******************************************************************************* ----------------------------------------------------------------- T E R M I N A T O R 3 : R I S E O F T H E M A C H I N E S ----------------------------------------------------------------- Sony PlayStation 2 FAQ/Walkthrough, Version 1.0 Last Updated - 30/05/2004 By Crazyreyn (crazyreyn_faqs@hotmail.com) Copyright (c)2004 Matthew Reynolds. All rights reserved. ******************************************************************************* +--------------+ | Legal Notice | +--------------+ The ONLY sites that may have this FAQ and all my other FAQs are the following.. http://www.gamefaqs.com http://www.neoseeker.com http://faqs.ign.com/ http://www.cheats.de http://www.cheathappens.com You will find the latest versions here. I'm sorry, but these are the only sites that I am allowing to host the FAQ. 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Thank You. =============================================================================== ---------------- INTRODUCTION ---------------- =============================================================================== Hello and welcome to the Terminator 3: Rise of the Machines FAQ/Walkthrough. This guide will provide you with a full walkthrough from beginning to end, an overview of how to play the game and lists of weapons and unlockables. I hope this guide helps you in some way or another. The Terminator series is back with it's third instalment, T3: RotM. The film is surprisingly good (not a patch of T2 though; then again little action films match it's greatness) and completes the trilogy in style. This game however isn't that great (the graphics are complete dribble and it's very short) but it provides a cool look into other events that were not seen in the film, and there are some cool things to unlock (such as stills, movies, artwork, and some retro Atari games). I'm writing an FAQ for this game as not only isn't it too bad, but it needs writing for (its in the requested list of games for the PS2 on GameFAQs). Also a thanks goes out to my brother Oliver, who brought the game (he is a Terminator nut) and so without him getting this game into the household this guide wouldn't have been possible. So this FAQ is somewhat dedicated to him. Cheers bro! - Reyn =============================================================================== --------------------- TABLE OF CONTENTS --------------------- =============================================================================== 1. Version History 2. Game Overview 2.01. Story 2.02. Basics 2.03. Battle 2.04. Controls 3. Walkthrough 4. Special Features 5. Codes and Unlockables 6. FAQ's 7. Conclusion and Special Thanks =============================================================================== ---------------------- 1. VERSION HISTORY ---------------------- =============================================================================== +--------------------------+ | Version 1.0 - 30/05/2004 | +--------------------------+ The first version of this FAQ. Everything is complete. =============================================================================== -------------------- 2. GAME OVERVIEW -------------------- =============================================================================== =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2.01. Story =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This is the story of T3: RotM. Note that this is lifted directly from the manual and so are not my own words. If you have seen the film then it's the same thing. -- A decade has passed since John Connor helped prevent Judgement Day and saved mankind from destruction. Now in his early twenties, Connor lives "off the grid" - no home, no credit cards, no cell phone, no record of his existence. There is no way he can be traced my Skynet - the highly developed network of machines that once tried to kill him and wage war on humanity. Until... Out of the shadows of the future steps the T-X, a Terminatrix, Skynet's most sophisticated cyborg killing machine. Now Connor's only hope for survival is the Terminator. Together, they must triumph over the technologically superior T-X and forestall the looming threat of Judgement Day - or face the apocalypse and the end of civilization. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2.02. Basics =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This section will tell you the basics of Terminator 3: Rise of the Machines. ---------------- General Gameplay ---------------- This is just like a standard FPS (first person shooter) but set in the Terminator universe. The game is split into levels, which have objectives which must be completed to finish and move onto the next level. You will come across a range of enemies in your path, including a range of Terminators and flying units. Use your weapons to take these guys down. Make sure that you lock onto them with the L1 button to ensure that you hit them when attacking. On the game screen, in the top left corner is your radar; this shows the objective range. The white cone is your direction and the yellow dot is where the objective is completed. Following the yellow dot ensures that you are travelling in the correct direction to meet your directives. The energy bar in the bottom left corner shows your energy (surprisingly so) and in the top right is your weapon status, showing how much ammo you currently have. ---------- Objectives ---------- You get several objectives during the game, many of which are added as you play. To view the objectives, either press R3 or press Start and select the field on the menu. Using the map and the radar gives you the area where the objective can be completed. --- Map --- The map, which is found under the start menu, is a map of the current level you are playing in. You can look around by using the direction buttons / left analog stick, zoom in with L1 and out with R1, and cycle through the objectives with R3. When you are finished using the map, press the Triangle button exits back to the Start menu. ---------------- Special Features ---------------- Throughout the game you unlock different secrets such as movies and stills. These are added to the Special Features on the main menu. To unlock everything bar the Atari games, complete the game. More details about this can be seen at the relevant section toward the end of this document. -------------- Hints and Tips -------------- These are some hints and tips which I hope will help you when playing the game - • Stay away from Terminators once they are destroyed as they explode (after about 5 seconds). This will harm you (as well as other machines). • Terminators drop ammo once destroyed. • Use the map if you are lost (press Start and select it from the menu). • Clear every area that you come across, as it will make the game a lot easier as machines to tend to follow you around and it gets tough when they all gang up on you. • The best weapon is the Assault Cannon, due to it's devastating secondary fire. When you get it, use it all the time! (you shouldn't run out of ammo). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2.03. Battle =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Battle is where you fight another Terminator in a combat game style situation. This is the other sort of gameplay apart from FPS, however don't occur as often. The controls are - X to punch, Circle to throw, Square to block and Triangle to Kick. You can also perform combos, which are the following (note, these are taken from the manual) - -------------- Two Hit Combos -------------- Medium Punch Combo - X,X Quick Punch Combo - Left analog toward enemy + X, X Strong Punch Combo - Left analog away from enemy + X, X High Punch Combo - Up + X, X Low Punch Combo - Down + X, X Medium Punch with leg shove - X, Triangle Quick Punch with leg shove - Left analog toward enemy + X, Triangle Strong Punch with leg shove - Left analog away from enemy + X, Triangle High Punch with double knee - Up + X, Triangle Low Punch with double knee - Down + X, Triangle Medium Punch with throw forward - X, O Quick Punch with hard throw forward - Left analog toward enemy + X, Circle Strong Punch with overhead throw - Left analog away from enemy + X, Circle High Punch with sideways shoulder throw - Left analog Up + X, Cicle Low Punch with throw down - Left analog Down + X, Circle ---------------- Three Hit Combos ---------------- Medium punch three-hit combo - X, X, X Quick punch three-hit combo - Left analog toward enemy + X, X, X Strong punch three-hit combo - Left analog away from enemy + X, X, X High punch three-hit combo - Up + X, X, X Low punch three-hit combo - Down + X, X, X Medium punch two-hit combo with leg - X, X, Triangle Quick punch two-hit combo with leg shove - Left analog toward enemy + X, X, Triangle Strong punch two-hit combo with leg shove - Left analog away from enemy + X, X, Triangle High punch two-hit combo with double knee - Up + X, X, Triangle Low punch two-hit combo with double knee - Down + X, X, Triangle Medium punch two-hit combo with throw- X, X, Circle Quick punch two-hit combo with hard throw forward - Left analog toward enemy + X, X, Circle Strong punch two-hit combo with overhead throw - Left analog away from enemy + X, X, Circle High punch two-hit combo with sideways shoulder throw - Up + X, X, Circle Low punch two-hit combo with throw down - Down + X, X, Circle However instead of those combos I find it is easier to button bash. During battles always be offensive at all times and attack a lot so the other Terminator cannot attack you (in other words, never block - its a waste of time). Against the T-X she will use her gun from a distance and if she does press Down to dodge the attack (to prevent this, stay close to her). A GREAT tactic is to throw her far away, and when comes running to you, start kicking just in reach so that you land the kick and she cannot attack you. Keep doing this to get loads of health down (note that this doesn't work every time). You can also throw the crates that are lying around the area (if any). A final piece of advise is to stay healthy. When you get less health the T-101 gets injured and slows down. This is a major disadvantage, so it's easier to stay with good health. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2.04. Controls =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= These are the controls for normal gameplay - Left analog - Move Right analog - Aim X button - Use Square button - Reload Circle button - Cycle weapons down Triangle button - Cycle weapons up L1 button - Target lock L2 button - Jump R1 button - Primary Fire R2 button - Secondary Fire L3 button - Centre View (twice - turn 180 degrees) R3 button - Display objectives Start - Pause Select - Cycle vision modes =============================================================================== ------------------ 3. WALKTHROUGH ------------------ =============================================================================== This is the walkthrough and is the main feature of this FAQ. • This walkthrough is based on the NORMAL difficulty setting. • If you get lost during the game, then press Start and look at the map. The next objective should be highlighted for you (press R3 to cycle through the objectives). ----------------------- Level 1 - Tech-Com Base ----------------------- Walk onward down the corridor and collect the Tech-Com Plasma Rifle at the end (where the two guys just got blown up). Head left and take out the two Terminators (remember to lock on to them with the L1 button). Go onward and blow up the barrels to clear the rubble out of the way. Continue and take out the machines here, then at the end, press Select to activate the infra-red vision to enable you to see through the smoke ahead. Head down the smoky corridor, destroy the machines at the end then head through the doorway at the end on the right to reach an open area. Deactivate the infra-red vision; in this open area there are flying machines everywhere - it's best to ignore them unless they get in the way as they constantly respawn. Head right then down the stairs. Go right to the central core like structure and shoot the boxes either side of the entryway then walk through in to it and collect the health and items. Head through the other exit and follow the linear path through the rest of this area. When you reach the other set of stairs, then take out the Terminators and head to the wall straight ahead and activate the switch (highlighted with the yellow markers) with the X button. Now turn around and head up the stairs, then right and through the doorway. Ignore the machines in this area (as they constantly respawn) and head up the large steps in the far corner then down the corridor at the top. Ignore the machines in this room and head to the far corner and mount the gun turret with the X button. Use it to take out the Terminators in this area, and when none remain (some arrive ahead of you whilst you are mounted) head through the brown door behind. Watch the cutscene then enter the room. Here you have take out all the computer systems - ignore the machines and destroy the computer in the middle, the computer systems at both sites of the room and finally the wall in the far right corner. Now head through the destroyed wall to complete this level. -------------------------------- Level 2 - Tech-Com Base Sublevel -------------------------------- Head up the stairs, through the room and down the stairs to arrive at the bases main armory. Fire at the Terminators using the turret on the left side until a cutscene cuts in showing the demolition team escaping down the sewers. Now head into the opposite corner and down into the same sewer and run onward to avoid the blast. Now you are in the sewer, take a left then follow it round. The next left is where you need to go, however take the turning after for some grenades, a lightning gun and some life. Head back to the tunnel that I said to turn down and head up the ladder to the area above. Go left and head up the ladder and head across the walkway to the switch in the middle. Activate the switch, then head back down the ladder and head through the newly opened doorway. Follow the corridor round to the next area, and there go left up the small set of stairs and follow the linear route (taking out machines as you go) until you reach a room. Take out all the machines here and head down the stairs in the other half of the room. Clear the machines again here and head through the exit out of here, head down the stairs and collect the ammo and life behind at the bottom. Go down the pathway on the right, across the bridge and into the sewer tunnel. Follow it around and head up the small ladder when you reach the open area, then approach the injured man in the right corner to finish the level. --------------------------------- Level 3 - Tech-Com Base Perimeter --------------------------------- Jump up the left ledge and into the room in the far corner. Take out the Terminators here and activate the switch on the wall to cut out the subway power. Exit the room and follow the wall and go right at the corner. Shoot at the mass of rubble surrounded by white sparks to clear a path, then continue on and head left up the stairs. Fire at the rubble on here too to escape the subway. Go right and take out all the robots, then head through one of the garage doors. Take the ramp up to the roof and mount the gun turret. Use this to fire at the flying gunships that appear above; when you are destroyed them all (you may have to wait a while for them to appear) and once you have, this short level is over. ------------------------------- Level 4 - Tech-Com Staging Area ------------------------------- Head down the stairs and head through the left door. Head right and onward through this parking lot area, taking out the machines as you go. Head down the ramp in the far right corner and take out the machines down here too. Blast the brown doors and destroy the machines here, and shoot at the rubble blocking the exit to clear it out of the way. Outside, destroy all the machines (watch out for the tanks far away) then head up to the garages at the far end. Enter the doorway on the right, then through into the door on the left and through to the room after to meet with the man we are looking for. Exit back out to the corridor and go left and head down the ladder and destroy all the Terminators here. Now head through the door in the corner and keep going until you reach an open area infested with a variety of robots. Mount the gun turret here and blast the hell out the lot of them. You shouldn't take much damage if you remove them quickly. Remain here and keep firing until all the tanks are destroyed and you will finish this level. ------------------------------------------ Level 5 - Tech-Com Base Staging Area Fight ------------------------------------------ Here you fight another Terminator in the Combat mode. You have to deplete all his life gauge to win. Press X to punch, Circle to throw, Square to block and Triangle to Kick. Use different variations of the attacks and with directions for different combos and attacks. There is no point blocking in his battle (he doesn't take off much life in his attacks) so keep attacking. Isn't that tough. ------------------------------ Level 6 - Downtown Los Angeles ------------------------------ Head down the stairs ahead of you to the right, then left again and down another set of stairs. If you see any flying machines round here, take them down. At the ground floor collect the ammo and energy (if you need it) here then go through the doorway. Go right and take out the large flying machine above with the Tech-Com Portable SAM Launcher. After, head back into the building and wonder around and destroy all of the flying machines until the 'Destroy all F/K Units' objective is complete. Once it is, head back outside again and head right round the corner and watch the cutscene. Now lead left through the underpass (collecting the plasma grenades as you go) and on the other side take out all the turrets. There are some on the bridge you just passed under, and some around the sides. Once you get them all then the 'destroy Skynet turrets' objective is complete. Now head left and into the building. Inside, go right through the rooms and take out the small machines as you do. In the last room, you can head up the side ramp to the floor above where there is ammo and energy at the end (guarded by more of those small machines again however). Anyway exit through the last room to the open area, and destroy all the T-900 units here and another objective is complete. There is energy and ammo around the edges if you need it. Once you have done that, head through the path that is opposite the building you just came from to get to another area. Here take out all the machines again (you don't have to but if you don't you will sustain heavy damages) - destroy the flyers first, then the Terminators. Energy and ammo is in the right niche if you need some. Once this area is clear then continue through the hole at the end, then left to the final area. You get a new objective now - to destroy the F/K tanks. Destroy the three Terminators at the street corner, then head right across this stretch of land to reach more Terminators, and the tanks at the end. Take your time here; concentrate on only a couple of machines at a time and use the walls / rubble as cover other wise you will lose a lot of energy very quickly. Use explosive weapons on the tanks at the end, and once they are cleared and the objective complete, head through the tunnel next to wear they were located to complete the level. ------------------- Level 7 - Hollywood ------------------- Exit the tunnel and take out the group of Terminators ahead of you. Mount the gun turret and use it to destroy any remaining ground units and a few of the flying ones far overhead. Dismount once you are done then turn around and enter the building. Go right and up the stairs. Stop off at the second floor here and clear the area of Terminators - it's not required but it helps out. Collect all their dropped weaponry as well. Head up to the third floor now and do the same time - destroy all the Terminators. There are also some flying units to contend with too. Once this top floor is clear, blow up the wall in the far opposite corner and collect the hydrogen fuel cell bombs inside (and the energy if you need it). Now head all the way back down to the ground floor of this building and head through the doorway in the corner, then follow the corridor round until you reach the rubble blocking your path. Throw a hydrogen fuel cell bomb here to create a hole in the ground, leading to the sewer system. Drop down, and you can destroy the fence behind you to get some energy. Now head through this linear sewer pipe, and destroy the onslaught of machines that come your way. At the end, you can destroy the fencing to get some energy, and to progress head down the hole on the left. Back outside, head left and up the stairs (blast the brown covers that block the exit to escape) and in the open area, mount the gun turret on the left and clear the area of Terminators and flying units. When they are all gone, head to the opposite far corner and follow the path round to another open area. Destroy all the Terminators here then go left and into the building to rendezvous with the strike team. After the cutscene, exit through were you came and destroy the Terminators. Now head onward to the opposite corner for a new path onward (look at the map if you are confused; it's south of the rendezvous building). Head through and destroy the Terminators, then go onto the other side and head through the hole in the wall. Follow the corridor round to the area that looks like you are in a roofless building (this is the mall, I believe). Just ahead is the refuelling station. Destroy the Terminators and the odd flying unit (they respawn however) then throw a hydrogen fuel-cell bomb at the refuelling station to destroy it. Head left into the room, where there is an arcade machine. Press X in front of it to play and unlock Missile Command. Press start to exit once you are finished, then turn around and use an explosive on the wall to create a path onward. Now exit through here and stick to the left wall, then take the path left. Follow round and clear the exit to the final area. Take out the machines here (us the assault cannon if you have it) and use the right wall for cover. The main target is the huge machine to the right; use an explosive or the Assault Cannons secondary fire on this big fella. Once he is destroyed, head right quickly to find the tunnel and complete the level. Phew! -------------------- Level 8 - The Valley -------------------- Go forward and destroy the tank that appears from the left. Enter the trench that it came from and follow it round to a room, go left, down the ladder into the sewer and follow it round to a large room with some tanks in. Take these tanks out (use the assault cannon's secondary fire if you have it). Go right into the corner and collect the weapons and energy, then proceed through the door opposite to go outside. Collect the ammo by the door, and now you have to protect Lt. Baker until the uplink is repaired. To get to the uplink, head onward round the mesh then into the building to the right, and inside destroy the three Terminators and go up stairs. Here, clear the area of Terminators then head onto the central mound. Jump on this to see onto the area above, and take out the tanks on either side and the three flying units above (when they arrive). Ensure that you totally clear this area and the one above, as it will help ensure that Lt. Baker stays alive and kicking. Now head back to the stairs that you came up and take the stairs up that are next to them. Collect all the ammo left here (there shouldn't be any residence here as you just destroyed it from below) and head into the corner where the computers are, and Lt. Baker will start a countdown. Wait until the countdown has finished and the communications uplink reestablishment objective is complete. Now head back down the stairs and outside, then head right. Stand at the corner and destroy all the machines that you can see. When the coast is clear, head right round the corner and enter the building to rendezvous with the Tech-Com attack squad. Collect all the ammo and health in this room before leaving, then follow the attack squad. You will come across those huge machines so assist the attack squad in attacking them. Keep fighting that machines and head toward the fence of the blue building ahead. Destroy most of the machines and when you reach the fence, the level is complete. ------------------------------- Level 9 - Skynet Labs Perimeter ------------------------------- Start by destroying all the machines ahead, then head to the end of the corridor and destroy the Terminator transport tube to prevent any more Terminators from arriving here. Now go into the first door on the left; kill the Terminators and the drone gun on the ceiling in the left corner, then head to the back area that is up the ramp and blow up the row of computers to destroy the Skynet security system. Head back down the ramp and go into the side room. After the cutscene destroy the repair bay in the middle of the room (the four robotic arms) then exit back out into the main corridor. Now head into the second door on the left. Take out the ceiling drone gun (left) and the Terminator transport tube (right) and activate the switch on the other side of the room to disable the back up security system. Exit back to the main corridor and enter the first room on the right side. Head into the large room and destroy the Terminator transport tube on the left then activate the switch round the back of the central plasma structure to transfer power to the lift. Head back to the main corridor and enter the second room on the right. Take out the drone gun in the opposite corner then activate the switch underneath it to call the lift. Exit back out to the main corridor once more and head to the end, and wait until the lift arrives from below on the right side. Step onto it when it comes, and on the descent destroy the flying machines and drone guns that pass you. At the bottom enter the tunnel ahead (watch out for the flying units that come from behind when you enter). In the final, polluted area, head right and destroy the machines as you go. Keep going round the outside until a cutscene cuts in; then destroy the tank and the level is done. -------------------------------- Level 10 - Skynet Labs Level One -------------------------------- Head onward, collect the ammo in the corner then enter the door opposite. Take care of the Terminators in this area then go through the door opposite the one you came through. Turn the corner and clear the room of machines, and do the same again with the following corridor (watch out for the machines in the alcoves). Go onward to the conveyer belt area, where there are more machines to take care of. Watch out for the drone guns hanging over the conveyer belt; they are quite tough, so I would advise using the Assault Cannon's secondary fire on them. Now jump over the belt to the other side of the room and head to the far corner, where the pipes are. Jump up the ledge there and then follow round the thin path to a switch; activate this and a bridge opposite will extend. Now head all the way back to the room after the first and now go through the other door that's in the far corner. Head across the bridge and clear the following room of enemies, and destroy all the Terminator transport tubes on the left hand side. Once you have done that, head down into the lower area of the room and blow up the computer system. After the cutscene, go right and head through the door. Again clear the area of machines, then head through the left door for some ammo and energy. Finally head down the ramp in the room to reach the lift (watch out for the guarding tank). Stepping onto the left completes the level. -------------------------------- Level 11 - Skynet Labs Level Two -------------------------------- Go round the corner and use the switch to extend the bridge. Head across it and destroy the machines, and head through the door on the right. Take care of all the crawling suicide bots and proceed down the ramp and onto the access pad on the left side (highlighted by the yellow dots). Press X whilst on it opens the door outside. Exit the room and go through the newly opened door and clear the room of machines. Go through the first door on the left, destroy the tank and head down the right ramp and clear the area ahead (the Assault Cannon's R2 makes this far easier to do). Once that's done, activate the switch on the wall and head back to the previous room and now proceed through the second door on the left. Head across the bridge (you can jump across to the left ledge for the ammo and energy) and enter the door at the end. Head onward, round the corner and stand at the end to be lowered down into the area below. Destroy the group of Terminators and then take care of the two Terminator transport tubes in the room (at the end and on the right). Go to the screen in the far right corner and press X to activate the large lift (the one with the large glass door). Step into the said lift, and in the area above be prepared for a lot of opposition. There are loads of machines to take care of (the ones in the alcoves are a nuisance) so use the Assault Cannon and the walls to hide behind. There is some energy on the right from the lift's exit. Once that's done, head down to the lift that's opposite the lift you came up to finish the level. ----------------------------------- Level 12 - Skynet Labs Time Chamber ----------------------------------- A very easy level this... head onward and take out the two tanks at the sides then enter into the next area. Terminators keep arriving, so destroy them all until they are all gone. Also note there will be flying units from the previous area (only a couple though). Once all the machines are taken care of, the level is done! ----------------------- Level 13 - Vet Hospital ----------------------- Welcome to the present! Head into the room on the right and press X at the computer in the corner to play and unlock Centipede. Note that you may have to adjust your position to get it to work (its a bit fiddly). Press Start to exit. Exit the room and head right down the long corridor and enter the last door on the right. Press X at the cage to release John Connor and to fight the T-X in battle mode. Stay close (at a distance she uses her gun, which is quite powerful; however when she fires it you can dodge by pressing down) and stay offensive - always attack before she can. Throwing is good I found, and you can also throw the crates that are lying around. ---------------------- Level 14 - Crane Chase ---------------------- Yet another battle with the T-X, this time on top of the Crane vehicle thing. Use the same tactics as before - be offensive at all times and attack a lot so she cannot attack you, stay close so that she cannot use her gun (if she does, you can dive out of the way by pressing down) etc. It's slightly harder than last time, but it shouldn't be too tough. Button mashing works better than having a particular strategy in moves, I think. ------------------------------- Level 15 - Downtown Los Angeles ------------------------------- Back to the Future! Now your enemies are humans! Go onward and left and mount the gun turret. Fire at the highlighted targets, then when none remain, dismount. Go right through the open area and take out the lorries as you go. Continue across the open area and after the cutscene, destroy the lorry on the left and head through the hole that it was blocking. Go left, clear this small area of humans and proceed for a cutscene. Blast the wood away from the exit and head into the open area. Head across this area (ignore the enemies and ongoing explosions around you) and go through the path on the right to the next area. Here clear the area of humans to progress (note I found some in the building in the far right corner) then watch the cutscene. Head through the building in the far right corner and use the gun turret to stop the enemies from following. In the final area, destroy all the Tech-Com artillery batteries and once you have gone through the underpass and completed that objective, head right into the building and make your way up to the top floor whilst taking out humans. At the top head toward the door in the corner to finish. -------------------- Level 16 - Mausoleum -------------------- NOTE - You cannot kill anyone in this level. To KO the enemy, use the secondary fire a couple of times otherwise you will fail the level. Also, you need to keep John alive and uncaptured, so watch out for them and for where you are attacking (I found it easy to hit John at times). Go right and Kate will get captured (this cannot be prevented). KO the enemies here then go left and follow the path round to a room. KO the enemies in the corner then proceed up stairs to the courtyard. KO the enemies here (there is one on the right as you enter, and two on the other side of the courtyard) then quickly head down the other set of stairs (ignore the helicopter). Again KO all the guys here - start with the guy straight to your left and then deal with all the others quickly (otherwise John is at risk). There is also some health in the corner if you need it. Head down stairs and KO the enemies here (note the one in the corner behind you) then proceed into the next room and KO the enemies that enter on the left. Head left now into a long room and again, KO the guys here - it is harder to see them here (due to the lack of lighting) but the red highlights should help you out. Ensure that they are all out for the count then head down the coridoor after, up the stairs and into the final room. KO the three enemies and then press X at the highlighted coffin spot on the wall to finish. ------------------- Level 17 - Cemetery ------------------- The aim of this level is to destroy all the pursuit vehicles (basically all of the police cars and such). Start from the left and work down the road until they are all clear. I would HIGHLY advise that you use Bare Hands (aka no weapons) for this level; for one you aren't get much ammo, and weapons could easily kill enemies (yes, that rule still applies in this level - you can't terminate the enemies). Also only use the bare hands secondary fire, as that KO's the enemies and it can destroy the vehicles in several hits. However if an enemy is near to a car when it explodes, watch out as it could well hurt them. It takes a while longer to do it this way, but it's far safer. There is energy around some of the sides if you need it, and there is a cemerety halfway down the road on the left where there is energy in one of the buildings. You can use the map to identify what cars are remaining. Once you have taken care of all the cars the objective will be complete, then head to the end of the road to the hurse to complete the level. -------------------------------- Level 18 - CRS Headquarters Labs -------------------------------- Go left, destroy the T-1 and head through the hole in the wall at the end (on the right side). Destroy the T-1's on the right and head through the right door. Destroy another T-1, go left, left into the corridor and out into the next room. Destroy the machines in here, go through door in the far left corner then into the next room. Take care of the two T-1's, then go right, destroy the T-1 and collect the elevator access card on the left desk and proceed through the corridoor at the other end. At the end, destroy the T-1's at both left and right, then go left to the end of the corridor where the lift is located, which signals the end of the level. ----------------------------------- Level 19 - CRS Headquarters Offices ----------------------------------- Go ahead into the open area and destroy the two flying machines ahead, then go left to the corridor. Destroy the T-1, go left and take out the machines. Go onward and where the corridor expands turn right and blast at the door to open it. Enter the room, go into the room next door to reach the office. Go to the far right corner and press X at the safe on the wall to finish. ------------------------------------ Level 20 - CRS Headquarters Bathroom ------------------------------------ Like the other battles with the T-X, but the difficulty has upped slightly. Be offensive at all times and attack a lot so she cannot attack you, and also note that as her gun got destroyed she cannot use it. I think a GREAT tactic is to throw her far away, and when comes running to you, start kicking just in reach so that you land the kick and she cannot attack you. Keep doing this to get loads of health down (note that this doesn't work every time). ----------------------- Level 21 - CRS Airfield ----------------------- Go onward and head into the hangar that is ahead on the right. Destroy the two T-1's and the flying machine and you will find the helicopter. You will now have three new objectives in order to fly the copter and to finish the level. Exit the hangar and head to the tower ahead on the right; inside go right to end of the level and destroy the highlighted computer to complete the 'destroy the control tower computer' objective. Exit the tower and head back to the helicopter hangar and enter the building next to it (via the corrugated door). Inside go into the next area of the building and destroy the T-1 and collect the fuel pump that is behind it to complete the 'replace the fuel pump' objective. Now exit through the corrugated door on the right, go left and enter the corrugated door ahead. Destroy the T-1, head up the stairs to the next area and destroy the T-1 and collect the flight computer in the middle of the room to complete the 'replace flight computer' objective. Now exit the building and head back to the helicopter hangar (check the map if you get lost) to finish the level. ----------------------- Level 22 - Crystal Peak ----------------------- Final Battle! This time the battle is quite a challenge, and the T-X is down to her endoskeleton! Again, be offensive at all times and attack a lot so she cannot attack you, and also note that as her gun got destroyed see cannot use it. I think a GREAT tactic is to throw her far away, and when comes running to you, start kicking just in reach so that you land the kick and she cannot attack you. Keep doing this to get loads of health down (note that this doesn't work every time). You can also throw the crates that are lying around the area. Once all the T-X's health is gone the battle is over and you have completed the game! Congratulations! =============================================================================== ----------------------- 4. SPECIAL FEATURES ----------------------- =============================================================================== This section is about the Special Features of the game, which can be found from the Main Menu. They contain Movies, Stills, Atari games, a demo of T3 Redemption and the Credits. To unlock everything (bar the Atari games), complete the game. To unlock the Atari games, see the section about it below (or the next section of the guide, Codes & Unlockables). ------ Movies ------ These are movies of the In Game Cutscenes (the CGI), Movie Scenes (from the film), Exclusive Movie Scenes (Sergeant Candy and Bonus Footage 1-3 - most probably on the T3 DVD) and Behind the Scenes (Making of the Game, and Behind the Scenes 1 and 2). ------ Stills ------ These are images that you can view of Movie Concept Art, Production Shots and the Game Concept Art. ----------- Atari Games ----------- There are two games to unlock, Centipede and Missile Command. Here are details of how to unlock them and how to play them - Centipede - To unlock, go to Level 13 - Vet Hospital. From the start, head into the room on the right and press X at the computer in the corner to play and unlock Centipede. Note that you may have to adjust your position to get it to work (its a bit fiddly). The Controls - Press any button to fire, Select to pause the game and Start to exit. The aim is to destroy the centipedes that come down the screen. They bounce off the obstacles, so you can somewhat predict their movement. Once you fire and hit them they split into two which go into opposite directions (and the destroyed segment turns into a obstacle). Spiders also appear on the screen which must be shot. Once the centipede is gone it advances onto the next stage etc. It's quite a tough game. Missile Command - To unlock, go to Level 7 - Hollywood. Once you destroy the refuelling station head left into the room, where there is an arcade machine. Press X in front of it to play and unlock Missile Command. The Controls - Square is to fire the left base, Triangle or X to fire the middle base, and Circle to fire the right base. Press Start to exit. The aim is to defend the cities from the oncoming missiles. If any of the cities or bases are hit by a missile then they are destroyed. You have to defend the cities by firing missiles from your three bases. You only have a set amount of missiles in every base (the amount is under each base) and you hear a bleeping to let you know that you have low missiles. The missiles regenerate after every round. The closer the base the faster the missiles will reach the oncoming missile. Note that they will take time to get there so aim slightly ahead of them; also as they have a large explosion you can easily get one or two oncoming missiles using one of your missiles. A very fun game. ------------------- T3: Redemption Demo ------------------- This is a demo of a forthcoming new Terminator 3 game, which is very fun and far better than this game (lets be honest). It's third person and you have unlimited ammo to boot. The controls are as follows - Left Analog - Move Right Analog - Aim X - Action (punch; pick up objects) Square - Vehicle break Circle - Speak a random Arnie comment Triangle - Acquire vechile L1 - Terminator Vision R1 - Weapon Fire 1 R2 - Weapon Fire 2 Select - Camera Switch Start - Pause (objective screen) You lock on to targets automatically when you aim towards them, and that the enemies energy can be seen on the right of the target. Make your way through the linear path, fighting the Terminators as you go until you reach a car. Press triangle to jump on the car, then you control the acceleration, braking and the turning via the left analog stick, and the aiming still with the right analog stick. Use R2 here to fire missiles which will take away a lot of the enemies health. Follow the track and when the command ship appears overhead, fire at its enemies. Also you can jump across to the tanks that you come across by pressing triangle when you are close to them. At the end you get onto a helicopter and you have to travel round buildings and destroy the sentinels under the command ship. Keep firing at the sentinels constantly apart from when they fire a missile, which you can shoot to destroy. After two sentinels the demo is finished. Quite fun, wasn't it? ------- Credits ------- Shows credits of who made the game. I'm sure you will need to check this out as soon as possible, as I cannot believe how great this is! So many names! =============================================================================== ---------------------------- 5. CODES AND UNLOCKABLES ---------------------------- =============================================================================== ----------- Cheat Codes ----------- You can unlock and use cheats by using cheat codes. To enter these, go to Options from the Main Menu and select the Cheats option. Thanks to the GameFAQs cheats page and their contributors for these codes. 50% extra energy for T-X in battles - Square, Triangle, Square, Triangle, Circle, X, Circle, X. 50% extra energy for you in battles - Triangle, Triangle, Square, X, Circle, Triangle, Square, Circle. All the future weapons - X, X, X, Triangle, Circle, Circle, Square, X. All the past weapons - Circle, Circle, Triangle, Square, X, Triangle, Triangle, Square. Automatic 'Mission Complete' - Square, Square, Triangle, Circle, Circle, X, Square, Triangle. Fight the T-X endoskeleton in all battles - Triangle, Square, Triangle, X, Triangle, Triangle, Triangle, Triangle. Invincibility - Square, Square, X, Triangle, X, Circle, X, Circle. Quadruple Damage - Triangle, Triangle, Triangle, Triangle, Square, X, Circle, Square. Unlimited Ammunition - X, Triangle, Triangle, Triangle, X, Circle, X, Square. Unlock Centipede - Circle, Circle, Circle, Square, Square, Square, Triangle, Square. Unlock Missile Command - Circle, Circle, Circle, Square, Square, Square, X, X. ------------------- Unlocking Centipede ------------------- To unlock, go to Level 13 - Vet Hospital. From the start, head into the room on the right and press X at the computer in the corner to play and unlock Centipede. Note that you may have to adjust your position to get it to work (its a bit fiddly). ------------------------- Unlocking Missile Command ------------------------- To unlock, go to Level 7 - Hollywood. Once you destroy the refuelling station head left into the room, where there is an arcade machine. Press X infront of it to play and unlock Missile Command. =============================================================================== ------------ 8. FAQ'S ------------ =============================================================================== =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Q. How do I unlock the Atari games? A. You have to do certain requirements during some levels or use cheat codes to unlock them. More information about this can be seen in the section above. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Q. Why does it take so long to change weapons? A. No idea. I guess you just going to have to live with it. Sorry! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Q. What is the best weapon to use in the game? A. For the future, choose the Assault Cannon. Although its clips aren't that huge, it's secondary fire is VERY powerful. It can take down Terminators in one hit, and even the biggest machines take several hits. Toward the end of the future campaign you will get this weapon, so have it equipped all the time (you shouldn't run out of ammo for it). Have fun! ;) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =============================================================================== ------------------------------------ 9. CONCLUSION AND SPECIAL THANKS ------------------------------------ =============================================================================== That's just about it, folks. I hope that this document has been of aid in one form or another, and that it has been easy to use. If you could, please either ask me questions, suggestions, comments or contributions at crazyreyn_faqs@hotmail.com. Also could you rate this FAQ so I could get some feedback. Thank you for reading. +--------------------------------------------------------------------------+ | Special Thanks to these who have contributed to the guide in some way... | +--------------------------------------------------------------------------+ CJayC (Gamefaqs) - For accepting this guide and for creating the best site on the internet. Thanks! http://www.gamefaqs.com IGN - For accepting this guide and for creating an awesome video games site. Thanks! http://www.ign.com Atari / Black Ops - For making the game. See without them, there wouldn't be a game to play. Makes sense to me. ASCII Generator - For producing the text ASCII for my Crazyreyn sig. Thanks, and is a great site if you need any ASCII text. http://www.network-science.de/ascii/ Oli (my brother) - For getting this game, which has allowed me to write for it. Cheers. GameFAQs cheats page - For hosting cheats for the game which I have included in this FAQ. Thanks! +-------------------------------------------------------------+ | Special Thanks to these who are my good GameFAQS friends... | +-------------------------------------------------------------+ Robert Lane (Lanerobertlane) Richard Arnett (Guitarfreak86) Ryan Harrison (RHarrison0987) Thomas Carter (Carter12) Duncan Hardy (Super Nova) Rebecca Skinner (Karpah) Martin Dale-Hench (Fox) Brian Sulpher (BSulpher) Trace Jackson (Meowthnum1) Richard B. (Gbness) Steve McFadden (Psycho Penguin) Chris Noonan (Merca) Colin Scully (me frog) Tom Hayes (THayes) And everyone else at the FAQ Contributors board! :) If I have forgotten you, then please contact me and I'll fix your name up here! ------------------------------------------------------------------------------- ___ / __|_ _ __ _ ____ _ _ _ ___ _ _ _ _ | (__| '_/ _` |_ / || | '_/ -_) || | ' \ \___|_| \__,_/__|\_, |_| \___|\_, |_||_| |__/ |__/ http://www.gamefaqs.com/features/recognition/27600.html ------------------------------------------------------------------------------- By Crazyreyn (crazyreyn_faqs@hotmail.com) Copyright (c)2004 Matthew Reynolds. All rights reserved. +------------------+ | Copyright Notice | +------------------+ This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. ================================END OF DOCUMENT================================