading them in an investigation of the antartic US research base wreckage. Whitley has seen more classified action then most and his specialized knowledge of exteme enviroments and ruthless never say die attitude are legendary. The troops are counting on him for their success and survival Whitley is the man put in tactical incharge of this operation, whitley is more like the father figure of all the troopers sent on this mission because he is a very smart man and he knows more then people know in their entire life times, he's the one who trained blake and that's where blake's confidence comes from, but whitley has something up his sleeve for this mission, what is it, play the game to find it out.. Soldiers : As small arm specials soldiers are highly prficient with all fire powered weapons, trained as lethal killing machines their skills in combat are unmatchable. They are singularly driven to find a target and kill it quickly cleanly and efficiently. More dangerous then most of the others these are the guyz you want with you when in tight situations. You can consider yourself safe for a while as long as you have a soldier or two with you in your gang, if you have any good firearms like the shotgun or the MP5 be sure to hand these fella's one of them, beacuse soldiers have the best aim in any of the NPC's and they can make the most of their weaponry they can use it more effectively then any other personel, and they spend less ammunation too. Medics : With their extensive training and their acute diagnostic skills medics can heal all squad members without medical kits or other tools, as with all other special forces operatives medics are stealth combatants, as precise with a flamethrowe as they are with a scalpel, if he is who he says he is then you can trust a medic to watch your back Soldiers may be better in fighting and combat but medics are in my opinion the most useful of the NPC's because they can completly heal any characters full to their health without using any of your medi packs, the only bad thing about them is taht they cannot heal themselves , and they arent all that good in use with the weaponry, the best thing to hand over to a medic is the pistol. Engineers : Engineers live and breathe technoligy, it its broken they will fix it, if its destroyed they will rebuild it, engineers are known for their adaptabilaty and they can work with any device regardless of its origin, even when it seems beyond repair. Like any piece of hardware they know their guns in and out and wont hesitate in using them. These are the bad boys, required to open many doors in the game which will either lead to goodies or to the end of the level, the engineers are moderate when it comes to combat skills, they know their guns and they know how to use them just fine, if you ever have an engineer in your party be sure to save his ass yourself because they are valueable assets, if there is a large scrap going on just ask them to stay behind. Dont let them die. !*!*!*!*!*!*(`'·.¸ ¸.·'´)¸.·'´)¸.·'´) !*!*!*!*!*!* ENEMIES !*!*!*!*!*!* '·.¸)`'·.¸)`'·.¸) !*!*!*!*!*!* enms Face Huggers : These are the first small things you come across in the game these are alot like those small creatures in the ALIEN movies, they are not all that powerful and can only cause small amount of damage, they can be killed with any weapon in the game, use the pistol on them mostly cause it works best on them. No more then 3 shots and they will die. Not much of a nuisance, but sometimes can be really annoying if there are alot of them in the same area. Walkers : These are the first big things you come across in the game, they are really a pain to kill if you dont know the right method to kill them, these big things can only be burned to death, no matter how much you keep on shooting at them, they still wont die, you need flame guns like the flame thrower or the blow torch to finish them off, the walkers have a strong attack and its best to stay away mostly from them and reduce there health from afar, the best thing to use against them is the shotgun and after that the MP 5. Humanoid walkers : These are also a type of walkers but they look alot like humans and they walk on two legs so they are called the humanoid walkers they are the same as the normal walkers in all the strenghts and weakness's. Use the same strategy to kill them. Human hosts : When one of your NPC's burst out with a thing host then this is what comes out, these are just the normal things too, but they are a bit weak on the attack and they can be killed much more easily then the normal things, some of them can spray acid at you which can cause either health loss or can cause blake to slow down. Use the flamethrower to finish them off. The Dogs : This is probably the worst kind of walkers in the game, they are on all 4 of their legs and they have awesome speed, they can take down blake quickly and they have a charging attack which is very deadly, the best thing to do when you come up aginst them is to shoot while running make them weak this way then carefully kill them with the flamethrower by luring them to chase you then running backwards while flaming them. The Veins : In some of the levels of the game you will come across tentacles which are hanging from the walls, these things are not all that hard to kill and just a few shots will do them over, plus their attack aint all that impressive. Kill them with the MP5. Troopers : Now were talking, the arrival of the troopers in the later stages makes this game look more and more like half life, these troopers are rather weak in health and can be killed with just one shot of the shotgun but there attack is impressive and there AI is marvelous, they will hide behind objects blocking your fire and often chuck grenades at you, the soldiers really have a good AI and are one of the most fun to kill enemies in the game. !*!*!*!*!*!*(`'·.¸ ¸.·'´)¸.·'´)¸.·'´) !*!*!*!*!*!* BOSS BATTLES !*!*!*!*!*!* '·.¸)`'·.¸)`'·.¸) !*!*!*!*!*!* bbts BOSS 1 : The Radio Man Difficulty : Not so hard Method : Quick advice, press the back and right moving keys as the cutscene is happening, and as soon as the fight starts, you will hopefully be able to duck the first shot, now hide in the corner and look at the monstrocity you are about to face , you need a good weapon to turn all the target areas on this boss red. The weapon of choice here is MP5. I advice you to hide in that corner where there are all the crates. Now the boss will have some targets at its base , and those are your concern, as you are shooting the boss will make a hole in the wall near the crates. This will reveal a pod which makes scuttlers, quickly get into first person and torch the pod. Then shoot at the base of the boss until all the targets are red. THen you get a target at the top of the boss, and once you turn that red aswell a small cutscene starts in which you finally see the radio man you were looking for, but he is the head of that boss thing. Somewhere near this point, some tentacles will break through a grate in the other corner of the room, you should get rid of them immediately by shooting as they can be a real pain in the butt. Now shoot open all the crates that are near you, and you will find some fire grenades, just the thing. Throw them at the body of the boss and soon its gonna be over. --------- BOSS 2 : Twin Necked Freak Difficulty : Hard Method : When you open the door a nice little cutscene will introduce you and you will see the boss in it, but your team is nowhere to be seen, thats cause the door closed and they were left out. This boss is a little different from the first boss and it needs a little careful planning to be killed. Dont just run in charging at it, even thought its attacks seem to be slow they can cause a lot of damage per hit. Once you are in control again head a little forward and fix the box which you see , this will turn on the wrech machinery. Now head back and stand in behind the crates in such a way that you can see the boss from there, now equip the HE grenades, if you dont have them then this boss will be a little tougher to kill. Go into first person view so that you can properly aim the grenades, now aim the grenades and throw them towards the thing moster, make sure that you dont throw them a little too close because they can still harm you even if your behind the crates. Thats why they are called High Explosive grenades. Throw atleast six grenades so that the boss gets his health meter in red, and if you run out of the HE grenades dont hesitate to use the regular green grenades. Now if you have some flame grenades go charge in and throw the grende and get out of harms way as soon as you can, if the boss hits you then you will suffer alot, you can take no more then 4 hits from the hands of the boss, once you hear the boss roar it means that it was hurted by the grenades. After he is really really weak equip your flamethrower and head for the switch which was in the same area as the boss, when you press the switch the boss gets a electic shock and its head will drop down but only for a few seconds. Take this time and hit the boss in the part where its neck divides. It will get hurt again, if it doesnt die in the first try keep following the steps until it dies. --------- Boss 3 : Roof Breaker Difficulty : Easy if you know the right method. Method : When you enter the final door a little cutscene will introduce you to the third thing boss, this is the hardest boss in the game byfar if you dont know the proper technique to kill it, inside this same room is a walker held in a glass container besides the boss. Here is the trick to beating this boss, when you enter the room run straight, dont even move a little bit, stand right at the face of the boss, so close that it wouldnt be able to hit you, if you manage to do this then you are in a really nice place, from here you can shoot the boss until its red , and then you should blow the tank of the walker and try to kill it, BUT RemEMBER , dont leave that place where you are standing or else the boss will get you. Try to kill the walker from the same place where you are. If he comes close to you use the flamethrower of if it stays away then the only thing to do is to throw a flame grenade. When the walker is dead its time to kill the main boss. To kill the boss throw a flame grenade right underneath it and run quickly back , keep on retreating back so that the grenade doesnt affect you, if the boss doenst die in the first grenade then the second should definetly kill him. When it is dead then a new objective will be added to your list which is escape. -------- Boss 4 : Whitley Difficulty : Easy Method : The first main targets are the 4 fuel drums which are near the bottom of the boss, it may seem a little hard to hit at first because the chopper is moving a lot. But as soon as you get them 4 the gun will turn upwards towards the upper torso of whitley thing. Here you will see that a long long tenticle comes out of his body in a certain position and then it goes back in. That is its weak spot, keep on hitting him there and soon you shouldve finished the thing. !*!*!*!*!*!*(`'·.¸ ¸.·'´)¸.·'´)¸.·'´) !*!*!*!*!*!* WEAPONS !*!*!*!*!*!* '·.¸)`'·.¸)`'·.¸) !*!*!*!*!*!* wpps Pistol : This is the standard pistol in the game, but surprisingly like many other games you wont start the game off with it, but its found quiet early on and its usefull to the very end of the game, in the earlier levels of the game use it only on the small face huggers, because they die at about 3 well aimed shots, you can use this gun at the walkers too if your a good aim and a quick shot. In the later levels of the game when the troopers start showing up, you can use this gun on them too, but use only if 1 or 2 troopers are near, cause the slow fire rate of this gun can be the cause of death for blake. Giving this gun to your partners will cause a not so large trust boost. MP 5 : This is the gun your squad starts the game off with, the fully automatic MP 5 machine gun, there are plenty of these throughout the game and these are very very usefull indeed, probably the best thing to take out the walkers with and can be used well against the soldiers aswell, i use the MP 5 on all the boss things, because the auto fire can supress their attacks, the face huggers will be cannon fodder for this gun and the walkers will also loose their health quickly once they get a taste of this gun. In the later stages of the game i highly advice using this gun because the troopers almost always drop off MP 5 rounds, so you wont be short on ammo. Giving it to any of your team mates will give a nice trust boost. Shotgun : This is my favourite gun of the game, and MAN does it rock, the shotgun is well known for its power in any game having it and in this game it doest disappoint, the power aswell as the surprisingly fast fire rate makes this gun probably the best in the game, the face huggers die at 1 shot and the walkers are pushed back if you shoot them from close range, even the troopers die at one shot each making this the best gun for close quarters combat, but like the real life shotgun the shot is wide spread meaning that the farther your away from the target the less damage it will receive from the shot but the shot will be spread in an arc. Shotgun shells are plentyfull throughout the game so no point in saving them for later. Giving this to a team mate will cause a hefty trust boost. Sniper Rifle : This game has a sniper rifle too, and like a real sniper rifle there's a zoom in and zoom out scope in it too, the first time you get the rifle is when you'll need it to complete a mission, after that this gun can be pretty useless throughout the game, because of the slow fire rate and because it takes some time after each shot, this gun is NOT advised to be used in close quarters, only and only use it if you see a distant target who hasnt seen you yet, the shot power is awesome though, and giving it to any team mate will cause a HUGE trust boost. Grenade Launcher : This baby can be found in the later stages of the game the grenade launcher is the most powerful single shot gun in the game and it should not be used unless really required, the grenade can be launcher at a nice distance and it has immense power, there is a way to use the flame grenades in the grenae launcher aswell, but i dont know how to do it but if someone does know it, then they can kill the things with jsut this baby, awesome weapon. But you cant give it to any NPC , which isnt a bad thing .. now is it.. ? Blow Torch : This is the first fire weapon you will come across in the game and it sucks really badly, use it only and only if your out of the flamethrower ammo, but if you use it while standing straight there is a high chance that your gonna get burnt yourself so i advice to only use it while running backwards and spraying fire ahead of you. The good side of this gun is taht you can kill the walkers with this gun. Flamethrower : This is one of the best guns in the game and the only thing you should use to get rid of the thing creatures, this can also kill the boss things, with high power and non stop flaming this gun is a handy thing to have in your hands when in close combat with the extra terestrial. If you have a spare flamethrower then its best to give it to any good NPC's to that they can get rid of the thing craetures on there own. Giving it to an NPC will cause a good amount of trust boost. Grenades : There are 4 kinds of grenades in the game, first there are the normal green grenades which can cause good amount of damage to any foe and can be used often, secondly there are the red flame grenades which can be used to get rid of the thing creatures and they can also cause alot of damage to any enemy because they can spew fire all over the place, the best thing to get rid of the bosses, thirdly there are the HE ( high explosive ) grenades, these work like the normal grenades but there power is AWESOME, be sure to run very far away when you throw one of them. Lastly there are the stun grenades which are blue and can be found near the ending stages of the game, they can stun almost every enemy in their tracks, giving you the time to attack or run away. !*!*!*!*!*!*(`'·.¸ ¸.·'´)¸.·'´)¸.·'´) !*!*!*!*!*!* COMPLETE WALKTHROUGH !*!*!*!*!*!* '·.¸)`'·.¸)`'·.¸) !*!*!*!*!*!* wrtc Now the walkthrough begins. Take note of the assimilation complete screen while the levels are loading, it looks cool :). As the game will begin the first few rounds are very easy and there is almost no fighting done in them. Take advantage of this and use these rounds to learn the basic controls are your squad commands. These are the best rounds for training. ########################### # LEVEL 1 # # Remains of the Outpost 31 # # ########################### When the cutscenes are over you will start the game, but a popup screen will come up and give you a basic tutorial, if you are new to this game then i advice that you keep it on and listen to what it says. After that is done you should check your objective screen, you will find that you have 2 active objectives, which are " Retreive evidence and rescue any survivors " and the other one is "Keep team alive" . Right, now we know what to do so we go off. When you are in control of your hero turn around a little and you will find some ammo and an Mp5 at a little distance, and if you have seen the movie then you will also find one of the signs seen early in the movie , but you will have to search it. Once you have done all that then go and enter the outpost, there is only 1 entrace door so there should be no confusion. When you enter head to the door on the left as that is the only way you can go right now. When you enter this room (radio room) another cutscene will start in which you are introduced to , and are told about your NPCs and their features. When that is over look around in the room and you will see a blue sparkling box on the wall, aproach it and another tutorial will popup, this time it will tell you about junction boxes and how to repair them. You can repair this box if you want to or you can ask your engineer to do if for you. (read the field manual). Once the box is repaired the door next to it will open, once you step inside there will be a faulty PC which will explode, not if you get injured you can go to your medic and he will heal you automatically, but dont be so happy as the medics are unable to repair themselves, and you will need first aid kits to raise their healths. Once you step inside the now safe room you will find a pistol and some ammo , now if you like it you can distribute this weaponry in your teammates, and there trust meeters will go a little high. Once all this is done you should step outide the door from which you enteredthe radio room, and an explosion will clear the path which was blocked before. Now you have to follow that path, feel free to explore any other parts in the area if you want, when you are done, go to the end of the hall, and to the left, you will find a door which is locked and another tutorial will popup. After you read this check your objectives , you should see a new one there. It will read " Gain access to the infirmary ". Now turn to the left side of the door and you will see some light posts, follow them until you reach some wreckage and them a large pit. Head down in the pit and you will find some items inside there including ammo flares and an extinguisher, for the movie fans you will find macready's shack there and his recorder aswell, play it to hear his message. After all of this search the pit and you will find a path leading inside.Inside you will find the infamous alien ship and another cutscene begins, after that pick up the infirmary key which in on the other side of the craft. Now head back to the infirmary and the door will open automatically, inside find the junction box and have your engineer fix it for you. The door to the right of the box is locked with a code which you dont know right now. In this room you will find some PC's which you can access for some information, an adrenaline hypo and one of the PC's will have the code to the door. If you go near the corpse in the corner then another cutscene will insue, and after that you will see in the squad menu that your medic is terrified, to calm him down either use the adrenaline or just get out of that room. Now head for the coded room, the door will open automatically if you have seen the code even once. You will enter a small room with a medical cabinet with 3 health packs, and there will be another junction box, fix it and you will be able to open the other door. Inside you will find your first save game spot, looks like something the old lady threw out :). You can save your game at in 10 different slots. These are how the savegame slots will be like in the whole game :(. Save the game and go through the other door, it will lead you outside, head out and follow the light posts and you fill find another body, at this point another cutscene begins in which you contacy whitley and tell him about the body and the UFO . Unknown to the hero someone in a distance just passed by. Once the scene is over you will have new objectives, which are to retreive the C4. Follow the other set of light poles and when you reach a crashed helicopter which smoke flares around it , there you will find the C4 in a crate. Now your objectives will change again, and now you have to place C4 in the medilab and in the radio room. Head back to the medi lab and you will see a big red squre . GO to it and press the action button and the C4 will be placed, head back to the radio room and place the other C4. Now head all the way back to the place where you found the C4 and the Evac arrives. In the final cutscene of the round you will find that all contact with the alpha team has been lost , and our hero blake tells whitley that he will go to the norweigian base to find the members of Alpha. TIP :- Before you reach the EVAC point you can take all the weaponry of your NPC's, it wont make any difference in the end of the level as you will be alone in the next round. This is a clever idea. ########################### # LEVEL 2 / A # # Blake to the rescue # # ########################### Once you are in control go forward and you will find some electric fences which you cannot cross . Your main objective now is to find the power source and shut it down so you can cross safely. Head a little right to the fence and you will see a door , enter it and blake see's a newly lit flair, which means that someone was just here, continue down the path and there will be a locked door to the right, continue some more and you will see a junction box with the door closeby. Fix the box and the door opens. Inside the room you will find a man named carter and another cutscene , he doenst trust you and to increase the trust you need to heal him, search in this room until you find the first aid kit and some ammo and other items , you will also see a coded door, a PC and a tv monitor called CCTV ( camera controlled TV). Go back to carter and heal him, he still doenst trust you enough to take orders, now you should give him some weapons and he will become your friend. Head over to the broken junction box in the room and have him fix it. Once its done the PC and the CCTV and the savegame spot will be activated. Once done you can also go and check the room on the corner which is blocked by the fuel drums, blow them and put out the fire with the extinguisher. Enter this room and you will find MP5 ammo and a blowtorch and its ammo. Now go back to the main room and use the pc for some info and save the game , then use the CCTV and you will take control of a camera in some other room. With the camera you can move around with the mouse and zoom in and out witht the forward and backward movement buttons. With the camera you can spot the original place where the thing was thawed from, and also you will see a NPC standing in the corner and a dead body, search and you will find a white board which had a code on it. Zoom in it untile blake says something like " what do we have here ". Now you have the code so go to the coded door and it will open, another cutscene introduces you to that NPC , his name is cruz and he will tell you something about the alpha's . Now search the dead body and you will get a key, and there is also the power switch in this area. Turn the power off. Now access the squad menu and select the follow all command if you want cruz to follow you. Give him a weapon and were done here. Now head back to the hall where you found the burning flare and you will see the first monsters, these are the scuttlers and they are really really fast, use the pistol to kill them easily, blow the fuel drum to make it easier for you. When the area is cleared open the previously locked door. (remember the key of the corpse ) inside the room you will find some pistol ammo and grenades. Head back outside and to the open . Dont go to the right side yet, instead go to the left along with the base boundry and you will find a corpse with some ammo and an MP5 and a health pack. Now head all the way back to the area with the electric fence and now you will be able to pass. Do so . ########################### # LEVEL 2 / B # # Meeting up with Pierce # # ########################### As the level starts follow the lights to a radio shack , with an antenna at the top, head inside and a scuttler will break a box , kill it and search the room for items, theres a savegame slot there too. Now get out of here and go to the area front of the radio shacks door, you will find another small cabin , here you could be attacked , get rid of the scuttlers and head inside , after extinguishing the flames you will find a flamethrower and some ammo. ( If you didnt notice before then know this that the little blue bar is the cold meter, once it gets empty then you start losing health, so head indoors whenever it gets low ) Now head back to the shack and save if you wish, then continue to the area in the left hand side of the shack door, you will come across a building but the door wont open, check the area in the left hand side of the door, you will see some crates , destroy them with ammo or a grenade and you will see a junction box. Have it repaired and the door will open. Inside you will see another cutscene in which another member of Alpha Pierce will be introduced, he thinks that your one of the things and the only way to get his trust is to do a blood test in front of him. He tells you that there is a medical kit near the kennel and now that is our objective. There are some flamethrower canisters in this room, and also a save game spot, save the game if you wish and leave this place. But before leaving the place dont forget to take the kennel key off the table to the right hand side of pierce, i forgot to mention this before. TAKE THE KEY . Now there is only 1 direction left to explore and thats where were going. Its the area from the back side of the radio shack door. That area is filled with scuttlers so you need to be on your guard at all times, and keep an eye out for your teammates. There are alot of itmes also scattered in the kennel area, i wont mention them here but there are a few health packs and a junction box that needs to be fixed. When your all done head to the back area of the kennel and you will see a ramp with a door on the top, inside this small building you will find the blood test hyps's . DONT use them yet, instead head back to pierce. When you reach him the testing begins, blake tried it on himself first and our hero is OK. But the other NPC's are both infected and they will turn into the things right in front of you. Now use the guns to turn their healths to red and then the flame thrower to finish them. When it is under control head outside the building and the level ends. ########################### # LEVEL 3 / A # # Finding the Alpha men # # ########################### In the opening cutscene of this level you will see that pierce is no longer with you, and after some explosive moments :-) you will be introduced to pace, he will tell blake some things. When you are in control grab all the ammo you can see in thie room and distribute with pace, and dont forget the flash light. Head out the tower and follow the lights to the next one, here you will see another box and while it is being fixed some scuttlers will attack, kill them and enter the building, and you will see a little cutscene , you need to enter that room now. but you cant ! . Now enter the room with the snooker table in the middle and you will face some scuttlers, there is a body there that will spit some out be careful. When all is done go to the next room and there is a junction box needing some fixing, pick up the flame grenades aswell and when the box is fixed the door on the other side will be accessable. You are now in the cafe here you see anoter PC for some story and if you go to the back side you will see another NPC, this is williams he wont trust you until you get rid of the three walkers roaming the area. If you dont know what a walker is then you will soon find out. In the back area of the kitchen there is a flamethrower (very important) and some canisters in the cabinet on the wall aswell as a savegame spot and a few scuttlers. Go back to the entrance door of the cafe and a walker will come out of the wall in the other side, first make him weak and red by hitting him with regular guns, and when he is red then charge in with the flamethrower, but watch out, as the flame can also affect you and your NPC. Once the first walker is dead head to the hole in the wall where it came from. In that room you will see some scuttlers and another walker will come out of the door on the other side, kill it in the same manner as the previous one, and enter the new area, there will be some more scuttlers here and an adrenaline hypo on the table. Head a little forward and the final walker will burst out of another door. Kill this one and PhEW , your done. Check the crates in front of you, Blow them and you will get the shotgun (yeAH BABY) . Then go to the room where the final walker came from and here you will find some ammo for the shotgun in the crates. Get it and head back to Williams. He will open the Comm Room door for you now. The first thing to do is get the junction box fixed so taht you can save your game, do so now and as soon as you try to use the radio 2 walkers and few scuttlers will attack you. Head to the room with the snooker table and fight your ass off. This will be your first tough battle . Once it is over William will lead you to the back exit of this base, follow him and the level will end. ########################### # LEVEL 3 / B # # The Showdown # # ########################### This round consists of 5 main rooms and you will be in the middle with your team. In the main room you will find a MP5 on the table in front of you . Go to the only open door right now and go to the door inside it. In this dark room are two pods which grow scuttlers and a new type of thing hanging from the wall, you can finish the pods with the flame thrower and until you do the scuttlers will keep coming. Kill that thing on the wall and fix the junction box. Now you have access to another one of the rooms in the main room. That room is the radio room, once you enter that room you will see that it is ver dimly lit, but you should see a save spot and some canisters for the blow torch, In the corner of the room is the empty hole where once the radio was. Now begins the fight of the game so far. Waves and waves of scuttlers will come from the broken glasses , trust me, when i say waves i mean alot of waves. After you kill all the scuttlers which come from the window of this room head to the main room, if you didnt already knew that then the room on the north is full of ammo and there are a few health packs. You can use this room to stock up ammo when ever you are low. There is also a broken glass in this room, and a lot more waves of scuttlers will come from them. Once you clear this room (finally) the battle is still not over now the third part of the scuttler wave attack begins in the room where you first went and when you dispose of ALL OF THEM , the battle is still not over. Now 2 walkers will break the main door and attack you. Give them the old weakining and then flaming routine and soon they will be dead. Once they are toast go out of the hole which they made and head down the stairs and you will see a little cutscene in which that mysterious man is shown running away. Now head to the right hand side and you will see a trailer but a wlaker bursts out of it and attacks you. Kill it and search the trailer for 2 blowtorches and alot of fuel canisters. When you are full on flames head to that place with the blue lights where you saw that man running and continue on taht path until the level ends. ########################### # LEVEL 4 / A # # The Weather Control # # ########################### When the level starts you will see a little FMV of that mysterious man running in the warehouse and closing the door behind him, when you are in control head forward into the main area and from there head towards building 1 which should be just in front of you. When you enter the building you will face some scuttlers , those shouldnt be any problem for you right now, kill them and take any ammo scattered. For a quick thing leave your both NPC's here and carry on to the next room, here you will find a flare, and if you keep on going you will come to a room with a stair case . You will face some scuttlers here but they are easy, and upon killing the scuttlers head up the staircase and onto the roof of building 1. If you look closely you will see a grate in one of the corners of the roof , when you reach it a scuttler will break out and after killing it enter the grate, now you will be in a dark space with 2 more scuttlers lurking about. Kill them and you will see another grate on the metalic floor. To make the following part easier all you have to do is shoot the grate open , but dont jump down yet as there are 2 walkers roaming down there. Instead look for the fuel barrels and shoot them , this should kill atleast 1 of them. Now jump down and kill the walkers if they are still alive. In this room you should find the key to the weather dome building. After you find it head outside via the main door and go back to the first building to retreive your NPC's. Now go to the weather dome building which is a little distance away, and upon reaching it you will see a little cutscene of that mysterious man etering the dome of that building. In this building you will run into some scuttlers in the first room, kill them all and then search all the lockers for some MP5 ammo, a health kit and a blood test hypo. After getting the stuff go to the next room and you will finally see a save game spot. As you are about to save the game you will be attcked by some scuttlers. After killing them save if you like and head to the next room. In this room you will see a staircase, but dont climb it yet, there is a body besides a crate and another path which leads to somwhere, when you reach the body a few scuttlers will arrive , kill them and enter the further area which is the kitchen. Inside you will find some ammo for your guns but as you are about to reach them the room begins to set on fire. Quickly escape the room , donot try to put out this fire yourself. Stand outside the room and wait for a little while and the rooms automatic sprinkler system will come online, and the fire will be put out for you, now you can go in the room and finish stocking up the weaponry and also pick up the key in the corner of the kitchen. Once you are fully loaded head up the stairs. Up the stairs you will see a new kind of a walker, it can make the scuttlers come out of its stomach, and the newly born scuttlers can throw some green stuff at you which makes you slow. There will be alot of scuttlers in this room, so you need to be careful, dispose of them with calmness , dont be paniced all of a sudden. Once cleared , go to the room on the left, this room is a toilet, look for health packs, and when you advance further in the toilet a walker will charge at you, dispose of it quickly because newly formed acid scuttlers will now be in the previous room. Kill them all and search for a blood test hypo in the rest room. Once you do that go back to the main room and kill any scuttlers left, and then check the PC in the corner for some more story info. After doing all that head up the stairs and another cutscene begins with the inevitable demise of pierce (poor man). Now pick up the sniper rifle from the crate and its ammo besides it. Now check the PC and see through the telescope for some viewing. Not exit this room and go down, and behind the door where you came in from, you will see somee fuel drums here, blow them and a narrow path to the warehouse is now visable, go across carefully :p. When on the ledge of the warehouse, go to the right path and follow the railing. In the way there will be some scuttlers in the way , kill them and continue the path until you see a grate in the wall, shoot it open and continue to end the level. ########################### # LEVEL 4 / B # # The Warehouse # # ########################### In the cutscene of this level you will see that another NPC collins is trapped in the room and there are scuttlers and a new four legged walker roaming outside his room, kill them all ( i make it sound so easy , dont I? ) and find the small junction box which is hidden in the small corner . When the power has been restored go talk to collins. See that other locked door, you will be coming here later in the level , dont worry. For now go to the PC in the room with collins and you will have a nice change in the objectives. Now give him some weapons and tell him to follow you. Take him with you and go to the further side of the ramp and you will see stairs leading down to the floor of the warehouse. When you reach the floor of the warehouse you will see a junction box nearby which collins can repair, as he is doing so you you will be attacked by some scuttlers and 3 walkers, if you are quick enough there is are fuel drums which can damage a walker a little. Now the best thing to do here is to slowly walk up on the stairs and shoot while retreating, and once the walkers are in red flame em and fry em. When all those things are finally finished go down to the warehouse floor again. there is a large trailer in one corner which has 4 MP5 ammo clips and in the other corner there is some shotgun ammo, but you will be attacked by some scuttlers when you approach that ammo. Now check the corpse and besides him is a notice which tells you what to do. Now have collings fix the junction box which opens that door on the stairs, now you have access to run over one of the hands of the large crane. Run on top of it and climb to the top of the beams. When your at the top you will see a shotgun ammo box in one of the corners , if you are short on ammo go there, otherwise go to the other direction, the other path will lead you to the small office near where the level started, now you can break in from the top and fall down in that office. In that office there is a PC to continue the story a little bit and also there is the key card, pick it up and open the door, now go back to the door which was on the warehouse floor, and now you will be able to open it. If collins is still alive then i advice you to kill him because he will change here indefinetly. In this newly opened room ther is a saveagame spot (finally), and stairs leading down. Dont forget to save your game here and head down the stairs and continue the path to face the first big boss thing. ############################## BOSS FIGHT 1 ( The Radio Man ) ############################## Quick advice, press the back and right moving keys as the cutscene is happening, and as soon as the fight starts, you will hopefully be able to duck the first shot, now hide in the corner and look at the monstrocity you are about to face , you need a good weapon to turn all the target areas on this boss red. The weapon of choice here is MP5. I advice you to hide in that corner where there are all the crates. Now the boss will have some targets at its base , and those are your concern, as you are shooting the boss will make a hole in the wall near the crates. This will reveal a pod which makes scuttlers, quickly get into first person and torch the pod. Then shoot at the base of the boss until all the targets are red. THen you get a target at the top of the boss, and once you turn that red aswell a small cutscene starts in which you finally see the radio man you were looking for, but he is the head of that boss thing. Somewhere near this point, some tentacles will break through a grate in the other corner of the room, you should get rid of them immediately by shooting as they can be a real pain in the butt. Now shoot open all the crates that are near you, and you will find some fire grenades, just the thing. Throw them at the body of the boss and soon its gonna be over. As the boss is finished fix the junction box and the door will open allowing you to end the level. ########################### # LEVEL 5 / A # # The Testing Chambers # # ########################### When the level starts you will be near a hole , you should fall down and go left, here you will find a few doors and they have numbers on top of them, look inside each room and remember their numbers, were gonna be doing something about it later. Now go back the way you came and go to the other path . In this area as soon as you enter some scuttlers will start to come out of the vent ducts, if your quick enough you can shoot the duct and they wont come out. There are two paths in this room, take the left one for now and carry on. You will be in a room with a broken ramp in front of you. climb the ramp and look for the small drums or patches of fuel on the ground. Start the fire and soon it will spread in the whole room. There will be a door near you which has its entrance covered by fuel drums. The fire will reach it and blow the drums. Now that the door is clear arm the fire extinguished and become a fireman. When the fire is cleared go into that little room and here you will find some ammo , health kits and another entinguisher. Now extinguish your path to the next room and you will be in a small hall, turn to the left and after a small walk open the door to the left with a lot of stuff in it. There is also a save station here so you know what to do. Here you will see four marked switches in one corner, all you need to do is open door 1 and 4 ,but since 1 is broken you can only open 4, and the door across the entrace of this room (operations room) will open. Now head there and continue the little hall and there will be the open door. Now you are in a maze with some oversized scuttlers , they look bigger but they are the same, trust me. When you have passed the maze ssuccesfully you will come to the room of the hydrolic switch and there will be a walker waiting. Kill it and open the switch. Then make your way all the way back to the operations room. In the way will be another walker waiting kill it and go to the op room. Now open the remaining switches and you will open the door to the lab and the other one will open the door to the little room with the walker, but wait , there will be fire in the hall quickly so dont forget to equip the fire extinguisher before you leave. Now head back to the place where this level started. Put out the fire and get rid of the walker. Inside that room will be a blood test hypo and a grenade launcher. Now head to the door of the prep lab and then on to the next room and this round is over. ########################### # LEVEL 5 / B # # Finding Faraday # # ########################### Once this level starts you should know this that in this level your main obective is to search for a man Dr Farady. When your in control go to the next room, this room has a few scuttlers and 2 walker, one of which spawns scuttlers out of his stomach. This will be a hard fight , and the best thing to do here is to hit and run for your life. After you have cleared this room look for that first aid kit cabinet on the wall, its got more then enough and you should full up. Go to the room on the left hand corner and you will find price in there who informs you that 2 of his men are in the prison, and as he tells you a scuttler will emerge, kill it and ask price to come with you. Take any thing in this room and head to the main room, from there look for the door with the broken junction box and have price fix it, inside are some treats for you and a blood test hypo, give a weapon to him and some ammo too. When your all done here go to the final room left, this rooom has a staircase in it and there will be few scuttlers here to fend off. Take care of them and descend the stairs. In the room below are a savegame spot some CCTV cameras and some more switches marked 1 to 9. You need to take a look at CCTV's and open the best way to faraday, or if you like it you can open all of the doors. Once done here head down again and now you will be at the entrance of the chamber, there is a medic in the first room but too bad that he is infected and he will soon reveal himself. There will be some scuttlers in this area, now work your way to faraday and when you reach him there will be another cutscene, the best thing is that faraday is a healer as well so this is good for you. Now make your way back and take faraday with you, you will encounter alot of scuttlers in the way but nothing you cant handle. easy combo for the door ( 9 8 6 3 2 ) open em in this order. Now head back to the way you started this level with faraday, and in the main room you will see some scuttlers, head back to the prep lab room and kill the walker here, make sure you kill the tentacles and those large things on the walls before you exit this level. FMV. Warehouse You will see one of the nicest cutscene in the game right now, and after taht blake gets cought and all his weaponry is taken ########################### # LEVEL 6 # # Unarmed and In danger # # ########################### At the start of this level you have nothing with you so be very very careful. Now when your off the table go to the room besides the place where you are and fix the box to turn the power on, take a note at the table taht if you were still there. Now check the PC's and the CCTV camera's in the same room, and you should see a walker there. Now the next part is really clever and requires good control over blake, open the door to the area where the walker is, then make him chase you and take a round of the table and close that door while your outside meaning that you trapped the walker inside. :) In front you will be a box you cant fix yourself and a dead corpse with 2 MP5 clips, go to the left hand side and you will find another box which you can fix so do so and enter the room to find another NPC Falcheck, he doesnt trust you now so give him the ammo and ask him to follow you outside. Lead him down the hall and you will pass another bad PC which explodes as you pass, you will find another clip on top of a crate there, if you head forward you will see 2 doors, and a dead body, a scuttler will come out of it and have flacheck dispose it. Read the file besides the body for the story sake. (the following part i read from another place ) Now ask flacheck to stand there and go back to the room where you trapped the walker, force him to come outside and make him follow you to the room where you found flacheck. Once in there take it to the corner and quickly dis from its side and close the door behind you to trap this walker forever, if you were injured go to flacheck and get healed. (end of that) Now head back to flacheck and take him to the examination room, there open the door on the other side and you will face a few scuttlers, so now kill them and in the little room in the corner you will find a file and a flashlight. Fix the box there and you will open the next door, here you will find another NPC who is injured so have your medic heal him and get outta this room, as you are leaving you will be attacked by scuttlers, so you should try to seal them in this room and close the door with your team on the other side. Now take dixon the engineer to the box which you couldnt fix , that door leads to the armory and it has all the right ingrediants in there, when the door s open rush inside and you will find the treat of a lifetime, as you are taking weapons a grate on the wall bursts and out come a few scuttlers, give dix a weapon quickly so taht they can fight while you are picking up the weapons. NOw go down to the hall where you saw the two doors, and fix the box to open the door there, kill the scuttlers and enter the first room you see, this is a savegame room, it also has a PC which tells you about the armory and a machine gun cam which you can use to fire a secutiry gun. Now head back to the other door with a man inside, that man is carter but he is infected and he could turn anytime at all, so keep a good eye at him, then enter the other door in that room and you will come to a puzzle , the answer is to tuen off the first and the last switches and the puzzle is over. Then down the hall enter the next room which is the prison room, here use the PC to find the cell of the person fisk and go free him, then check him with the blood test hypo and carter is the one who loses his skins and reveals himself, give a weapon to fisk at once as he is a soldier and he is a good shot. Now search for the prison with the grate inside, make sure that you have the flamethrower with you at this time, go into the duct and follow the path until you come to a balcony , from here you can see two walkers roaming downside but they cant do anything as you are on higher grounds. There are 2 flame grenades you so pick them up and then weaken the walkers with ammo and then use the grenades to finish em off. Now jump down and open the door and let dixon come in, ask him to fix the box there, and the pC will become operational, use it to find the code of the elevator, and head there to finish the level. ########################### # LEVEL 7 / A # # The Troopers # # ########################### As the level starts pick the MP5 from the lift and give good guns to your team, when you enter the area you will see the soldiers coming after you, kill them now and head to the left door, as you are crossing you will be attacked by 4 or 5 differnet waves of soldiers, kill them all and enter the big area. You see some scuttlers in tubes, no need to piss them off, have dixon fix the box there while you go up to that control booth over there. In there you see a fire extinguisher, and some health packs in the cabinet and also thers a machine gun cam there , but you dont need to shoot at anything, now get out and look for three crates under neath the control room, 2 of them have ammo in them and 1 has scuttler. Meanwhile Dixon should be finished with the box and the door should open. You will find some grenades a shotgun and a MP5 in the room , then go all the way back to the room where you started the level from and you will be attacked by some scuttlers, now enter the door where the first soldiers came from. Now take a peek at the corner and you see quite a few soldiers waiting for you, the best thing to do here is throw a stun grenade and then pick em off one by one. There is a switch at the end, if you are able to keep the soldiers away from it then the gun turret will remain off, otherwise.... Take your team to the end of the hall where you find a locked door and a grate in the wall, you know what to do so shoot open the grate and enter it, inside you will face atleast 2 scuttlers. When you are at the other end shoot the grate and as soon as you fall get ready to run because the floor will cover with fire in no time, in the way you will see a walker but ignore it and run past it, the fire will take care. In the next room are some scuttlers needing to be killed , after you kill em go to the far left hand corner to enter a room with some health packs, return to the main room and go check the switchs in the middle and you get a change in the objectives now, head to the door on the far right and fend off the scuttlers as you go. You will come to a choice of 2 doors, ready the guns and open the door, there are a lot of scuttlers here, but all you need to do is hit the fuel drum at the end and its all over , but the room gets set on fire. Wait a little while and then enter the room when the fire stops, fix the box on the other side and go back ouside to the other door. Here you will see a drum so blow it and kill all the hanging scuttlers, then pick up any ammo you see here and now head to the pressure control tank and fix it, this opens the switches so head back to the switch room. In the switch room open the switch in the corner and it will flame the two walkers who are inside the other room, now open all the other switchs and you will see another door open in the corner, but you dont need to go there now, for now get your team and have dixon fix the little box in the corner , and then you will be able to access the savegame spot. Finally Save the game and head to the other newly opened door, inside when you go a little further a trooper charges at you, but there are explosives at the ground so all you need to do is hit them and bye trooper. Now peek around the corner and you see a gun turret waiting, the best thing to do here is throw a HE grenade if you have one, and the gun will fry , take dixon and fix the box at the end, but be ready as there will be 2 troopers coming out of the elevator, once they are done for enter the lift and the next round loads. ########################### # LEVEL 7 / B # # The Whitley Conspiracy # # ########################### As the level starts you will be in a furnace room with 2 different furnaces on each side of the room, and this room also has a walker, if you want to make it easier you can trap and press one of the buttons besides the furnaces to make an explosion. The easiest way to trap is to make it follow you in the middle area, and be sure to let your NPC's stay in the lift. When this is done and the walker has been killed open the large door besides the furnaces and enter the area, this area has 2 floors , one upper and one lower, in the lower area there are a few soldiers and crates, once they see you they will come at you from the stairs, kill them all and take their ammo. After the area has been cleaned go to the room with the broken box in the left hand side and have dixon repair the box so that you can open the door. Once the door is open you will have another cutscene and you will be introduced to another NPC who'se name is Temple, he tells you that whitley shot him, but why ? that is the question. In this room you will see a gun camera , and if you access it you will see that some soldiers are in the lower area, make quick work of them , if any of them survive the gunfire then they will charge towards the stairs and that is where they are the most vulnerable. Once you have dispoed of the soldiers read the pc for some strange information about a gun and pick up the sniper rifle and the ammo with it. Now go downstairs and get the door infront of you fixed by dixon, in this room you will find a flamethrower and health packs, and the dead body will throw out some scuttlers as well. One of the crates in the main room also holds a health pack, go to the room behind the stairs and you will see a savegame spot there along with some ammo and HE grenades, stock up here and get out. Once this is done go back upstairs and to the right hand area , there is a door there but as you reach it a soldier will come out , kill him and then enter the area, there is a NPC here who doesnt trust you one bit so pick up the blood test hypo there and take the test in front of him, now he will be a friend , so give him a weapon, and take the MP5 ammo in the same room before leaving. When all of this is done go back downside and go to the room in the far corner, there will be 2 switches for this door, and they will both be needed pressed. When you open the door you will see some soldiers on the other side, kill them all and get the ammo they leave. When the room is clean go to the only door there. Now you are in a spiral staircase room, climb down the staircase and watch out for the tripwire bomb on the way down, blow the bomb with any gun and make your way down to the next door. Now you will enter a long and dark tunnel , when you enter be sure to turn on the flashlight, as you wont be able to see anything without. Turn right and go forward until you see a truck, dont go near it and shoot the fuel drums from a distance otherwise there are a lot of scuttlers there. When the way is clear you can search the areas around the truck for some grenades and a box which turns on the tunnel's lighting system, but as soon as you turn it on a few soldiers and a walker get alerted. Head to the other end of the tunnel and get rid of the soldiers, if you have the sniper rifle dont hesitate in using it , and pick off the soldiers with clean head shots, there is also a walker in there, and you can kill it with the normal routine. There is a little nook in the tunnel and in that area there is a gun cam which you can use to kill any soldiers which were left alive and also blow the two bombs you see with the guncam, this will clear the way forward for you. When you clear the way move forward and you will see some more soldiers and some gun crates, after you kill all the soldiers restock your ammo and your partners aswell. Have the engineer fix the box in the end of the tunnel to open the door at the end. In this new large room you will see a human standing on top of the stairs but he quickly becomes a monster and you know what to do . Now in this room there is some ammo scattered here and there, and some flame grenades and a launcher near some crates. When you get all of that go up the stairs and you will be in a room with a savegame spot, and a junction box, as soon as your done fixing it some scuttlers and walkers will come out and you should kill them as soon as possible, when you are done i advice you to save your game quickly and head down and open the door to face the second big thing. ################################## BOSS FIGHT 2 ( Twin Necked freak ) ################################## When you open the door a nice little cutscene will introduce you and you will see the boss in it, but your team is nowhere to be seen, thats cause the door closed and they were left out. This boss is a little different from the first boss and it needs a little careful planning to be killed. Dont just run in charging at it, even thought its attacks seem to be slow they can cause a lot of damage per hit. Once you are in control again head a little forward and fix the box which you see , this will turn on the wrech machinery. Now head back and stand in behind the crates in such a way that you can see the boss from there, now equip the HE grenades, if you dont have them then this boss will be a little tougher to kill. Go into first person view so that you can properly aim the grenades, now aim the grenades and throw them towards the thing moster, make sure that you dont throw them a little too close because they can still harm you even if your behind the crates. Thats why they are called High Explosive grenades. Throw atleast six grenades so that the boss gets his health meter in red, and if you run out of the HE grenades dont hesitate to use the regular green grenades. Now if you have some flame grenades go charge in and throw the grende and get out of harms way as soon as you can, if the boss hits you then you will suffer alot, you can take no more then 4 hits from the hands of the boss, once you hear the boss roar it means that it was hurted by the grenades. After he is really really weak equip your flamethrower and head for the switch which was in the same area as the boss, when you press the switch the boss gets a electic shock and its head will drop down but only for a few seconds. Take this time and hit the boss in the part where its neck divides. It will get hurt again, if it doesnt die in the first try keep following the steps until it dies. ------- Once it is dead your team comes in , now turn on the switch which was behind the thing monster, this switch was previously inaccessable, this switch opens the final door of this level, and when you head there, there will be a box needing some repairs. When it is repaired you will see a cutscene after which you got only 35 seconds to escape to the life which was besides that gun cam back in the tunnel. 35 seconds may sound a little less, but it is enough and you can even pick up ammo in the way if you like too. When you reach the life we see that only blake is able to enter the lift and any other NPC's that you had will die. :( there is no way to change this so dont think of loading the precious save. ########################### # LEVEL 8 / A # # C4 # # ########################### This level is a little long so you need to be patient, and you will start this level in the snow, this level will have alot of troopers in it so you should be at your guard at all times. Move forward when you are in control , and you will see a large building with soldiers roaming outside, they can die with almost any weapon so the choice is yours. Kill the soldiers outside, and head inside, kill any soldiers inside and move to the right hand side and around the corner you will find some sniper rifle ammo. Head back to the other side and dont forget to take the health packs from inside the truck. Now head towards the door on the left side of the main room. The room you come into is really small and only has another door on the other side, once you open that door there will be a soldier in it, quickly kill him before he gets the chance to turn on the alarm, because if he does then you will have to face the reinforcements. Make sure taht you kill him quickly, One of the two doors here is locked , and you cannot get into it until the very later stages of the level. In the next room there will be a soldier around the corner, kill him and head for the next room , go to the next room here, and then again to the next room, where you will see 2 soldiers , kill them and use the PC to learn something about the C4 which you will need later in this level. In this same room there is a broken junction box for the holding room, but you cant fix it on your own, and you will need an engineer later in this level. Go to the next room and you will fight some scuttlers here, dispose of them and enter the next room, where there will be a walker in a tank in one corner and you will have to fight a few troops, keep the firing clare of the tank so that the walker doesnt get free, this is just to make it easier for you, as you can fight the walker at will if you want to. After that go into the next hallway and be prepared to kill three more soldiers, and then in the next room another soldier needs to be killed. Then go to the room near the bottom of the ramp and quickly kill the 2 soldiers shooting at the NPC. After you kill them enter the room with the NPC and another cutscene begins in which you are introduced to powell, give him a weapon and make him your friend, then ask him to fix the junxtion box in the same room. With this box fixed you will be able to use the savegame spot and the door to the storage room opens, inside the storage room you will find guns and ammo, and also 2 scuttlers will be there, save the game at this point because this is a valueablLee place. Leave this room and another soldier will attack you, kill him and exit the door, then head left and you will find another soldier, aftet killing him pick up the fire extinguisher which is lying on the crates, and enter the door in the other corner. Now descend the staircase and kill any scuttlers which may try to stop you on the stairs, after that go down and enter the room in front of the stairs, have powell fix the box and enter the room besides the box, in this room you will see some fuel drums in the end , you can destroy them now and hope that they take care of the scuttlers who are waiting around the corner. Once the scuttlers are dead continue in this room and you will see a window through which you can see some soldiers waiting for you. You will find some Mp5 ammo aswell as sniper rifle ammo. There should also be a door control here . Now exit this room and enter the room besides it and you will face the soldiers you saw in the window, after they are done for have powell repair the box which will allow you to save your game, then save the game and open the door on the far side of this room, you will see a walker and 2 scuttlers trapped in glass containers, only break the container with the walker and kill it with the usual method, once it is dead head inside and pick up the key which opens the door to the room with the C4. Return to the previous room and open the other door you see , inside this door there will be health packs and a flashlight waiting to be picked, and then grab the C4, you actually not use it in this level but in the next level, as soon as you pick them up the alarm goes off and the base is now swarmed with troopers. NOw your main objective has become to escape the building from the main exit where you came in from the first place, ,you will encounter a lot of soldiers along the way so be sure to kill them all , continue your path backwards, and when you reach the room where the walker was in the glass tank, it will now be free and there will also be some scuttlers. Kill them all and continue through the small halls and you will come to the room where 2 soldiers are hitting the walker, stand in the corner and let them weaken or even kill the walker, then get rid of the soldiers, in the very next room you will face another walker , kill it . This is the room with the broken junction box to the holding room. Have your engineer fix it for you and when it is fixed enter this room. See that large body hanging in the corner, it will terrify powel good, so you should be real quick and go to the box in the corner and ask powel to fix it before he flips out,when the box is fixed quickly use the PC , and you will get the key code for that locked door we saw earlier in the level ,now if you have an adrenaline hypo use it on powell immediately and get the hell out of this room, because if you stay in this room long enough, he will shoot himself. Now head on to that door and you will encounter another walker along the way, inside that locked room you will find a g launcher , some ammo and a save game spot. Save the game here and now head for the main door, along the way you will find 2 soldiers waiting, so its your choice that you can either kill them or make a dash for the main door. Once you reach the main door the level is over and the next one starts loading. ########################### # LEVEL 8 / B # # Gettind Rid of the planes # # ########################### This level starts out in the snow so you need to be careful of the time, and if you saved powell from the previous level then he might help you in this level a little. As soon as the level starts head forward and you will see the first hanger, and it will be guarded by one soldier, if he sees you he will make a dash for the alarm so make sure that you kill him quickly, head inside the hanger and place the C4 on the red box which appears in front of the plane. There is nothing else to see here so exit this hanger and head directly straight so that you get to the other hanger. In the other hanger there will also be a soldier like the previous one, kill him quickly and enter the hanger, in this hanger again place the bomb on the plane, and then head to the back side of the hanger and you will see alot of ammo lying on the floor, but when you get near it a few scuttlers will attack you, kill them quickly and grab all the ammo. There may also be more ammo besides this one so search the hanger . Then head outside the second hanger and turn left and continue on the path with the steel wires in the way, follow this path and you will eventually come to the third hanger, enter this hanger and place the C4 like the previous planes, then exit this hanger and go to the last hanger directly in front, in the final hanger place the C4 on the plane and make sure that you have a sniper rifle , if you dont then there is one lying in the backside of this hanger. Once you have placed all 4 charges head back to the main building where two soldiers are standing guard, this building is in front of the first two hangers, so head there. In the main building kill the troopers and enter inside, inside in the square hallway kill the walker that is roaming here and there and fix the junction box in the left side of the hall and enter this little staff room. Inside this room you will find a savegame spot , a key, a PC, and a flashlight, but as soon as you pick anything up a walker and scuttlers will attack you in this room, this is a small room so the fight will be rough. After you kill them use the PC and pick up the key and the flashlight, and dont forget to save the game. Now exit this small room and turn left and head towards that door in the left area, inside the door are 2 other doors with broken junction boxes. Fix these boxes, the maintainese area box doenst need an engineer, but the data room box needs an engineer to fix it, if you had saved powell from the previous round and if he is still alive in this round then have him fix the door and inside you will find ammo boxes and a save game spot. Now head toward the maintainence door, inside this room you will find some scuttlers, and in one area you will see a fuel drum, blow it as soon as you see it because there are scuttlers around the corner and also a walker , and they will hopefully be damaged. Now head around the corner and you will see a walker attacking a NPC who is sitting down on his knees because he is hurt bad, kill the walker quickly and pick up the health pack which is besides the NPC. Heal this person Reed and give him a waepon so that he trusts you now, Reed is a medic and thats good :). NOw head back to the staff room and save your game or even at the data room. Head towards the final two doors in the main square hallway, one of these doors is a bathroom with nothing inside but the other door which goes into the tower is actually the door to a staircase which will lead you to the top of the tower. Along the way you will face come scuttlers but they are no real threat , so carry on and exit the door at the top of the stairs. Once you are at the top there are 2 rooms here, one of the rooms will show you a little cutscene and there is a sniper rifle ammo pack there, and the other room has a walker and a save game spot, dont do any shooting just yet, first kill the walker and then save your game. The following part requires you to be extremely quick and good with the sniper rifle. Ok now you need to shoot the C4's you placed with the help of the snier rifle, the best tactic here is to stand in the middle parts of the rooms , ie the middle windows. Now zoom in , dont zoom to the max because it makes the aiming slow, instead zoom in enough that you can see the C4 box, aim at it carefully and fire, as soon as you blow the first one the doors will start to close, so now shoot the other C4 and head back to the other room in the tower, now do the same as before really really quickly. Once you do this correctly you will see a little cutscene of a few walkers and scuttlers entering the main tower through the area where you found reed in the first place. Now this tower will also have troopers, and you should meet some of them at the exit of the top of the tower. Now head down the tower and to the area where you saw the walkers come in, kill them all and enter the duct you see in the snow, take all the weapons from your NPC's because they arent coming with you, and besides the next round is a hell. enter the duct and the next round begins ########################### # LEVEL 9 / A # # Passage to Labs # # ########################### When this level starts you will be in the ducts, head down the duct and drop in the cavey area, this is dark area so turn on your flash light, there is a shack in the corner and a junction box, repair it and the shack door will open, but there will be a walker in it , kill it quickly and grab the grenade launcher, the health packs and ammo's inside that shack. When you reach near the elevator a few scuttlers will drop from above and will attack you, kill them and head up the rocky ramp, when you near the duct at the end a scuttler will charge at you, kill it and enter the ducts, when you are at the first turn in the ducts, a few scuttlers will attack you from all the directions, kill them all and pick up the pistol clip here, and continue forward to get the MP5 clips. When you reach the end of the ducts drop down and you will see a NPC Cohen running away, quickly give him some ammo and weapon and let him go where he is going, you stand right there and wait for the soldiers who are coming, kill them and then go after cohen. This area is really really bad because every dead body lying here and there will throw out atleast 5 or 6 scuttlers and they will be really bad. There are also gonna be soldiers when you head down the path and also almost every turn has a gun turret with it, but where there's a turret there's always an easy way to kill it like drums or crates to hide behind. Remember to look over ramps to the down areas so that you can find any drums that will help you destroy turrets, as you are progressing there will be a few soldiers in the way which shouldnt be a threat, but the real problems here are the scuttlers , because they come too many in numbers, every downed body you see will spawn atleast 4 to 6 scuttlers, so always be on your guard when you are near dead bodies. Once you are almost at the bottom you will face a hell lot of scuttlers and also there will be a walker, so hand cohen a lot of ammo and leave him outside the door you are about to enter, as soon as you enter the door, you will see two gun turrets in front of you and there will be crates at the left side under which you can hide. Now there are 2 ways to get rid of the turrets , 1 is taht you stay in the rear areas of the room because the turrets cant hit with accuracy at long ranges, and the other way is to blow the crates you are behind and enter this room, inside this room there will be a switch on the wall, hit it once to deactivate the turrets, there is also a savegame spot in this room and a shotgun and shotgun ammo. Save your game here and proceed to the next door. But before you do that head back outside and get cohen if he is still alive taht is, and take him inside, then ask him to stay in the first room as you go to the other. In this room head straight to that little store room like thing and quickly throw the switch, this will deactivate one of the two turrets on the walls, the other choice is yours, either you can shoot it or you can make a run for it and press the switch which is on a wall near that turret. Then go back and bring cohen in this room, and take the pistol ammo in the little store room if needed, also there will be a health pack and a sniper rifle ammo pack under the place where the turret is. Now head to the next room but keep cohen in this room. Now enter the final room which is the toughest in this area , this room has a total of 4 turrets, and the switches in the room dont do you any good either, one of the switches is in the room in the right side of this room , this switch will turn the turrets in the far side off , but they turn on the turrets near the door. The other switch will do the same, as it only turns one pair of turrets on and the other pair off. The best advice i can give you is to hide in the small room at once, and from there get the two sentries which are deactivated and then press the switch and the other 2 will also become deactivated so you can destroy them easily, once the room is clear pick up the MP5 ammo's in this little room, and go and get cohen in this room, before you proceed to the d0or which finished this level, be sure to take all the weapons from cohen because he is not comming with you in the next round. Head through the final door and the next round starts to load. ########################### # LEVEL 9 / B # # The Lab # # ########################### When this round starts you will see john travolta and nicholas cage pointing guns, or rather it is ryan and stolls. Before you do anything it is your decision to decide who is the thing and who is not. But before we do that take the taser and the 2 health packs on this side of the table, and then go to the other side and get the blood test hypo, then use it on ryan and you will see that he is the thing, kill him like any other and give stolls a good weapon. Ask stolls to follow you and take him to the room on the other side of the checkpost which is the robotics room. In this room you will see a machine working in front of you , and besides it a MP5 clip, pick it up and have stolls repair the junction box of the data room there , when the room is open head inside and stock up the ammo and also save the game at the savegame spot. Get out of this room and around the corner of the data room you will see a CCTV, and a guncam which are currently turned off, you need to turn on the power to turn them on. So now head up the ramp on the other side and have the engineer fix the broken junction box there, when that is done you will see that the power is on and that there are a number oc PC's in the office cubical, you can check all of them for the sake of the story if you want, when you are about to search the final PC a walker and scuttlers will break a nearby wall and attack you. Kill it and take the 2 grenades on the final desk. Now head back down the ramp and then another cutscene begins, now you will be told what you need to do so no need for me to right that all down here, look at the CCTV and when you see stolls open the first door open the second door at once and he will pass through it and jam it for you, now comes the shooting part, active the gun cam and you will see a few scuttlers and three scuttler spawning pods, and then there will be an explosion and the room may get a little fire. Shoot the scuttlers and their pods with the gun cam, and now head to that door yourself. When you raech you will see two doors heading inside, take a look in the door to the right and you will see that poor old stolls was also a monster, kill him and take the ammo and there will also be a pistol ammo box in the room if needed. Now head to the last door and when you do another cutscene begins in which that guy leads you to a trap room, you will be trapped inside the room and gas starts to fill it, you only have 30 seconds to do something or else your toast. The solution to this is that you fix the junction box. Now head to the right hand side of the room and you will see another machine gun camera, use it and turn it to the right, you will see a tank which is leaking the green gas, shoot it open and not only will the timer stop but also the door will blow open. In the same room there are fuel canisters and 2 PC's. Make sure that you use both of them , one of them will show you a good message from whitley and the other will show you a small cutscene of the soldiers. Now head to the starting room of this level and you will see that the soldiers left the door with the red lights inside open. Dont charge inside because there is a gun turret around the corner, you can either play the sneaking game or just throw a HE grenade to destroy the damn thing. Now head to the next room where you will see a scuttler spawning pod in the floor, burn it before it can produce any more scuttlers. In the next room turn right and fix the junction box you see, inside this room are 3 CCTV's which will show you a glimpse of thigns to come. Now head back to the left side towards the large glass windowed room you see above the stairs, 2 soldiers will attack you ,kill them and head below the stairs of the observation room and turn on its power. Now head up the stairs and you will see another NPC standing in the room. His name is Peltola, give him a good weapon and some ammo. Before you exit this room use the machine gun camera and destroy the crates that are blocking your path to the weapons room, there is also a walker in this room, and if you can get it make it weak with the guncam. Now head to the weapons room and kill all that is left of the walker and take the key that is on the table in this room, exit the room and have the enginer fix the junction box to the data control room, then this room is open head inside and stock up on the weaponry you see, also save the game because something really bad is about to happen. Ask him to stay here and you head yourself to the final door, but dont open it yet, take a 180* from there and you will see a shelf lined with grenades and ammo's , if your already not full then this is the place. Take all you can and open the final door where you will be greeted by 2 soldiers, kill them and enter the last room of this level. ################################## BOSS FIGHT 3 ( The Roof Breaker ) ################################## When you enter the final door a little cutscene will introduce you to the third thing boss, this is the hardest boss in the game byfar if you dont know the proper technique to kill it, inside this same room is a walker held in a glass container besides the boss. Here is the trick to beating this boss, when you enter the room run straight, dont even move a little bit, stand right at the face of the boss, so close that it wouldnt be able to hit you, if you manage to do this then you are in a really nice place, from here you can shoot the boss until its red , and then you should blow the tank of the walker and try to kill it, BUT RemEMBER , dont leave that place where you are standing or else the boss will get you. Try to kill the walker from the same place where you are. If he comes close to you use the flamethrower of if it stays away then the only thing to do is to throw a flame grenade. When the walker is dead its time to kill the main boss. To kill the boss throw a flame grenade right underneath it and run quickly back , keep on retreating back so that the grenade doesnt affect you, if the boss doenst die in the first grenade then the second should definetly kill him. When it is dead then a new objective will be added to your list which is escape. ___________________________________________________________________________________ UPDATE UPDATE UPDATE UPDATE UPDATE UPDATE UPDATE UPDATE UPDATE UPDATE UPDATE UPDATE ___________________________________________________________________________________ I have just received some excellent methods on making the third boss a whole lot easier then it actually is. These tips were sent in to me by Ash (kazuyamishima1@hotmail.com) and i am giving the credit where it is due. Enjoy Original Message : ========================================================================================= Would like to add this strat that NOBODY's thought of concerning Boss 3 (that I discovered and it works very well, and makes this difficult fight almost too easy): Part (1) Basically, you have to have your Engineer alive to attempt this EASY strategy. Get rid of the two bad-guys guarding the second door to the Boss 3 Thing by any means necessary (usually I open the door and lob a grenade..). Slowly move into the small room JUST before the door to activate Boss 3 Thing. Have your engineer follow you in. Try to stay away from the second door by hugging the inside wall of the first door so you won't accidentally trigger the Boss 3 scene. Order your engineer to stand still/stay put. SLOWLY, CAREFULLY bump him/move him against the second door that activates the Boss 3 Thing. Always make sure you are nudging him slightly towards the second door and that HE is in front of YOU. Believe it or not, when he gets bumped close enough, your Engineer will OPEN the second door to the Boss 3 scene WITHOUT starting the scene. As long as YOU don't go any further, you can move slightly to the right of your Engineer (NOT forward!) and shoot the Walker across the room in the glass tube so that he will come running OUT OF the Boss room and into the small room you and your Engineer are in, all the while NOT triggering the Boss 3 scene. Back out of the small second room into the larger first area (with the ammo rack and shooting range) and eliminate the Walker safely from a distance. Now, once you have accomplished this, you ONLY have to deal with the Boss 3 Thing. Go back into the second room, trigger the second door and the Boss 3 scene. Part (2) MY second trick here is an EASIER variation mentioned in your FAQ: Simply run TO the Boss 3 Thing and hit L2 to crouch DIRECTLY UNDERNEATH him. From here he can't hit you and basically does nothing at all; no swinging movements, no tentacle slashes or anything. From this position equip the SHOTGUN, aim up and blast away. If your targeting circle doesn't pop up automatically, move out SLIGHTLY(!) and when you see the circle, start blasting away. About 8-12 blasts and the Boss 3 targeting circle is in the red. Now THE CHANGE OF STRATEGY is this next part: STAY RIGHT WHERE YOU ARE(!) (still kneeling!) and equip the big flamethrower! AIM UP and let him have it with a two second blast and then stop and don't move. Sure he squirms and brushes against you a couple times, but if you notice you are NOT losing much health (maybe 10-15% each time) because he is not actually attacking you, just brushing you trying to move away from the flames. Once he stops moving blast him again for two seconds and repeat. Three or four flame jobs done precisely this way and he's finished. If you have full health going into this you should lose no more than 60%-65% of your health, just a little below the halfway point and if you think about it, he's probably only really attacked you maybe ONCE (right when you run towards him to crouch underneath; if you can run in (zig-zag around) and duck under him without getting hit, you will probably only lose about 40-50% of your health during this strategy). If you start to feel uncomfortable, use one(!) health pack to put you back at 80 or 90% health, but if you do this technique correctly, and start with full health, you really DON'T HAVE to use one. I've tested both parts of this strategy several times and it works very well. ============================================================================================= Once you get the escape notice then 3 troopers will attack you and you should kill them immediately, now go and save your game and if that engineer is still alive ask him to come with you. Now what you have to do is go all the way back to the place where this level started. When you reach that place then the next area will load. ########################### # LEVEL 9 / C # # The Escape # # ########################### Basically this is the first part of the 9th level but the main difference is that your going upwards now and the whole god damn place is on fire, there will be frequent explosions here so you always need to be on your guard. When you are at the climbing ramp area is gets very dangerous , make sure that you arenot going too fast , and stop at every new turn and whenever you are near any pillar of any metallic piped, because most of the time they will start having explosions when you are near them , be careful. Now you have to go to the very top of the tower, because the vent which you used to enter the tower before is burning. When you are near the top you will see some soldiers and 2 walkers, let them fight a little bit and they will make themselves weak, the walkers may even kill the soldiers, then when they are in red kill the damn walkers, and enter the vent hole right at the top of the tower. Fall down from the hole in front and proceed to the cavey area. But there will be 4 fast walkers in the cavey area, the easiest way to kill them is to lure them behind you and then again retreat inside the vent , they cant harm you there, so now they will be easy pickings. When you get rid of the walkers, head down to the elevator which you couldnt use before, along the way you will see some scuttlers but they are nothing now. Get on the elevator and get ready for the next round. ########################### # LEVEL 10 # # Time for the Truth # # ########################### In this round your main enemies will be soldiers, and trust me there will be alot, when the level starts you will see whitley running away in the snowey mountainey area. Run after him, and when he turns the corner three soldiers come out and take their positions, you can hide behind the big rock and take on them sceakely or you can just charge in and get them in the direct method. As you kill them make the turn around the corner and you will see some fuel drums, then you should wait until more soldiers arrive, and when the time is right just shoot the fuel drums. Then head around the next turn wher the fuel drums once were and you will see some more soldiers, one of these is a sniper rifle holder, kill him quickly and once you have cleared the area head inside the small cave to get some heat and some ammo for your guns. Once you are all better continue on your path and in the large area you will see a sniper standing on a high cliff, you can hide behind the large rocks there and take sneaky shots at the sniper with your own sniper rifle. When you have cleared the area make the long long journey to the large dome building, along the way there may be a soldier in the snow, once you have entered the building you finally have a cutscene in which you see whitley. Whitley is more powerful then we all imagined, after the cutscene is over save the game in the savegame spot and on the other side of this room are health packs. Dont go in the area where whitley went, instead we are going to the other way, this dome is swarming with soldiers and a lot of trip mines. But most of the times the dumb soldiers will themselves walk into the trip mines and blow em up for you to go. From the starting point of this level head in the left area and you will see a single soldier , kill him and when you round the corner you will see 5 more waiting to ambush you, but there is also a fuel drum besides them so the easy way of dropping them is to blow the drums. After that is done you can go through the zig zag hall, and along the way you will see some soldiers, kill them and when you turn the corner you will some more soldiers waiting for you, so dont disappoint them and now you got a choice of direction. One of the ways has trip mines in it and you can destroy them to get back to the starting room of the dome, which means that this is where whitley got out from, you should save your game again, and then head back to the other path of the choice. In the other path you see some soldiers so kill them and head down the path, you will come across a turn with a few crates and 2 fuel drums in different directions, in this room are also some soldiers in different positions, kill them and in the other end of the room is the path to the next area. In this area you will have some very sharp turns and a few of them will have trip wires so be careful. In this area there will be a soldier around nearly every corner and when you reach the end you will see three soldiers waiting, kill them and rstock your ammo from the ammo boxes there and exit the door to reach the snow again. Now in the snow you will start the great sniper battle , at a little distance you will see some sniper nests, on them are 5 snipers waiting for you, but there are also a lot of crates where you are standing so it shouldnt be hard for you to take cover. There are three ways to finish this. 1. use the sniper rifle and stay behind the cover of the crates, then come out and take careful headshots to kill the snipers in one shot. 2. If you are not a good sniper you can try to run to the towers and take on the snipers with your usual methods, but this is very hard as they will never miss a shot, and you may get killed on the way there. In these two methods when you have killed the snipers you will see a shed at the end of the sniper towers, you can go there for some treats, after you have taken them head to the only path to load the final level . 3. The third method here is the thing which i did in my first time playing the thing. You can ignore the snipers and you can ignore the treats, and you can make a dash for the narrow valley which leads to the next level.:) ########################### # FINAL LEVEL # # Confronting Whitley # # ########################### In this level you know what to do and when you proceed a little further you will discover how whitley survived your previous encounter, that is because he is not a human. He is the final big boss thing of this game. When you proceed a little more forward you will see a helicopter comming and another cutscnene begins, after this you will be incharge of the machine gun of the chopper and your pilot will fly you near the final boss. The first main targets are the 4 fuel drums which are near the bottom of the boss, it may seem a little hard to hit at first because the chopper is moving a lot. But as soon as you get them 4 the gun will turn upwards towards the upper torso of whitley thing. Here you will see taht a long long tenticle comes out of his body in a certain position and then it goes back in. That is its weak spot, keep on hitting him there and soon you shouldve finished the thing. Enjoy the ending cutscene and try playing the game on hard now. !*!*!*!*!*!*(`'·.¸ ¸.·'´)¸.·'´)¸.·'´) !*!*!*!*!*!* CHEATS AND TIPS !*!*!*!*!*!* '·.¸)`'·.¸)`'·.¸) !*!*!*!*!*!* ct&t This is the section for all you damn cheaters out there :), after all not many games do come without cheats . Do they ? _________________ PS2 :- _________________ Gameshark Codes : Must Be On 0E3C7DF21853E59E EE8C6406BCBCD3EA Infinite Health DEBD6E92F8AADD4B DEBD6E9A6AAA9B1F Infinite Ammo DE4E515AE0AC9BB5 Pro Acion Replay Codes US Version Must Be On 0E3C7DF2 1853E59E EE8C6406 BCBCD3EA Infinite Health DEBD6E92 F8AADD4B DEBD6E9A 6AAA9B1F Infinite Ammo DE4E515A E0AC9BB5 Never Freeze DEBD62CA 6AAA9F27 DEBD62D2 6AAA9F27 DEBD62DE 6AAA9F27 Pro Action Replay Codes EU Version Must be on 0E3C7DF2 1853E59E EE8BC64E BCBCD3EA Inf Health DEBD6D7A F8AADC73 DEBD6D02 002A9B83 DEBD6D0A 6AAA9B1F Never Cold DEBD60AE 00299B83 Inf Ammo DE4E50CE E0AC9E6A Ammo Increase When Used DE4E50CA DC0C9B84 Select+Up For Inf Health, Select+Down To Stop DE8FFFFE F8AA9B45 DE8FFFFA 48CA2C63 DE8FFF82 CCAA9B87 DE8FFF86 F8ACDC73 DE8FFF96 68CC9B1F DE8FFFA6 E0AC9BF3 DE8FFFA2 C4AD6987 0E046938 BCA99A71 DE8BC682 C4AC9A43 0E046938 BCA99A41 DE8BC682 E0AC9BF3 New Game For Level Select CE55DB3A BCA9F51B Maniac Runner ( Or cookoo man as i like) DEBB0CBE F8ABDBC3 DEBB0CB6 BCA99B83 _________________ PC:- _________________ Cheating in this game requires you to edit the registry settings of the thing, if you dont know much about the registry things then i advice you to get help from someone who does. Start Regedit and use the "Registry/Export Registry File" menu option to create a backup copy of your original registry. Go to the following entry: HKEY_LOCAL_MACHINE/Software/Computer Artworks/TheThing/1.0 Create a string value by selecting "Edit/New/String Value" menu option. Name it one of the following "String Value" names and press [Enter]. Right click on the "String Value" name entry that you just created, click "Modify" then type 1 at the "Value Data" field and press [Enter] to activate that code. Note: Replace 1 with a 0 to disable an activated code. Exit and save the modified registry. Effect Registry String Value Unlimited health for player PlayerInvulnerable Unlimited health NPCs NPCInvulnerable All weapons FullWeaponEquip Note: Cheats will work after a new level is loaded -- loading a saved game will not activate them. Savegame cheat : Start Regedit and use the "Registry/Export Registry File" menu option to create a backup copy of your original registry. Go to the following entry: HKEY_LOCAL_MACHINE/Software/Computer Artworks/TheThing/1.0 Create a string value by selecting "Edit/New/String Value" menu option. Name it DoInGameLoadSave and press [Enter]. Right click on the "DoInGameLoadSave" entry, click "Modify" then type 1 at the "Value Data" field and press [Enter]. Exit and save the modified registry. "Load Game" and "Save Game" selections will now appear in the options menu when you press [Esc] during game play. Note: Do not use "Load Game" option in that menu, as it does not work properly (go back to the main menu instead); however the save option works as expected. The saved game name will be called "TestGameName". TRICKS :- ( for all formats) * Wait about one minute at the main menu to view a longer, uncut television trailer for the game * When someone's trust is in the orange and they will not do anything for you, enter first person mode and aim the gun at their head for three seconds. They will now do things for you without good trust. * When you awaken on the operating table after being captured by Whitley, you can use the automatic guns in the hallway outside to trap the Walker there. The control for the gun is in the room where you find the medic. * Always shut the door of the room you walk into, if you have the chance. For example, on the level where you have to kill all the walkers, a walker will enter from the front door if you do not shut it. * Highlight "Flare", enable it, but do not throw it down. When it is low, press Left or Right and highlight another object.Then, highlight "Flare" again. It will have restarted and you will not lose another one. * Save Blood Test Kits for showing your team that you are not infected to gain trust. Using them on a team member is useless because they get infected randomly, and usually break out within a minute of infection. * Always try to keep medics alive because medical packs can be few and far between. If you want your medic to heal a member of the team, tell your team to stay, then push your medic into the wounded team member. If he is hurt enough, the medic will heal him * Try not to give all your team members the same weapon because your ammo will go quickly. A good combination is you with a Shotgun or Machine gun, your second man with the one you are not using, then a Pistol. The rest depends on your ammunition supply * In the level where you must find Faraday, do not hit the switches until you have met the medic downstairs. Bring him up to the top of the ramps and tell him to stay. Hit the switches and go to find Faraday. Leave, and on your way out, the medic will not have turned. You will get two medics for the remainder of the level. * On the level where you must gain access to the weather station, go to the side of the building to your right. Throw a grenade under the vent and the door will be blown off, allowing access. If you had gone in regularly, Williams would have turned into a Thing. Using this trick will save many medikits for the levels ahead * Listen to your team. They will tell you how they feel. If you hear someone say something similar to "We're gonna die", check the team menu and see how he is doing. If there is an X across his face while he is shaking uncontrollably, bring out the Tazer and shock him. Wait for him to calm down, move out of the area, and give him back his gun. He might be bitter,but after you kill a few more things he will be fine. Otherwise, he might start shooting you and your team, ending with himself in the h ead. * Keep most of the ammo for yourself, give one clip at a time to your teammates this is a good tip as you give them ammo when needed their trust rises more. * Here's a little tip if you want to skip the first boss battle completely, this is what you do, as soon as the battle starts, immediately get under the boss and make sure that your in the direction of the box, start fixin, it wont do anything, as soon as your done immediately go into the door, it may take a couple of tries but it works, and if your good enough, you'll only lose half life bar at the max. * Heres a tip if you want to make a medic follow you in the battle with the second big thing, this is what you do , before you open the large door to the boss, take the medic and stop him from following you, then push him with the door like press him with the door and just as your about to open the door make him follow you again, then when the post battlt scene begins, you'll see the medic with you, now this fight just got a whole lot easier. * An interesting glitch can occur (rarely!), in that your Engineer will actually freak out and RUN INTO the Boss 3 room while you are in the First area (with ammo racks/shooting range) fighting the Walker Thing that you lured out. Basically you told your Engineer to stand still in the small room just before the door to the Boss 3 battle, and sometimes the Walker will charge you and totally ignore your Engineer. In this case, occasionally the Engineer will become frightened and run into the Boss 3 room to get away. When you approach the door leading into the Boss 3 room and start the sequence, your Engineer will be in there ahead of you(!) and will help you fight the Boss. It's pretty cool to see this, kindof like getting the medic into the room to fight the second boss glitch. (sent by ash) !*!*!*!*!*!*(`'·.¸ ¸.·'´)¸.·'´)¸.·'´) !*!*!*!*!*!* COMPLETE NPC LIST !*!*!*!*!*!* '·.¸)`'·.¸)`'·.¸) !*!*!*!*!*!* npcc This is a full list of the NPC's in the game for all you junkies out there. Enjoy. NPC CLASS LEVEL North Soldier Level 1 Burrows Engineer Level 1 Weldon Medic Level 1 Carter Engineer Level 2A Cruz Soldier Level 2A Pierce Soldier Level 2B Pace Engineer Level 3A William Medic Level 3B Collins Engineer Level 4B Price Engineer Level 5B Parnevick Medic Level 5B Faraday Medic Level 5B Falcheck Medic Level 6 Dixon Engineer Level 6 Carter Soldier Level 6 Stanmore Engineer Level 6 Fisk Soldier Level 6 Temple Medic Level 7B Levele Soldier Level 7B Guy Soldier Level 7B Powel Engineer Level 8A Reed Medic Level 8B Cohen Medic Level 9A Ryan Engineer Level 9B Stolis Engineer Level 9B !*!*!*!*!*!*(`'·.¸ ¸.·'´)¸.·'´)¸.·'´) !*!*!*!*!*!* GAME REVIEW AT GAMESPY !*!*!*!*!*!* '·.¸)`'·.¸)`'·.¸) !*!*!*!*!*!* rvag If there is one thing most gamers appreciate, it's getting scared silly while playing a game. I don't know about you, but I have to laugh out loud when a game manages to jar a controller out of my hand or make the hairs on my neck stand on end. Call it an adrenaline rush. Call it psychosis. You know the feeling, and if you're like me, you always want more. Remember the first time you played Resident Evil and the undead dog jumped through the window? Or how about hearing the static on the radio while playing Silent Hill? It's no secret folks, we like getting the crap scared out of us. Black Label hopes to scare the beans out of you with its most ambitious movie-licensed game to date, John Carpenter's The Thing. Without question, developer Computer Artworks and Black Label had a lot to live up to. Games based on movies (or inspired by them) haven't had the best of luck in the industry, and The Thing is not your everyday horror movie, so you can imagine the pressures involved when developing this title. Fortunately for Black Label, The Thing hits its mark with gusto. Not only is the game a solid action-adventure frenzy, it also manages to tell a tale that is truly chilling. Combined with topnotch graphics, incredible use of sound, and a very cool trust / fear interface, The Thing manages to do what so many movie licensed game have failed to do -- succeed. Believe it or not, The Thing is the official sequel to the movie. The storyline for the game takes place shortly after the events from the 1982 movie. A division of Gen Inc. goes to the Alien Ship crash site to begin excavations and their investigations. Once on board, they discover a research lab where the Gen Inc. scientists soon find a liquid that has some "unique characteristics." Colonial Whitely, a veteran U.S. Solider who is charge of the facility, begins to show signs of terminal illness. Some even say he's not quite the same. Before long, communication with the group and Colonial Whitely has stopped, and thus a military taskforce is sent in to investigate. Advertisement Players take on the role of Captain Blake, the soldier who is in charge of the taskforce. The squad is dropped off at the ship by plane, which is scheduled to pick them up in three days. After they arrive, they encounter an unspeakable horror. Players must find a way to destroy the infection and stop Colonial Whitely (who I'm sure you can guess has completely lost it) before the plane arrives. At first The Thing plays like any other action-adventure survival-horror game. As Captain Blake, you walk around in a third-person perspective, talk to NPCs, and interact with specific objects in the environment. In addition to yourself, players will be in charge of a small party with each member having a specific skill. Members range from your basic combat soldier to the more specialized engineer. How you interact with these various NPCs will determine how successful you are in the game. Additionally, there are puzzles to solve, and of course, numerous "things" to kill, but this is where the similarities between other games and The Thing stop. The developers have incorporated a brilliant trust / fear interface that plays heavily into the gameplay. How it works in the game is pure genius. Meltdown! The trust / fear interface is inspired by how the main characters in the movie were trying to figure out who was "infected" and who wasn't. What made the movie so suspenseful was this chess game the characters were playing with one another. It was a trying thing to figure out who was infected and how to gain each others' trust. The same holds true for the game. How you interact with the various NPCs in the game will determine their psychological state. Via icons above the NPCs head, players will know immediately if they trust them, if they're scared, or if they're hurt. Getting an NPC to do something for you is fairly straightforward. First you have to gain their "trust." If a character is looking left and right and says he's scared, give him a weapon. That shows you trust him and in return he'll calm down. Healing an injured NPC is another way to gain trust. What's cool about the NPCs is that they'll show fear in a number of ways. Some will pace back and forth, others will throw up, and some will even wet themselves. Once you gain their trust, you can have team members do tasks for you. Tasks range from healing people automatically and fixing computer terminals to restoring power and fighting off monsters. The NPCs will also follow rudimentary commands such as stay, follow, regroup, etc. Is the trust / fear interface perfect? Not exactly. There were times when I had to ask my man about five times to fix something before he started to work. There was another instance when I asked my team to follow me inside a building to battle some monsters and when I turned around I discovered my team was still outside. Needless to say I was a little frustrated. Don't you trust me? Adding to the suspense of the game is the fact at any given moment one of your NPCs can burst into an alien life form and start attacking you. This can happen while you're walking around or when you do the famous blood test. I won't tell exactly you what happens; I don't want to spoil it. Visually, although it's not the best-looking game on the PS2, it certainly gets the job done. Computer Artworks has done a great job with the textures of the game and giving it that "horror" feel. The dark, foreboding atmosphere of the movie was perfectly conveyed into the gameplay. The character animations are nicely detailed and their faces even show emotion. Players will know who is scared or alert. The monsters or "things" in the game are the true stars of the game, and, quite frankly, these are the sickest things I've ever seen in a game; watching humans transform into monsters is sight to behold. Players are treated to exploding bodies, blood splattering on walls, and dismembered body parts all over the place. Is it gratuitous? Totally! Is it necessary? Absolutely! Taking inventory of your team. But what makes The Thing so scary to play is the atmosphere, and helping to create this atmosphere is the sound. The first time you walk down a long hallway and hear a growl from a monster, it'll make you sweat. Remember the face huggers in Alien? How they were quiet and then would all of a sudden attack? Same thing here folks! The screeching of the monsters when they're getting shot and killed is piercing to the ears. Coupled with believable voice acting and excellent moody music, The Thing will be music to your ears. My biggest complaint with The Thing is that it was just too short, which dependant on how you look at it can be a good thing or a bad thing. And to make matters worse, once you play through it once, that's it, you've seen it all. There are no alternate endings to unlock or additional storylines to go through. But as things usually go in this industry, we can eventually look forward to a sequel to The Thing, which is definitely a good "thing."• _____________________________________ MY OWN REVIEW OF THE THING _____________________________________ When i first heard of a game being developed for the movie ''The thing'' i didnt cared much for it because i thought that the movie wasnt all that good, but then i saw the trailer for the game and i was mesmerised just by one look, I dont own a console so i rushed out and bought the copy for my PC. Here is how i rate the game. Gaphics 8/10 Although this is not th flashiest of all games but still the graphics are pretty good , and considering that this is a PS2 port then i admit that they are quite good. Everything is clearly and there is hardly any errors on my PC. The draw distance for the game is also nice and you can see quite a long way. But sometimes the game gets a little too dark and that is my only problem with the graphics, otherwise the character animations and their movements are captured nicely in the graphics. Sound 9/10 The sound isnt much to think about in this game because there is hardly any mucis here, but the noises of the things and the weapons are all captured nicely and the 9 marks are because of the superb voice acting, this game has the second best voice acting i have ever heard in a video game, second to metal gear only. The main character has the best voice acting in the lot and you even get to hear the original message by mcready/kurt russel. Gameplay 8/10 Another good part of this game is that its good in all aspects of the gameplay, its never too hard to master the controls and the auto aim makes it a little easy for the newbies to play the game. But still the first person is also nicely included in the game. I mostly used th FP when ever in a fight. The game also gives a lot of scares in most of the times, and there is always the thought in your head that which one of your members is the thing , this is what makes this game interesting , and the added trust feature really spices it up. Overall 9/10 This is a nice game overall and there could even be a sequel if the developers feel like it, and i sure hope they do. This game is a gem in my opinion and it wouldve received a lot more if it was a tad bit longer, and if it had a little replay value, oh well, people wont mind that and i hope you all enjoy the thing. !*!*!*!*!*!*(`'·.¸ ¸.·'´)¸.·'´)¸.·'´) !*!*!*!*!*!* LEGAL / CONTACT !*!*!*!*!*!* '·.¸)`'·.¸)`'·.¸) !*!*!*!*!*!* lgll # LEGAL MUMBO JUMBO # mucho's boredome thingy.. This guide was made only for the purpose of helping other people, and i dont intend to use it for profit, and i would really really appreciate it if no one else does it too. This guide is as free as everyone of us is. Use it nicely. The following sites have are the special sites who this guide belongs too in full right... (( PS ... this doesnt mean that other sites cant use the guide, any site which i want this guide to go to and any site which tells me before using it shall be allowed ))) www.gamefaqs.com * GAMEFAQS * www.cheathappens.com * CHEAT HAPPENS * www.IGN.com * IGN * www.neoseeker.com * NEOSEEKER * Any other site can also use this guide as long as they keep it to themselves and inform me about my guide being used, and i really wouldnt like it if anyone uses it for money PLEASE TELL ME BEFORE YOU USE MY GUIDE. This guide was made by Adnan Javed , better known as ChandooG on the Gamefaqs message boards, i made this guide just for the people for free to be used as a source of making your game easy and enjoyable... or if you dont understand in those words or you think of using this guide for profiticle purposes then know this that I have a very qualified lawyer in my family :) get the picture. The Thing is the copyright of Universal Interactive, and all the other trademarks are the rights of their respective owners, I am in no way affiliated with universal or any other company related to this game this is an unofficial walkthrough and thats it. !*!*!*!*!*!*(`'·.¸ ¸.·'´)¸.·'´)¸.·'´) !*!*!*!*!*!* CREDITS !*!*!*!*!*!* '·.¸)`'·.¸)`'·.¸) !*!*!*!*!*!* cdgc . God for making us all . Myself for making this guide . CjayC for making GameFaqs . For GameFaqs being the best site . Universal for making the thing . JOhn carpenter for making the classic movie . My hands for typing so fast . Ash for sending in those tips. He is the first active contributor to this guide. Peace Later. and know this BROCK LESNAR IS THE BESt. !*!*!*!*!*!*(`'·.¸ ¸.·'´)¸.·'´)¸.·'´) !*!*!*!*!*!* GAME CREDITS !*!*!*!*!*!* '·.¸)`'·.¸)`'·.¸) !*!*!*!*!*!* Producer Chris Headly Lead Game Designer Andrew Curtis Lead Game Artist Joel Smith Lead Technology Programmer Micheal Briathewaite Lead Game Programmer Diarmed Campbell Pre Production Producer Jon robinson Sound and Music keith tinman Level Designers Toby stenberg Toby Woolley Alex scarrow Artists Jeff Goslan Paul herbert Siggy gaelen Tero takalo Cumron ashtiani Mark smith Cutscene Director Dominic Wright Programmers Chris Jones Andy bigos Geriant johnson Dave grifiths Dave wall Scott Rowlands malcolm lansell San kuhn Alex tait Vincent penquerch Pascal gane Concept Art Paul catling Motion Capture Design Bob keen Creative Director and CEO William lathem Technical director and Director Mark atkinson Office Manager Vickey morris Recruitment mary dunn Universal Interactive Credits Producer Pete wannat Production Coordenator Ian stevens Production Assistent Sean mountain Additional Production Support Justin less Carlos schlute Jeff barnhart John mamals Chris taylor Dylan Bromley original Game Concept Ricci Rucavina President Jim wilson VR Production Developement Neal robinson Sr Producer Jonathon eubanks Marketting credits Vp Global Marketing Torrie Dorrel Director Of Product Marketing Jeff nuzzi Associate Product Manager Lauren facidomo Marketing Coordenator Anson sowby Cretive Series Supervisor Michel sequera Pomotions Team Chandra hill Virginia fort Jason subia Public Relations Team Alex skillman Sandra shagat Erica dart Voice Over Recording Credits VO Direction Liza Rinzikove VO recording and Sweeting Sonic Pool John frost Michle Keety Patrick Bird Story and Dialogue Written by Absinthe Pictures LLC Additional SFX Sonic Pool VO Acting Per solli Micheal Shea Kevin Moore Jesse O Connel Chris chase Ty rushing Kalen straus Micheal Sequeara Ian stevens kar cresida william Davis